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sven_kroosl

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sven_kroosl

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From my Grandpa's workshop. He helped design spacecraft for the satellite division of Hughes Aircraft when that was a thing. I think the 2nd and 4th corollary apply today...

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sven_kroosl

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DEERSTALKER! Sherlock Holmes wears a Deerstalker cap!.Show some respect for the fiction you fucks!. If it wasn't for Sherlock Holmes every literary protagonist would be a jock like Achilles or emo as fuck like Romeo. Yes I've been drinking It's Friday night give me a break...

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sven_kroosl

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Good job Austin, I've really been enjoying this column so far.

In answer to your question, I think the way The Banner Saga used permadeath and scarcity of resources to make me care about the characters is a good example. Or rather, how that made me not care at all. I usually try to be heroic in games that have moral choices but in my playthrough of The Banner Saga I was positively ruthless.

"You gonna open that gate for me? Or do you, me and my giant friend over there with the horns growing out of his head gotta tussle?"

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Nice post Austin. That Times New Viking track is dope. You might like this Chastity Belt song "Joke".

So, for me, the game would be Elite Dangerous. I normally love space combat and customize-able ships and upgrade paths. But with that game something about the way activities payed off bothered me. Everything either seemed like a low stakes grind or super high-risk high-reward. The low stakes stuff was a bore and I'd end up losing my ship constantly in the high risk stuff.