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SuperfluousMoniker

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SuperfluousMoniker

2929

Forum Posts

5086

Wiki Points

58

Followers

Reviews: 4

User Lists: 4

Apple II. When you went out hunting and shot an animal, the sprite just flipped upside down to indicate it was dead, which I found hilarious.

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SuperfluousMoniker

2929

Forum Posts

5086

Wiki Points

58

Followers

Reviews: 4

User Lists: 4

It might be my playstyle, but I'm dying a lot more in Ni-Oh than I did in Bloodborne/Dark Souls. It's probably because of the checkpoints being closer to the thing that actually kills me so I'm more wiling to bang my head against walls. Either way I'm not really getting frustrated except for situations where I've pretty much figured out the boss' attacks and found the right times to strike but I'm not doing much damage so it takes SO LONG that eventually I make a mistake and get killed in one shot.

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SuperfluousMoniker

2929

Forum Posts

5086

Wiki Points

58

Followers

Reviews: 4

User Lists: 4

I dunno about this launch lineup. Zelda looks great and all but I think I'll wait for Mario. And where the fuck was Monster Hunter?!

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SuperfluousMoniker

2929

Forum Posts

5086

Wiki Points

58

Followers

Reviews: 4

User Lists: 4

This is exactly what I wanted. Merging their handheld and console efforts, no gimmicky VR or motion control crap. And that was a new Mario game there. Take my money.

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SuperfluousMoniker

2929

Forum Posts

5086

Wiki Points

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Reviews: 4

User Lists: 4

I think so. The fact that no one has truly figured out how to do something as basic as movement without locking you in a tiny room or having you teleport everywhere says a lot about the state of VR gaming. I don't see how you make a decent VR game that isn't horribly limited by the fact that essentially you are the controller (now where have I heard that before?).

In before "Just wait five years they'll figure this all out."

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SuperfluousMoniker

2929

Forum Posts

5086

Wiki Points

58

Followers

Reviews: 4

User Lists: 4

If anything, Doomguy exemplifies the argument for silent protagonists in games. It's not hard to imagine this game starring a generic gravelly voiced protagonist talking back at Hayden and Olivia Pierce and making stupid Duke Nukem-esque quips after glory kills. When it comes to video game characters, sometimes less is more, and Doomguy perfectly demonstrates this.

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SuperfluousMoniker

2929

Forum Posts

5086

Wiki Points

58

Followers

Reviews: 4

User Lists: 4

The Wonderful 101. Fantastic game on an unpopular console with niche aesthetics and gameplay. Platinum Games' magnum opus. In a just world it would have sold decently at least.

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SuperfluousMoniker

2929

Forum Posts

5086

Wiki Points

58

Followers

Reviews: 4

User Lists: 4

So just got home, been stuck at work all day super excited to see what Nintendo revealed, and then this...

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SuperfluousMoniker

2929

Forum Posts

5086

Wiki Points

58

Followers

Reviews: 4

User Lists: 4

I like this game a lot but the bosses in general weren't great.. And the final boss is terrible! I don't play the 'bad design' card often but honestly I think it applies here, there's just no way to avoid taking damage, sometimes you can duck under their shots and sometimes not, the orbs instantly track you if you dash through them so that doesn't work, and another orb spawns right away when you kill one so the only reason to bother is to get health drops. Crappy DPS race, and a big downer right at the end of the game.

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SuperfluousMoniker

2929

Forum Posts

5086

Wiki Points

58

Followers

Reviews: 4

User Lists: 4

Man I am so hyped for this game! I've been playing the demo for hours just fooling around with the new weapons and seeing the new stuff added to the old ones. Charge blade is insanely fun to use, I think I'm going to main it when the full game comes out.