Something went wrong. Try again later

TangoUp

This user has not updated recently.

327 0 0 0
Forum Posts Wiki Points Following Followers

TangoUp's forum posts

Avatar image for tangoup
TangoUp

327

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1  Edited By TangoUp

Still not interested in the (US) government-issue console.

Avatar image for tangoup
TangoUp

327

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2  Edited By TangoUp

To continue my tirade against this game, consider the environments you play in,

urban area with buildings and cars

urban area with buildings and cars

refinery

sewer

warehouse

urban area with buildings and cars

office building and rooftops

Dark Tunnel

office building

Japanese Garden

sunset on the highway

military base with fences and steel boxes

Seems like all the creative talent has left Platinum Games with Shinji Mikami.

Avatar image for tangoup
TangoUp

327

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Dark and gritty is an excuse increasingly being used for unimaginative writing and settings. Also, I would like it if they avoid putting in sequences like avoid obstacles in the river or in the air while moving through at fast speeds.

Avatar image for tangoup
TangoUp

327

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4  Edited By TangoUp

@rebgav said:

The Armstrong segment is retarded but it's impossible for me to discern whether it's just dumb because Metal Gear villains or because it's a parody of Metal Gear villains.

@tangoup said:

The exposition at the end is an overblown rip-off from Vanquish (and Vanquish didn't even pretend to have a coherent story) with the war economy stuff.

Oh wait, you're trolling. My bad.

Yes that first comment is true. But I've played MGS4 without playing any of the other MGS games and I still loved it. And I assure you, I'm not trolling, I'm serious. Vanquish's US faction has that same motivation. MGR just adds another 50,000 lines of dialogue to say the same.damn.thing.

@fourwude said:
And it's a Kojima game, so naturally it's anti-war, anti-nukes. If you hadn't noticed, the whole over arching story of the Metal Gear series is about this stuff. MGR compared to some of his other stories is pretty straight forward.

I like that premise but it is anything but straightforward after going from trying to save Africa, saving Abkhazia and the kids then moving on to save some bwaiiiins then dealing with PTSD then ugh, that end level. If they were trying to outdo Kojima, I'm afraid they failed miserably.

Disappointment is what Raiden is known for, why did you expect anything less then a game in which he stars in?

Raiden himself isn't bad at all. He's given NOTHING to work with apart from the PTSD and Jack the Ripper angle.

@klei said:

@tangoup I disagree with you. Especially on the '' I will not support this game buy buying DLC, I expected better from the makers of Vanquish''. This game is Vanquish with a sword. Vanquish' story and characters were just as horrible and canned. I have no clue why you're so irritated over Rising.

Because Vanquish didn't spend 50% of the last level on dialogue which makes you want to throw your controller and nor did it move erratically from one concept to another through the story. Besides, the end boss and cinematics were way cooler.

@tangoup:


Edit: Woah! Isn't George that ridiculously over the top racist kid with the crappy accent that doesn't even exist?!?!?!!?!? I didn't realize this whole post was a joke Hahaha!

I am serious.

With cheesy lines like "I said my sword was a tool of justice. Not used in anger. Not used for vengeance. But now... Now I'm not so sure. And besides, this isn't my sword." how can you not love it?

Also, Jack's "Ripper" voice is goddamn hilarious.

That sort of thing is par for the course for these type of games but usually the end bosses are spectacular. Like Vergil in DMC3 or the end boss of Ninja Gaiden Sigma. Armstrong was just ... I don't have the vocabulary to describe this monstrosity.

Avatar image for tangoup
TangoUp

327

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@killacam said:

@tangoup said:
Are Platinum developers Americans?

Not in the least. And the story was, of course, Kojima. Nanomachines, son!

4 stars.

I know they are not. It was meant to be rhetorical. Kojima wrote all of it? I don't believe it because that last bit sounded like Vanquish's plot.

Avatar image for tangoup
TangoUp

327

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6  Edited By TangoUp

Just finished it. Phew.

It is an incredibly, incredibly short game. And that said, I still think the last level (not just the end boss) should have been canned completely. It is the most stupid, idiotic and insulting pieces of shitty dialogue and exposition and ridiculousness I have ever seen. It just left a bad taste in my mouth. Forget Mass Effect 3, I think this game's shitty excuse for an ending takes the Razzie award for the worst finale in games. Also talk about reducing a ninja game into a juvenile WWE wrestling match. That last boss has to be the worst boss I have seen in a game.

The story is all over the place and unfortunately, apart from Mistral and Sam, the bosses don't have much in the way of personalities. The exposition at the end is an overblown rip-off from Vanquish (and Vanquish didn't even pretend to have a coherent story) with the war economy stuff. Are Platinum developers Americans? I don't understand their fascination with all things US.

Back on topic, George was probably the highlight of the story and it's a shame we see him for less than 10 minutes. So character wise,

Doktor - won't shut up

Kevin - his story about the memes and Richard Dawkins saves him from being a bore

Courtney - I think she was written in for the cleavage

Boris - Da, tovarich

Sundowner - Shut up fatty

Monsoon - no comment

Armstrong - what this is, I don't even ...

Wolf - drown in molten lava you sanctimonious tin can

Well, at least I can concentrate on the gameplay when I replay it because this is just a loose set of missions with a few bosses thrown in to give the semblance of a game. I will not be supporting this title by buying the DLC.

That said, the gameplay is smooth but the camera is problematic. 3/5 stars. I expected better from the makers of Vanquish.

Avatar image for tangoup
TangoUp

327

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I don't know why I'm surprised because Vanquish's side missions were insanely sadistic (still haven't beaten 4 and 6) so Platinum does have some track record with this sort of insanity.

But seriously, Raiden faced with 4 dual golden-katana wielding Ryu Hayabusas is the definition of de-motivation.

Any other VR Missions that are on the level of Vanquish's side mission 4?

Avatar image for tangoup
TangoUp

327

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I had never played a single Metal Gear game before MGS4 and I still found it to be one of the best games I have played. Kojima does agood job of hinting at the history between characters and thats whats important. I couldnt give two whits about the convoluted stories in the prior games because even if i hadnt played them some of the exposition in 4 summarizes the important parts aanyway.

On its own though the game has the cliched 'old warrior back for one last battle' feel to it but it is done so well that I couldn't help but feel Snakes struggle towards the end of the game.

Gameplay wise, I guess you are restricted to sneaking around and it isnt the most replayable for me but it still is quite good and definitely better than the point and click epidemic in the industry.

As for review scores, they matter not an iota to me anymore. they still havent persuaded me to get Bioshock Infinite or the Last of Us.

Avatar image for tangoup
TangoUp

327

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9  Edited By TangoUp

Three issues I have yet to overcome are,

Parrying/Dodging in the middle of a combo especially with the big units around because of their AoE attacks.

I sometimes can't see the enemies I'm trying to attack because the camera looks away.

The target lock keeps toggling between enemies because of the right stick presumably, but I need the right stick to look around (the camera in Ninja Run automatically stays fixed behind Raiden. So, does it only allow the use of right stick for toggling target lock?) The constant switching sometimes discourages me from trying direction sensitive attacks like the HF Blade Energy Wave. Camera wasn't a problem in Vanquish though, so I'm not sure what's causing it here.

And fuck those Helghan Gorillas.

Avatar image for tangoup
TangoUp

327

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Assassin's Creed

Red Dead Revolver, Red Dead Redemption

Revengeance (in Metal Gear Rising)

Mirror's Edge

Bulletstorm