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televisionomy

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Stories have to develop to please gamers.

    When you think of games, you think of stories and the gameplay it self, but if you think of the start of gaming they always had little stories in them, but people at the time didn't really notice because of the awe inspiring technology, but now as games slowly develop, they got a lot more complex from the simple "save the princess." to numerous lore created from one short indie game that is full of passionate to the mainstream game that still make new worlds and characters for the player to consume in all of if's great glory. This has made gamers expected more then one sentence plots to a whole pages and pages full of thick plot, but as some games still think it's okay to have the simple plots, which in some cases can be a good thing if the game is full of fun action to immerse the player in. but then we have some games that take forever and when released it is to put it simply "shit" *cough**cough* Duke *cough* Nukem this is a game that is stuck in it's time period. to rap it all off in a few simple words  Stories have to develop to please gamers.       

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