"That's weird, Shepard died. That's hell of a way to end the first game."
Oh Alex...
Well, (spoilers for the first couple hours of ME2) it would have been more effective storytelling if they did the end game to ME1 as the place Shepard dies. I always thought the choice to do it in some random setup at the beginning of 2 was a strange choice. Shepard dying pronto like that and immediately coming back in minutes wasn't satisfying at all for me.
On a side-note I don't know if I just kept on top of the inventory clean-up in this game but I don't feel like going over the limit was this bad. At least Alex is loaded up enough to where he doesn't have to care that much about gear going forward.
Alex was way too tentative when he was at the shop selling stuff, keeping equipment at least two steps below the level he actually needs. Might be a slight unfamiliarity with older rpg inventory management. When I played this initially, I was heavy in to Bioware's whole back catalog and knew keeping inventory tidy was a priority in their games. I had never seen that inventory near capacity warning until I watched this series. I didn't even know the inventory in ME1 had a limit.
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