I've been doing a very slow watch/re-watch of the franchise the last couple years. I've worked my way through all of TOS (only saw the first season previously), all of TAS (never seen before), and I'm up to mid-season 3 of TNG (I've seen through season 5ish before).
DS9, which I have seen through a couple times, is one of my favorite TV shows of all time. I think the characters on that show get much more complex and deeper than most other Trek characters because of the nature of the show. Episodes like "Far Beyond the Stars," "The Visitor," and a lot of the Dominion War arc still hold up incredibly well.
Haven't seen any of the modern shows yet (Discovery, Picard) because I got real turned off of post-2009 Star Trek, but I know they abandoned some of the alternate timeline stuff I disliked so I'll give them a chance at some point.
Hm, interesting thought experiment! This "sixth star" could indicate a 5 star game that was both excellent on release and has stood the test of time since.
GTAIV is an early 5 star Giant Bomb gave that I think could qualify. It was awarded a 5 primarily because of its story and characters, and I think those elements of the game still hold up and are effective today.
From Jeff's review, after running through the list of new features in the game:
It's natural to want to take that sort of clinical approach to a sequel, but as I moved through Liberty City and became more entrenched in its story, that stuff simply ceased to matter. At that point, and for the rest of the game, the only thing that mattered to me was Niko Bellic, the game's protagonist. Is he going to survive this time? Are his new-found friends going to make it out alive? Will he ever find what he's looking for, and will finding "that special someone" bring him the inner peace he needs? How did every single person he encounters end up so psychologically damaged?
I think @inevpatoria makes a lot of good points in favor of playing Reach after 3 instead of first. I agree that a lot of its emotional resonance comes from knowing what happens, and that it very much comes across as Bungie's goodbye to the series. I think you would miss out on the impact of that stuff by playing it first.
I think a good analogy would be Better Call Saul and Breaking Bad. BCS is a prequel and chronologically takes place before Breaking Bad, but it would make no sense to watch BCS first. BCS leans heavily on its viewers knowing where some of its characters end up in Breaking Bad, and uses that to its advantage.
Release order. If you have access to the Master Chief Collection on Xbox, it provides a nice wrapper for Combat Evolved, 2, 3, ODST, Reach and 4 that will keep controller settings consistent through all the games.
@tds418: I think the fragility of small businesses reduce dramatically over the first couple of years. While larger businesses might look well protected, these last ten plus years have shown they can just dissolve as quickly as any other business - it's just someone is more likely to either bail out a big business to reduce the knock on effect or someone buy the name giving the impression it has survived. That and the industry type it's engaged in.
However, from there the number falls sharply. Only about half of small businesses survive passed the five-year mark, ranging from 45.4% to 51% depending on the year the business was started. Beyond that, only about one in three small businesses get to the 10-year mark and live to tell the tale.
Companies like CBS, WWE...they are going to survive the next five years, short of nuclear Armageddon. They may have painful layoffs, but they'll be around in some form.
@bisonhero Interesting theory, but I can see a counterargument too. Smaller businesses have less financial security, may be more volatile, and are more likely to go out of business. Larger businesses have resources and infrastructure that makes them harder to just vanish, and people might see that as job security. In fact, that's probably part of the reason why Whiskey Media/GB sought a buyer. So I'm not sure the small/large thing equates to employee retention quite as cleanly as you propose.
As a hardcore Destiny player I'm generally in favor of deprecating gear after a year or so. I'm at the point in Destiny 2 where I have multiple "god rolls," or at least very good rolls, of just about every type of weapon I would want to use, as well as virtually every exotic weapon in the game. So with each passing season I have less desire to grind for the new stuff, because inevitably I will just stick with what I have since what I have already is just as good if not better.
This isn't exactly unprecedented for MMO-like games either. At the beginning of each WoW expansion players typically dump their gear from the last expansion within the first couple hours and begin the process of gearing up all over again. Collectors can always go after old stuff, whether for aesthetic or trophy-gathering purposes, just as they will still be able to go after (at least some) old gear in D2 for the same reasons, even if the old gear is no longer gameplay relevant.