The fallback excuse to avoid being embarrassed about it when called out on it isn't needed.
If I say I like something ironically I'm not saying that because I'm embarrassed I like it. I'll tell anyone that asks that I love Tokyo Drift, or the cutscenes in the original Need for Speed Most Wanted. It just means that I like them in spite of what they're trying to do, not because of what they're trying to do. I don't like the cutscenes with Razor Callahan because they tell a compelling, gritty story of street racing, but because they are unintentionally over-the-top garbage. But I feel no shame in loving them.
It is not like the internment camps the Japanese Americans faced during wartime.
You're right, it's worse because those camps did not separate parents and children. Here's a relevant perspective from someone who was in one of the Japanese-American camps. It's also not a response to a legitimate crisis: while there is seasonal fluctuation, the number of crossings is much lower than it was in the early 2000s (when there were no such camps).
I know this is somewhat collateral to the conversation so I'll leave it there.
I don't know, people spend money on stupid stuff all the time. At least this probably brightened the day of the people at Hello Games. The fact that the money could have theoretically been spent on something more worthwhile is neither here nor there I think.
I don't think anyone is excusing the state NMS launched in either. It's more a recognition that there was nothing forcing Hello Games to put as much work into NMS as they have. You can argue their reputation was at stake, but they could have just as easily cut NMS loose and started work on a completely different project. The fact that that have poured so much into NMS the last couple years -- and released it all for free! -- is worthy of praise.
Whew, when I saw the topic title I feared this was going to be some GamerGate nonsense but thankfully not. I guess I generally agree with OP, but I think it's just a matter of a games journalist's misconduct just not being as notable as the misconduct of someone actually making/publishing games. I'm sure a lot of (most?) people that go to game websites don't even read/recognize bylines, and as others point out, it would look a little unseemly for competing publications to jump on the transgressions of an employee of another site (assuming the site/publication acted appropriately once aware of the misconduct).
I don't know what the business implications in the future are, but at the moment Game Pass Ultimate is an awesome deal. I was excited about the announcements regarding it during the conference and immediately converted my existing Gold/GP subscription to an ultimate sub.