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SuperGary

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SuperGary

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I released my latest level a couple of days ago. The theme revolves around using shells to advance.

One Shell Closer

I have now started to record playthroughs of my levels as well. Hopefully it will help with some of my tougher levels. Here is the one for One Shell Closer:

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@themasterds Releasing all levels from a world at once would be really nice because then you could play through them all in one sitting and then look forward to the release of the next world.

The new update coming next week looks really nice. I will definitely wait until that comes out before making a new level. I have some good ideas for using the big skewers.

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SuperGary

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#2  Edited By SuperGary

@mrcraggle You might be taking bigger wall jumps than necessary that is making you get caught, I'm not sure.

I have three new levels I have recently uploaded. A couple of them, one in particular, took quite a long time to upload and so I haven't been able to get around to playing other levels from here, but now I can. I'll link to the levels in the order of difficulty (time to upload).

This first level is short and is based around carrying/throwing items between vines in order to proceed.

The Place Beyond the Vines

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The theme of the next level revolves around bullet bill launchers. It involves quick platforming across launchers falling into lava and a neat little thing I found while playing around with them that has you nudge launchers onto conveyor belts.

Botched Launch!

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This last level has become one of my favourites I have made despite it taking a rather long time to complete in order to upload. For this level you have have to be constantly on the move from start to finish so it is rather energetic. It is also very difficult, especially from around halfway onwards with some tricky shell jumping.

Skyline Bling

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Hopefully some of you can give them a go because all of the levels I have made recently seem to disappear into the ether as soon as I upload them

EDIT: Made a slight tweak to The Place Beyond the Vines so just updating bookmark.

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SuperGary

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#3  Edited By SuperGary

@themasterds: I played the updated version of Smoking Room Stash (Chest Chase) last night and I think the little tweaks you made are for the better. The timing on the winged fireball is not an issue anymore, and the inclusion of the star on top of the propeller is also a nice touch.

I uploaded two new levels last night. The first level is a sequel to a level I recently made called The Boo Pursue. This new version is now twice as long and contains a checkpoint at the halfway stage. It is also a bit easier than the original version, but still tricky. The level is all about running quickly away from a wall of Boos that are chasing you down all while having to dodge obstacles. It has quite a fast and frenetic pace to it, which I like in my platforming.

The Boo Pursue 2.0

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This next stage is a really short level that has a couple of tricky parts to it, but it isn't as difficult as some of my previous stages. It involves a couple of P-switch jumps and using POW blocks as platforms in lava, so it can be quite tricky, but the level can be completed within 20 seconds so it is worth trying at least a few times. The hardest part comes at the very end as it involves a shell jump off of a winged POW block, which can be sort of seen in the thumbnail below.

Bowser's Lethal Lava Land

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Thanks again to everyone who has been regularly checking my levels I have posted here. I have also been trying to keep up with those posted here also, and have bookmarked the last couple recently uploaded and look forward to trying them out later.

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SuperGary

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@themasterds: I think you get more than enough time when you drop out of the pipe. The problem I had was with the single fireball with wings that comes along after you wall jump. I think it is too slow and so I would have to delay taking the wall jump, which I guess reinforces the point that you do get enough time with the current placement of the fire wall.

I may was well plug an old level while I am here. This level has my best star rate and is a series of mini challenge rooms where you have to work out how to get in the door. I did have a much harder version as well but it got removed from the servers.

The Entryway Enigma

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SuperGary

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@themasterds: I played the Smoking Room Stash (Chest Chase) last night and really enjoyed it. I was determined to catch the propeller early on. It is similar to the Rayman chest levels, but it also reminded me of the level in Super Mario 3D World that has you chase down the winged flagpole.

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SuperGary

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#6  Edited By SuperGary

Back with three new levels. This first level is a straight race to end dodging obstacles while a wall made of Boos chases you down.

The Boo Pursue

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This next level is tougher than The Boo Pursue as it has a couple of tricky mechanics such as shell, spring and P-switch jumping, but it does have a pretty cool section involving spinning on top of a spiny helmet.

Mario's Thwompin' Underground

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This last level is the final course in my Castle Conundrum trilogy and is probably the hardest of the three levels. This one has a checkpoint in it and I would say that the first half before the checkpoint is probably harder than the second half of the level.

Castle Conundrum: The Finale

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Here are also the links to the first two levels in my Castle Conundrum series: Castle Conundrum, Castle Conundrum: Jr's Revenge. So far none of them have a completion, which I hope doesn't mean Nintendo will do something silly and pull them off the servers because I put a lot of time into creating and uploading them.

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SuperGary

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Back with a couple of new stages. Some of my trickier stages have sections where you need to jump on P-switches that are on top of spikes, which I like, so I decided to make an entire level around it. This level isn't that long and has two checkpoints as I would like people to hopefully finish it.

Prickly Platforming

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This next level is based around using P-switches to enter pipes. This is a very difficult level, mainly due to the really tight time constraint on it, but I think it is a pretty cool mechanic to at least check out.

Pipeplexity

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I have also re-uploaded one of my most difficult levels to make the ending easier. The ending of the level was way too difficult to pull off in an consistent manner and I think this new ending blends better with the rest of the level in terms of difficulty.

Mario's Molten Manoeuvres

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@floatingyuzu I played your Whale, whale, whale. level yesterday and really enjoyed it. It was well thought out with nice puzzle and platform elements.

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SuperGary

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Back with a follow up to one of my previous levels. The original level is itself is difficult (0/255 attempts), but this one is even harder. This level has lots of tricks, such as trampoline jumping, shell jumps, POW slides, and P-switch jumping. This level also includes a trick that I have yet to see used elsewhere (except in a couple of my own levels), which is accessing a horizontal floating pipe by using a P-switch jump.

Castle Conundrum: Jr's Revenge

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Here is a link to the original Castle Conundrum also, which has different tricks, such as POW slides to access doors, and P-switch jumps into floating doors, as well as some Yoshi action.

Castle Conundrum

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Thanks to everyone who has played my levels so far. I just hope none of my difficult levels get removed as it has already happened to an older one.

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SuperGary

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#9  Edited By SuperGary

Back with two new stages. The first stage is based around navigating the course using a moving beanstalk.

Beanstalk Frolic

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The next stage involves travelling on top of a thwomp, which is hitchhiking on top of a chain chomp. In order to complete the level you need to make sure both the thwomp and chain chomp stay together. It is a relatively short course because I didn't want it to be too challenging, but it is currently siting at 0/72 attempts.

Keep your friends close...

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#10  Edited By SuperGary

I made a little puzzle level that is an easier version of the type of thing you have to do at the very end of my hardest level Mario's Molten Manoeuvres. It is a short puzzle, with the whole thing basically shown in the thumbnail below.

Sheldor The Conqueror

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