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Sunjammer

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Sunjammer's forum posts

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Sunjammer

1177

Forum Posts

408

Wiki Points

39

Followers

Reviews: 17

User Lists: 7

#1  Edited By Sunjammer

I have not sworn so much during a press conference in years. Corporate god damn bullshit through and through, it's like watching an Apple keynote really. Just a big show of consensus reality; If we can convince enough people that we are great, then it must be true!

Nintendo, you motherfuckers. I already own your stupid Wii, 3 of your stupid DSes, 2 GBAs, 3 iterations of the Gameboy, the NES, the SNES, i own your god damn hardware, okay? I OWN it! Give me some mother fucking games to play! A press conference full of self appraisal, bullshit "interviews" with people on the street, it's a god damn reality bubble, and watching the MS and Sony keynotes, where they are actually building their brands and actually gaining some momentum, the feeling i'm stuck with is that Nintendo is resting on their early gains, and that they are going to get bum rushed the hell out of the market altogether.

I have invested so many years in that company, and they are doing EVERYTHING THEY CAN to alienate me at this point. A *SINGLE* game i'm remotely interested in? For a whole press conference? How the hell can they go from my absolute favorite to frustrating cock tease on such short notice?

It's literally heartbreaking. Throw that insincere Cammy chick out the window. Give Reggie his balls back. Less philosophy from Iwata and more ACTION. You're all talk, no action! A *pulse* sensor? Are you fucking kidding me? WHAT?

Avatar image for sunjammer
Sunjammer

1177

Forum Posts

408

Wiki Points

39

Followers

Reviews: 17

User Lists: 7

Avatar image for sunjammer
Sunjammer

1177

Forum Posts

408

Wiki Points

39

Followers

Reviews: 17

User Lists: 7

#3  Edited By Sunjammer
@ZombiePie: You choose your battles, we choose ours, no? I, for one, refuse to spew hot air over refusing to spew hot air over things i don't care about.
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Sunjammer

1177

Forum Posts

408

Wiki Points

39

Followers

Reviews: 17

User Lists: 7

#4  Edited By Sunjammer
@TobyD81: Yeah. You're right. More power to everybody :)

Gah i feel kind of dumb now. Letting this shit get to me so hard. I was getting the Sixaxis vibe all over again. Rumble is a god damn marvel of lateral thinking, when they removed that and discarded it as pointless it was driving me up the walls. Tactile feedback is something i basically burn for personally and professionally, so i get mighty riled up whenever someone throws the notion out there that we somehow don't need physical response from the world around us. That's such an internet generation concept, where people have more of a social life on Facebook than they do in their home town. Buy a skateboard in-game and never get the pleasure of putting griptape on a fresh deck.. Sigh :) Anyway back in the 30s when i was young...

Natal is no disaster. But it's scary as hell to me that there is a generation of gamers fostered who will never have felt that physical muscle memory connection. It's pretty magical, the things you can teach your hands to do on their own.
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Sunjammer

1177

Forum Posts

408

Wiki Points

39

Followers

Reviews: 17

User Lists: 7

#5  Edited By Sunjammer
@Lashe: Man i  violently reject that defeatist attitude. The use of tactile response in games is NOT waning, rather the complete opposite. The Wii has rumble for this exact purpose; to let you feel when your motion has accomplished something. When you whack that ball in Wii Sports Tennis, that rumble tells you you hit something. The idea that there is a trend, so we should sit down and accept it as canon or whatever, that's some terrible, terrible thought process right there.

I was going to make some really tasteless comparisons to letting AIDS run rampant because there's always gonna be someone with it that is gonna be selfish enough to propagate it, but yeah. VIDEO GAMES!

As for my scepticism about the unit itself, that comes from having done some mocap work in the past, and knowing that the fewer sensors you have, the less accurate your data, and the less accurate your data is the more you make up for it with either oversampling, filtering and interpolating, or you spend a hell of a lot of time cleaning up/filling in the data afterward. It's not about processing data. It's about the data being processed; A stereo camera can't realistically supply enough.
At this point in time, Natal for the use they show in that video is as realistic as the Wiimote being used for 1:1 swordplay.

I accept (read: love) that there are comic books, and i don't think anyone ever said HEY GUYS, FUCK BOOKS, THIS PICTURE-AND-SPEECHBUBBLE IDEA IS HELLA SMARTER! Like others have said, this kind of gameplay is a subgenre onto itself, and hooray for that! But the notion that this shit is the way forward is ridiculous and offensive.

It's an interesting trend though. I'd like to see this kind of stuff evolve separately from other games, so our current "core" games can work out how to handle storytelling and interactivity in as good a way as possible, and the controller reinvention process can go on separately without necessarily having to infringe on the way games are done as a whole. And then eventually merge for great awesomeness, hopefully with the best of both worlds.
Avatar image for sunjammer
Sunjammer

1177

Forum Posts

408

Wiki Points

39

Followers

Reviews: 17

User Lists: 7

#6  Edited By Sunjammer
@PercyChuggs: You can see all you want, but the moment you stop being able to feel when you are biting your own lip is the moment your life takes a huge turn for the worse.

Touch, sight and hearing are all equally important in conveying a perception. You can't just take one away and not have it make a big difference.
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Sunjammer

1177

Forum Posts

408

Wiki Points

39

Followers

Reviews: 17

User Lists: 7

#7  Edited By Sunjammer
@freakin: Not the presentation. The notion that removing tactile response is a step forward. It's just incredibly ignorant, and so obvious that the people coming up with it are looking for a gimmick, not a way to bring gameplay experience forward
Avatar image for sunjammer
Sunjammer

1177

Forum Posts

408

Wiki Points

39

Followers

Reviews: 17

User Lists: 7

#8  Edited By Sunjammer
@Nasar7: I thought Milo was an openly scripted example exploring how people respond to characters on-screen appearing to be physically interacting with them? I don't think that was a tech demo so much as a proof of concept.
Avatar image for sunjammer
Sunjammer

1177

Forum Posts

408

Wiki Points

39

Followers

Reviews: 17

User Lists: 7

#9  Edited By Sunjammer
@IncredibleBulk92: I don't really worry about the 360 though. I worry about the idea itself, and the next generation.
Avatar image for sunjammer
Sunjammer

1177

Forum Posts

408

Wiki Points

39

Followers

Reviews: 17

User Lists: 7

#10  Edited By Sunjammer
@systech: Evolution is a process of flawed mutations dying so the successful ones can go on. I don't think removing a whole system of perception is in any way a successful mutation.