Assassin's Creed 2 Micro-Review
By teekomeeko 1 Comments
*Copied from the April 28th and 30th posts on my personal blog*
Assassin's Creed 2 Micro-Review
Alrighty, time for me to talk about yet another game way after its release. This time, it's Assassin's Creed 2 in all its sacrilegious glory. Despite not playing the first one for more than an hour, I found myself attracted to this one but with no time to play it until recently.
I'll get this out of the way right now: holy cow is this game good! See, I even used an exclamation point without it being in a quote from another source - that's how much I enjoyed it. My favorite aspect of the game has to be just getting around the world. Free running on anything that will hold my weight; barely hanging onto a ledge only to jump from that to somewhere else; climbing to incredible heights then falling to the ground either by accident or as a faster way of getting back down - every act of movement is satisfying and smile-inducing... when it works.
Unfortunately, the game has some serious control issues that keep it from being as good as it should be and occasionally make what would be a fun segment of fast moving action into an array of frustrations all lined up in a row. It's a bit of Mirror's Edge Syndrome, where you sometimes wonder what in the hell you did wrong, only to realize it was so minor that it should either never have been allowed to happen or more tightly regulated during the polishing of the game. "Inconsistent" would be the optimal word to describe my feelings for how the game controls.
The good news is that while fighting off enemies, or groups of them more likely, the new control scheme that is meant to change the terrible combat from the first Assassin's Creed feels great. It is very satisfying to fight off a gaggle of guards using the each weapon's specific specialties and techniques. When not fighting and simply murderin' folks, the smoothness of Ezio Auditore's (the "lead" character) actions makes killing people a little too fun. While the violent aspects of gaming are normally not my cup of tea, stabbing two people in the neck so fast that I'm already twenty feet away and hiding when someone notices makes me giddy with delight. Ezio is an Assassin, and there is no doubt about his ever increasing skill as the player figures out more creative ways to kill throughout the game.
The death-dealing, though, is only a guilty pleasure. The real meat of this game for me, and the thing that kept me engaged, was a story with ever increasing conspiratorial crazyness and honestly endearing characters. Ezio, his family, and the people that help him on occasion are a pleasure interact with. The first game had a lead character that I was immediately not attracted to since he was basically a full-tilt jackass, which is one of the many reasons I played almost none of it before deciding it was in need of a trade-in (I got it so cheap I felt like it was worth breaking even just to get rid of the thing). It felt like the developers made this character and everyone around him more likable and memorable almost exclusively to make up for the first main character's immediate faults.
It's not just the scenic or character aspects of the story that appeal, either. The world is alive because it is so well forged out of historical events and characters, even if it's totally manipulated to fit the game's yarn. Notes and hints unlocked by locating glyphs and codex pages, deciphered by a young Leonardo da Vinci, flesh out not only the game's history, but change what world history really was by revealing Templar manipulations involving anyone from Tesla to Hitler. The game is so full of fantastically written information that a player who enjoys reading it will find themselves enthralled, devouring information left and right and then looking for more.
After all of that intellectual stimulation, the rest of the game is filled with moron enemies and easy to complete scenarios. I literally never died during this game while battling enemies, only after a bad jump (most of which were the fault of the wonky controls telling my character to jump backwards off a tower, roof, or wall while I tried to do something else). Failing a mission was only possible due to badly laid out information as to what you needed to do or small and easily corrected errors by the player. As fun as it was to have such an immense variety of things to do, it was so easy that I occasionally made stupid mistakes because I was used to not having to pay even a little bit of attention in order to get things done.
Assassin's Creed 2 is wonderful in so many ways that it is hard to summarize it all into this short review. It really made me smile while I devoured information and explored the world, playing through scenarios that are as varied as any game I have played - even if the end goal of a lot of them was to find something or kill some dudes. My favorite aspects of gaming are (and will always be) a deep story, good characters, and a detailed world, and this game contains all three in spades. Despite avoiding the first game in this series like the plague after just an hour of gameplay, I very much look forward to the finale of this trilogy - especially after the insane cliffhanger ending.
Edit for Giantbomb: I don't like to give numerical scores of any kind to games, preferring a sort of enhanced stream of consciousness style review. Therefore, this will not be given a score or made into an official review on this site.
Copyright (c) 2010 Michael Valdez and OddProdigal.com
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