The Witcher 2 and combat
By Sunjammer 32 Comments
As an epic fantasy RPG it's awesome. Production values second to none, cool and deep story, everything i'd normally want from a game like it. Now all CD Projekt have to do is fire whoever motherfucker is responsible for the combat design and balance, and everything in the world is perfect.
Seriously, how the fuck did they think this game could get away with this unresponsive random nonsense? There are specific gimmick fights where the weaknesses of the fighting system don't piss you in the face so much, and those are enjoyable. However fights like the one against Letho belong in a totally different game. One made by wild, dirty apes who hate freedom. Sure, let's tie blocking to a limited resource. That makes sense. Sure, let's offer a lock on system, but who cares if the camera stays on whoever you're locked on to, right? Who cares! While we're at it, let's have whatever attack comes out when you hit a button be determined by so many variables that it's practically random.
Whenever The Witcher 2 decides to bust out its fighting system like it's proud of it, the game melts into utter, infuriating garbage. It's such a shame. It's like the most gorgeous, intelligent girl, only she's got tourettes.

32 Comments