Saitek X52 Overview: The Little Kid's Airplane Dream
By Teirdome 2 Comments
Nothing rams home how dead the genre quite as well as going joystick shopping. Where once there were whole isles in Best Buy dedicated to joysticks, there are now only two or thee sticks in the store if you are lucky. In fact, there are more versions of console flight sticks than PC these days. But the truth of the matter is that there does not need to be the same selection from earlier times. The Saitek X52 Flight Control System is here.
Priced at just under $100 (and oftentimes found on sale for $60), the X52 is a steal for the functionality you get. It has all of the standard HOTAS (hands on throttle-and-stick) offerings with extremely versatile programming options that allow the stick to be used with any game. Perhaps the best example of its customizability is using the stick with X3: Reunion. X3 is one of those notorious games that could only ever be on the PC because there are a million buttons to press. On the X52, you can easily map all of the buttons with plenty of space to spare. The customization program that Saitek provides allows you to map each button to to keyboard strokes so that you do not need to make changes to the default control configuration.
The stick itself has six buttons, two point-of-view hats, three toggle switches, and the mode dial. The trigger actually has two modes of use, one that is triggered when it is first squeezed, and the second when you hold it down more than half-way. The trigger has a satisfying amount of tension and clicks when pulled past each stage. There is a safety covered button for launching missiles (down in the picture on the right) as well as 4 other buttons on the top of the stick. The pinky trigger (difficult to see in the picture on the right) that can be used as a "shift" button used in the profile tool to modify button presses into other actions. The mode toggle on the top right of the stick that allows you to switch between what the buttons are mapped to on the fly.
The throttle features two additional buttons, a slider, a laptop-ish mouse and mouse button, a scroll wheel, two rotary sliders, a point-of-view hat, the clutch button, and a display containing information like the time and what profile you are using. The throttle itself is on a pivot instead of a slider and has a knob that allows the adjustment of the tension. The movement of the throttle feels good, and at the two extremes there is a satisfying click into place. The most interesting part of the throttle is the display. This shows the current profile you are using as well as the current mode selected from the flight stick. Pressing buttons if they are programmed will also display their functionality, and if not then it will simply display the button's name. It also displays other information such as time and date, and even has a built-in stopwatch. The blue nub on the back of the throttle can be used as a mouse, though it's not well suited for precision motion. All of the buttons and rotaries can be programmed, and the clutch button allows profiles to be loaded on the fly.
The complaints against the X52 are minor ones. The tension on the flight stick could be a little bit tighter. The rotary sliders can occasionally freak out. But really, these things can be overlooked because the stick simply feels... right. The parts you touch are covered in a rubber that gives it a very satisfying feel. The buttons have an adjustable brightness and their click feels good. It uses digital position instead of potentiometers which provide an incredible level of accuracy. It's extremely difficult to find any large complaints against it. Simply put, the X52 is a solid product that deserves a place on any sim-junkies desk.
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