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stryker1121

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#1  Edited By stryker1121

TLOU's trailer is without context, and the way Naughty Dog is showing off the violence of the world like it's another feature isn't challenging, or even interesting, it's just pointless brutality. It makes the game seem like a feral post-apoc world like any other - you wouldn't even know it was from TLOU if not for the clicker appearance.

And the title of this thread is misleading and hedging toward the idea of criticism as offense. Doesn't put the thread off to a great start and makes me think you're trying to get a particular response.

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stryker1121

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@49th said:

I enjoyed it but I do think it was weaker than season 1. It felt like everything was a little too convenient and undeserved. No one was ever in any real danger, someone would suddenly think up an obscure solution to their current problem and it would miraculously work perfectly. I also thought it was a little predictable this time around.

Episode 7 was embarrassingly bad though. I don’t even care that it was a standalone episode and took us away from the action, I actually like all the Eleven backstory and the scenes with the mother were fine. My problem with it were the god awful lame cartoon character punks they shoehorned into the show. A group of wacky outcasts who go around hunting down and killing bad guys is something I would expect from a shitty comic book. I don’t hate the idea of more superpowered kids and Eight’s ability is cool but the character itself was terrible. I seriously hope they never mention them again.

I didn't like the punks, either, but the episode at least sharpened El's character in the sense that she's damaged, not broken, and not willing use her powers to kill. And it helps her realize who her true "family" is, and it's not a bunch of stereotypical 80s punks.

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stryker1121

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@opusofthemagnum: Any political- or social-angled column written by Patrick or Austin when they were here wasn't even debated for content half the time. Its very existence was questioned. That's my problem with the commentariat here, more than anything, and it's pushed me away from a site I used to love.

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#4  Edited By stryker1121

@panfoot said:
@burncoat said:

I don't think you can make a more passive-aggressive thread as a response to another thread and discussion.

Yeah, this seems pretty shitty.

Yep. And emblematic of Giant Bomb forums' childish allergy to any type of political or social discussion.

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stryker1121

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God forbid everything gets Destiny-fied. But indie developers will still put out linear SP games. What we'll likely get more of from the big boy studios is "bigger and more badass" open world games of the SoW/AssCreed variety, wherein a player can sink 80 hours and hey how about plunking down a couple of bucks on that armor set? These things go in cycles so I'm hoping the Naughty Dogs and other studios dedicate time to the campaign gamer. I don't give a solitary damn about multiplayer, couch co-op and the like, so the day everything gets thrown into the MP bucket is the day I do something more valuable with my time.

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#6  Edited By stryker1121

I absolutely loved Eternal Darkness but could not figure out how to beat the final boss. This was before I had internet (were there even walkthroughs in 2002?) so I bailed on the game and never returned.

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stryker1121

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@superprohero said:
@stryker1121 said:

Isn't the loot box stuff just for the post-story gameplay loop. Everything I've heard says loot boxes can be ignored for the main game, at least.

some people were saying to see the true ending, you will have to defeat super powerful army and to even stand a chance you will need legendary orcs which are locked behind loot boxes.

I wouldn't really call it a "true" ending, more like a "little bit more." Think of it kind of like the "true" ending to Arkham Knight, except even less impactful. And honestly, that endgame stuff is really not even that hard and doesn't really require much grinding if you played the rest of the game like most people do and spent more time just wandering the world than just mainlining the junk story missions. Theres a pretty sneaky way around defending all your fortresses if you just give them up and then re-take them after going through the warchiefs like you would have done to take them in the first place during the main game. I guess this could be considered "grinding," but to me was the best part of the game anyways, so I'm good with doing a little more.

Yeah that's what I heard - although the Arkham Knight thing was nonsense haha. I'm fine with skipping the true ending, but if I'm having fun and can skip out on the loot boxes, I'd certainly be in for a "little bit more." I play these types of games very meticulously, so I'd likely be in the same boat as you come end-game.

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Isn't the loot box stuff just for the post-story gameplay loop. Everything I've heard says loot boxes can be ignored for the main game, at least.

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#9  Edited By stryker1121

@slaegar: Who cares? This was a preview, for one, and secondly it was used in bad faith by the same types of people who darkened our doorsteps with GamerGate to bash a journalist who in their pinhole-narrow worldview isn't a - *gasp* - "real gamer."

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@bdead: Awesome, thank you. I'm loving the game, so I'll carry on as is.