Janky Innovation is the Core of PC Gaming, this is how many Mod's have become full fledged games, and how mods have redefined genre's.
The fact that today's market requires every game to be absolutely polished to perfection represents the decline of innovation in the gaming industry. This is how we end up with yearly franchises, where its exponentially easier to iterate on a franchise then a bold new concept.
Thankfully these Janky Innovative games are holding steady on PC. Can you ever imagine Mount and Blade, and DayZ being released in their janky forms if all we had was consoles? Or if all Game Developers had production pipeline's similar to Blizzard?
The problem with Blizzard is that they have the resources to be boring, ignore innovation, and simply polish stale concepts to high degree's. Basically Blizzard is a fat glutinous developer set in its ways. (Doesn't mean their stupid, far from it.)
Also the important thing to understand is that the masses that purchase Blizzard games aren't the core gaming demographic of PC gaming. The main blizzard demographic amounts to a FarmVille-esque demographic where they basically purchase one blizzard game and play that for the next 6 years, be it WoW, StarCraft, or Diablo.
These people don't go and buy Mount and Blade, or Battlefield 3, I feel like there's two demographics. There's the regular gamer's on PC, and then there's the Blizzard devote's. Yes there is overlap like with every demographic, but I believe the larger groups hold. I think this is why Blizzard is so successful, it has essential created its own sub-market.
There are a lot of people out there who have only played social media games, and Blizzard games.
Personally I think the Blizzard method is harmful to PC Gaming, but others will say it helps reaffirm PC gaming.
Foolish thing to say. Blizzard clearly has both the "dedicated" and "casual" demographics, and not just overlap. They just don't have you.
Also, fuck PC snobbery.
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