I picked this up free with PSPlus and enjoyed the hell out of it, despite its flaws, e.g. not much reason to experiment with armor and weapons. What the sequel needs badly is an in-game map, particularly if there's going to be the same amount of backtracking as the first game.
After watching this on the weekend, I'm sitting here now still determining why this movie exists beyond fan-service-y callbacks. More gruesome than scary, the 'true sequel' to the original Halloween is held together by Jamie Lee Curtis, who's oddly absent for too much of the run time. The filmmakers also tried to Jordan Peelify the proceedings, adding humor with mixed results.
@arbitrarywater: I don't have the medallions yet, though I know the locations of all the statues. Been years since I've played, but is there a way to figure out the statue puzzles with context clues - or something - from around the environment, or do I need to find some dumb document somewhere that says what to do.
OK folks I need some help as I'm majorly stuck in Leon A: I've used up a couple of items, including the bolt cutters and spade key. All I have is the red jewel, and there are numerous areas blocked off that require things like the crank handle and jack., as well as the other keys (not to mention all 3 medallions). But I'm visiting all the same red or greyed out areas and can't figure out how to progress. Would a Res2 vet be so kind as to push me in the right direction?
@therealseaman: Of course they're not going to say that directly, but it's not hard to read between the lines. And what Price just said publicly about "zero warnings" and her social media conduct never being policed before can be easily refuted, whether you trust her word or not. Companies need to protect their employees, particularly in an industry where women are going to be scrutinized by fans more than men - that's just common sense.
As for the tenor of Price's comment to the GW2 streamer who questioned her - she's a professional with a decade plus of experience fielding a basic-ass comment about branching dialogue. One dev I saw compared it to telling a mechanic to use a wrench when fixing a car. Price could have ignored the guy, but she's probably sick of dealing with this type of well-meaning nonsense on a daily basis. Her comment may have been rude and dismissive, but again, not grounds for outright dismissal.
I just can't really see the support for ArenaNet, honestly. If you think that lady is a jerk then whatever but that doesn't really change that ArenaNet has bungled this whole thing from multiple angles. It's bad management, it's nightmare PR, it's incredibly avoidable.
They're just not really to be defended here, in my eyes.
She insulted a customer who was respectfully replying to a public post she made. Then she tried to paint that person as a misogynist. Dude even apologized for respectfully wanting to start a dialogue. Could they have just reprimanded her and kept her on board? Sure. Was the firing justified? Sure. I can see both sides on this but just based off her twitter profile she doesn't seem like a pleasant person. The fact that a bunch of GG idiots rallied around this doesn't make her actions any more excusable and the reporting from various websites like kotaku and polygon is incredibly disingenuous. I don't think ANet did anything wrong but I also wont hold it against someone for not wanting to support them anymore. The whole situation is silly and those devs chose a really dumb hill to die on.
Firing was not an an appropriate action for rudeness to a customer - per the Polygon article Price said she had 'zero warnings' about her use of social media, so the response from ArenaNet was obvious kowtowing to the usual angry mob of nerds instead of handling this internally through a reprimand. It doesn't matter if she's a "pleasant" person or not, that's got nothing to do with this specific situation.
Fries getting fired was even more ridiculous. All of this sends a terrible precedent in the games industry, and in any industry for that matter.