Subscryber's forum posts

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Subscryber

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@subscryber: what you're describing is finding out that a game isn't for you, not that it's bad. It's OK. At least you can move on now. As far as I am concerned this is exactly what I expected it to be and what I wanted to play. It's not an exciting game, and that's a quality I like.

Just my opinion. I'm perfectly aware that it's okay that this game likely isn't for me. Doesn't mean it's above criticism, or that my opinion isn't objective in some way because it's not for me. It might very well be not for me simply because it's not good. I don't love survival games, but I think Don't Starve is a great game on an objective level. I would actually be perfectly content with this kind of "experience" game if it were $15 or $20. They're billing it as more, and that's why I believe it's more than fair to criticize the shallowness of the gameplay experience.

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Subscryber

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He really ought to be selling this better. This looks just as dull as the leaked streams I've seen. I want this game to be good, but it looks like a disappointing exercise in tedium and inventory management.

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Subscryber

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@brackstone: Read the "How To Play" section in the menu. It has a few tips in there that aren't covered in the tutorial. If you hold the stick in any direction while in close combat mode, it boosts your next attack unless you get hit (or a certain amount of damage, not sure). You can also parry bullets and carry your sword charge through a dash. I think there might have been some other techniques in there.

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Subscryber

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@mike: Yes. One can assume he doesn't mean they are *exactly* the same. That's my point. To him, they feel too similar to one another. I can understand why he feels that way. I can also understand how someone who's more entrenched in the nuances of Souls combat finds the weapons to be unique.

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Subscryber

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Hmm, seems like everyone here is disagreeing on the meaning of "different." I recognize the movesets for the individual weapons are different in Dark Souls 3, but I don't find them to be different enough to be functionally unique, whereas most of the weapons in Bloodborne meet that threshold of "functionally unique" for me. Those who are obsessed with the nitty gritty of Dark Souls combat will probably find them unique enough, but I personally agree with OP. There's nothing "factually incorrect" about what OP said, it's merely his opinion that movesets and weapons don't feel unique.

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