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Syndrom

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raav#2437 warzone player looking for EU buddies

is there a GB discord?

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I'm 15 hours in. Just did the part they did on the quicklook. Loving it so far. Trekking around finding the most optimal way to deliver the packages.

The story is still pulling me along. I really like the game to be honest. For me it's something special.

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@notnert427: glad you respect where i'm coming from. I do hope you give the game a chance somewhere down the line, it's a special experience, good or bad.

And i see the comparison with RDR2 but there the systems put me off of the game real fast. They actively got in the way of me having fun, in Death Stranding the systems are the fun, for me anyway. How weird that may sound.

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good read, but do you mind me asking have you played the game for yourself of is this just based of the coverage of the game?

Anyway like i said a great read and i understand your point of view.

I've played about 5 hours so far and i'm really liking the game so far. I've been listening to the beast/bombcast this past few weeks and i was worried a bit but wanted to give it it's fair shake and play it for myself. I get where the crew is coming from on this game for sure. (except for Dan, who just seems very upset Kojima made a game he doesn't like, but to fair i don't think Dan will ever like anything that Kojima makes if it isn't metal gear.)

The game is for sure a flawed thing, the cameo's are stupid as fuck imo, i don't mind using actors in a game and using their likeness, but someone using like Conan o'brian or fucking geoff keighly in this universe has no place imo. It reminds me alot of the time they put jessica chobot in ME3, it just doesn't work. Actors on the other hand just work better for me, cause it's what they do. The product placement is just as idiotic, i mean what the actual fuck is monster energy drink actually doing in this game. :')

The story so far (from what i've seen) is super weird but very straight forward in a weird way, you can see the twists coming a mile away (but i hope i'm wrong). And yeah they explain everything and Kojima doesn't seem to respect your intelligence as a player. But frankly i don't mind that much, i'm still engaged so far and want to see this trough. And yes, this landscape doesn't resemble America at all, but does it have to? I'm sure Kojima is wel aware that America doesn't look this way, for some reason this was his version of it for this game/universer however.

The thing is i'm really enjoying the gameplay for some weird reason, i mean i absolutely hate encumbrance mechanics, managing meters and walking simulator type gameplay. But god knows why i can't get enough of this. It does this weird thing when i just go in this zen state i guess, it calmes me down in a weird way. I just love plotting out a path through this landscape. It almost gives me the same feeling i got when i was trekking through Scotland's highlands or last summer when i was in Sweden and taking hikes in the mountains. It pushes those buttons hard, and i'm can't be more gratefull because of it. I like engaging with the cargo systems, and making sure i take the best route i can take, hoping to find usefull structures or put them down myself. I get this will be a very boring form of gameplay for a lot of people, but for some reason it all just clicks for me.

This game is proof that scored reviews are useless, i mean this game won't be for everyone that's for sure. But it isn't a bad game at all, sure the story may be kind of shitty in the long run but again, that doens't make it a bad game in my opinion. Aliens: colonial marines is a bad game, Duke Nukem Forever is a bad game, Fallout 76 is a bad game but Death Stranding is not a bad game.

I still don't know if Kojima unleashed is a good thing, but i am of the opinion that the triple A gaming space needs these kinds of people and it needs big publishers willing to take risks on batshit crazy ideas like Death Stranding. I mean i rather play this game and perhaps be dissapointed than play the next Call of Duty / Gears of war / Halo. Don't get me wrong there is nothing wrong with those games, but they play it safe and don't mix up the formula, i want to see new ideas in this industry and frankly i don't mind to be disspointed if those ideas don't end up working. Atleast someone is trying.

Sorry for this rant and english is not my native language so forgive any grammatical errors or weird sentences :)

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i'm kind of waiting for a quicklook

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@facelessvixen: the gamepass things is actually pretty good for pc.

Anyway just finished the main story of control and holy shit that last quarter of the game is a real ride. I stopped doing the sidequests at a certain point cause they only really give you ability points and i felt like i could just push on. (after the end, you can just mop up the rest btw)

Man this is a cool game, again, i'm not the hugest fan of the general gameplay. The shooting and powers are servicable but you come to really rely on the TK like Ben said in the podcast. The guns just lack something.

But the whole vibe and aesthetic of the game is just so on point. The game has several moments where i just sat staring at my screen in complete awe of the artistic vision on display. It reminded me a whole lot of the time i spent playing Inside. It's been a while since a game pulled me in so hard like Control did. I just love a strong curated experience that doesn't bang you over the head with a ton of systems and a huge open world. Sure the Oldest house is open to some degree, but every bit of it feels so expertly designed. Definitely a strong contenter for GOTY for me. Kudos to Remedy.

(i played on pc, so no real performance issues to speak off, amd user so no RTX but this game is a real stunner cause of the artistic direction and execution.)

The part where you go trough the maze with that music that you get from Athi just had me grinning from ear to ear.

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i fucking love this game, holy shit. Sure the gameplay isn't that great (it's perfectly fine, just nothing new) but holy shit does this game has a cool vibe and style. It's like X-files / stranger things / fringe all smashed togheter.

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@selbie said:
@syndrom said:
@selbie said:

The Beyond patch itself is really enjoyable ---- in single player.

Multiplayer so far has been a mess. I can't even join more than 4 friends at a time, when HG seemed to indicate you can join with 32 friends. If all of this is just a glorified meeting hub for groups of 4 friends at a time then they lied again.

Has anyone successfully joined together in a group of more than 4 players?

they never said you can form a group with up to 32 players, in the nexus you can see up to 16 players at once in that instance. You can however potentially see up to 32 players in the universe, let's say on a planet. But you can't make a group that big afaik

They were so vague about the way it works that it became a bit misleading at first glance. I understand now that it was never meant to be more than 4 players in a group, but I think they could have been more upfront about the multiplayer system. In my mind, 32 players could be any combination of friends and strangers, so what's stopping them from letting 32 friends joining an instance?

I'm sure there is a legitimate technical reason for it, but it doesn't really excuse the vagueness.

i totally understand, Vague is Sean murray's middle name i'm afraid. :D

Anyway i've been messing with a save editor to get around some of the insane storage limitations and it's been far more enjoyable :D