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teaoverlord

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teaoverlord

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@bleshoo said:

My biggest problem with Super is that it takes place before the very end of DBZ, so the stakes don't seem to be very high. Unless they plan on retconning the ending.

Technically they've already contradicted the ending since Bulma says it's been 5 years since she's seen Goku and Super is currently 3 years before the ending. But death is so meaningless is Dragon Ball that the stakes never really feel that high anyway. (I like how the NEP after Hit kills Goku is basically just Gohan going "Uh oh, dad's dead again.")

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teaoverlord

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Every dictionary seems to say /ɔːˈtɒməˌtə/, so like "automaton" but ending in "-uh" instead of "-on".

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teaoverlord

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@based: Leg hair only really grows out to a certain length so it's not much of a contest

And idk, have everyone shave their heads and have a regular hair growing contest?

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teaoverlord

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@mezza said:
@rigas said:

He has a family (granted his wife is a robot and they some how have a daughter).

If I remember right, they use the dragon to turn her into a human after they bring her back to life? I haven't seen the full series since I was a kid, but that is how I remember it at least.

#17 and #18 are cyborgs. The term used for them in Japanese (jinzou ningen) usually refers to androids, and it's translated this way in the dub. But it literally means "artificial human" and can also refer to cyborgs.

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teaoverlord

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I don't really get the hate. It just looks like a PS4 with rounded corners?

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@mmmslash said:

This remains the dumbest shit.

I think a lot of people built up this narrative in their head that this was the pretty, infinite Star Citizen that was accessible to them, and now that folks are realizing that the game isn't what (what I have to assume is largely their imaginations, I felt like this game always seemed pretty thin from everything they showed) they thought it would be, they feel deceived and duped by the developers or something.

Like a lot of things, No Man's Sky seems like a victim of zeitgeist more than anything. People get the wrong idea about your product and it rarely goes well after that.

I can't wait for the drama when/if Star Citizen actually comes out.

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@atastyslurpee: Because Marvel actually makes good movies too. And I haven't seen all of them, but it seems like the bad ones are still at least competent.

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@bartok said:

Or is this simply a case of just getting way too excited with the idea of Suicide Squad and don't like that critics are essentially saying that movie you waited all year for kinda sucks?

Along with the Marvel/DC rivalry and the fact that the Marvel movies are actually decent, it's basically this. People got super pissed that critics didn't like Warcraft, too.

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teaoverlord

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@fisk0 said:

@devil240z: I'm not bothered by it in general, just games that go to extremes, like NMS (and Halo) seems to do.

I'm generally fine with FOV's in the upper 60's, though the sweet spot is absolutely around 90.

I'm not even sure if NMS hits 40 degrees, it just looks incredibly cramped and disorienting. That's what you should see when looking through the scope of a weapon, not when just walking around.

Console games with especially low FOV always make me wonder if it's some kind of insane design choice, or if the game is barely keeping it together and they're trying to limit how much they have on-screen at once in as many ways as possible.

I think the idea is that you're playing console games on a TV across the room instead of a monitor a foot in front of you, and since the screen takes up less of your FOV, the game camera has a lower FOV too.