@jakob187:
Dude - you argue for building games for the 1%. Just like in the real world, a game rigged for the 1% sucks major dickballs, and the defenders of such practices are the worst.
Progression in Inferno is broken for the 99%. Hey - you got Act I on farmstatus? Good for you. I beat it the same session I beat Hell difficulty. Natural progression would be for me to transition organically from beating Act I to making similar progress in Act II. That's not the case though. Difficulty spikes unnaturally, where-in you are forced to farm the shit out of Act I until your stats suffice. You'll not be grinding for loot specifically, but rather to make money to buy upgrades in the auction house. Having basic trading skills and patience will accellerate this progress a lot. Essentially we are working off a statistical debt to Blizzard's balancing for the 1% crazy dedicated people.
I know my shit. I got a solid build. I got the playerskill. Hell - if I was okay with grinding my soul to dust by throwing my corpse at the Act II progression wall - I got the gear to do that too. It's simply no fun to me. How you can defend 'farming Act I Inferno with my Barbarian' until my numbers and skill synergies match Act II... it's beyond me. That's not how modern games should be. There's too much stuff out there for any one game to take itself that seriously. Not even Blizzard games.
There's nothing to defend here really. Blizzard knows it's too hard and unfun for a majority of their playerbase (most of which won't be anywhere near Inferno Act II), and the only fun the 1% whom have progressed past Act II are having, in all honesty, is likely the feeling of 'being elite'. The act of doing so is still a horrid slog, but you gain self-satisfaction and IRL attitude - most of which are imaginary qualities we carry as a shield to protect our tender selfs. Fact is, you'll have your skill synergies and your ressource pool - you'll spool down your cooldowns the best you know - you'll likely die, but if you're worth your salt, you'll have done a bunch of damage, rince and repeat - and that's how you come by progress on Inferno. That isn't fun to me, it shouldn't be fun to anyone, and it's certainly not good gamedesign.
The difficulty nerf will inevitably come, and it will be okay. I'm already sick and tired of Diablo III anyways. All I want is to satisfy my pride, beat Inferno, and put the genie back into the bottle. Seriously - it's like 5 hours of content, short-circuited into an endless grind. That's cool and all, but it also should be fun. It currently isn't to me. It likely isn't to a majority of players whom have reached Act II. Diablo III ain't gonna stay the way it is. The loud and proud 1% get their time in the limelight, the 99% will get a much more accessible Inferno mode soon enough.
And it certainly ain't about age. You're more likely to dislike a needless grind, if you are older. Young people feel like they've all the time in the world. The older you get, the less that rings true. I'm pretty much done running anything through a Diablo III act. Inferno or otherwise. Been there, done that. Enough dark. Time for some blond. Or brunette. Chocolate. Mocha. Latte.
#OccupyDiablo all they care about are the 1%. /sarcasm
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