Because my friends lives where I don't live, and you'll be shitting yourself if you think I'll keep my tower anywhere but my room. Plus my TV sucks haha but that's definitely something I'll be doing when I have some spare cash to spend on a nice TV. I hear Skyrim's pretty stellar on a 3D TV.
Modding will likely remain a PC only experience for quite a while. But modding has been a passion for me since C.S. 1.6, back when CDG meant something. I knew the moment Skyrim was announced that the modding community would go apeshit over modding it.
Modding offers something unique to every one of us. In Skyrim (PC), we get to tweak things in the games' code and make Dragon Souls be used for buying more perks, or tweak things around so hundreds of items become smeltable, adding a new layer of depth to blacksmithing. We can change textures, shaders, architecture, environmental variables, animations-- anything and everything is up for grabs. This, to me, makes playing Skyrim on the PC invaluable. You get to take part in shaping what your experience is like to a fine point vs the vanilla experience that consoles offer, which in of itself is a gimped experience anyway.
Skyrim is gorgeous on my friends 360 on her 40" HD TV, but my 22" HD monitor will always trump her big ass tv because it's hooked to my PC, which plays the Skyrim attached to my 13gb (and growing) data folder. The drawback is having to constantly reinstall many of these mods when a large patch is released, something that can't really be avoided. This will often put me in a place where I'm spending more time updating all my mods than I'm actually enjoying them.
So 22" 13gb Super HD Skyrim w/ manual updates and ever increasing quality + options, or 40" 3.5gb Default HD Skyrim. I'll take the prior
I never said he was bias against the Xbox, I am talking about the Kinect specifically. He omitted 75% of what the point of the new new dash was, then complained about things that the Kinect would mitigate. If he dislikes the Kinect that much, then Ryan Davis should have done this QL... That's all I'm saying.
I'm having a hard time seeing why everyone's so buttmad about this guys' opinion. It's not like he called Jeff a nazi, or said the whole review was shit, just that he left out a large body of 360 users in his review by glossing over new Kinect features. It probably has a lot to do with his personal beliefs that motion-based gaming is silly compared to the responsiveness and precision of controllers (totally true tbh).
Jeff's awesome, truly, but it's cult-like behavior to coddle someone so much that when they're criticized for legitimate reasons, the critic is continuously bashed for making a point.
It's also silly to criticize someone if you read the title and auto-reply with "gtfofaggotlol" responses. Just sayn'.
So yes, Mr. Angry Journalist guy, "you" may not want to hear those things but some people do.
The angry journalist guy is angry because no one's doing fair reporting. You should love the angry journalist guy. <3
No one? So he provides definitive proof that not one single game journalist is providing unbiased, fair stories?
I used the word "you" to mean the way he generalized gamers. Meaning that I think it was unfair for him to make broad statements about those who consult reviews as a means of ascertaining whether or not a game is a worthwhile purchase.
Maybe I'm reading it wrong?
Fair enough. And no, you're right-- his statements are practically all encompassing when referring to the state of affairs in gaming journalism and consumer reviews.
That said, as someone who's spent the last four years studying mass media & public policy / communications & free speech, I do see a lot of truth in his accusations. You just need to step away from the mindset that he's bashing reviewers for their work and consider that he's bashing the tactics used by developers / producers / conferences (like what E3 used to be) for producing a practical oligopoly on the market.
But the tactics he referenced are often pretty reasonable; if I'm a producer who's paid several magazines considerable sums of dough to advertise a game I've poured a lot of resources into, I'll probably pull future advertisements with the magazine that gave me bad reviews and keep business with the more favorable one. That's how business works; your ultimate goal is to maximize your profits, end of story.
You can see the same stuff being done in print media throughout history, so it'd be naive to think the gaming industry is exempt of it, which I think every mature gamer has accepted by now. But that's precisely why there's websites like Giant Bomb, which have no issues with buying games during midnight releases instead of receiving free copy's prior to release. They ensure that at least the pursuit of truthful unbiased gaming journalism is intact. Maybe in the future enough sites / magazines will adopt this mantra to the point that this becomes the industries' standard. That'd be cool.
By that standpoint though, that's make Giant Bomb a civil service. Beaha
Also, if you're playing a Bethesda game, you're a damn fool for thinking you will not encounter a bug. And if you whine about it, you probably shouldn't be writing about games, because you're wasting everyone's time.
Because glossing over design flaws is how you fix them!
Bethesda had over 5 years to fix their engine, yet they havnt fixed anything.
the creation engine is not new(thats just some marketing bullshit)its just a modifed gamebryo. Bethesda's designers are the only competent people on their team, their programmers obviously lack skill, there animation team has always been poor(taking shortcuts and shit).
unlike others i dont give bethesda a pass on this, for their experience and the amount of time they had, their shouldn't be any bugs(maybe a few physic shenanigans)but full blow game breaking. My roommate had to bypass a dungeon completely because looking down a pathway caused an instant crash every time. also the audio bug when the game launched(seriously how does the audio cause a game to fucking crash).
also the latest patch just shows their programmers incompetence, how the hell do you deactivate magic resistance on everything. also backwards dragons(HOW???)
bethesda need to kick their programming team in the ass, they story's are good the levels are designed well and the game looks good, yet the programming breaks all of that(their animation could do with some work aswell). and their combat system could do with an overhaul, dead island has better combat. skyrim could totally have the same kinda of system as dead island, where enemy's react to the hits and where you hit them. the dragon battles would be better if they could knock you around a bit, and your spells could knock dragons out of the air.
Bahahaha. I'm so glad I'm not alone in this. Mind you, I love Skyrim (sold my soul and everything), but there's no excuse for the terribly designed animations that Bethesda's passing off as acceptable. Shit's weak, Infinity Blade 2 on my cellphone has better animations than that. Everyone likes them at first, but then its clear how shitty animations coupled with blur effects are still shitty animations no matter how badass the token few are. I'm actually pretty happy I haven't seen the dragon finishers in a while; wtf is that? Dragon Age had better quality finishers than that garbage.