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thatpinguino

Just posted the first entry in my look at the 33 dreams of Lost Odyssey's Thousand Years of Dreams here http://www.giantbomb.com/f...

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Final Fantasy Friday the XIIIth: Parts Three and Four- The Grand Final-e

Deep Listens is a gaming podcast series I'm recording with a few of my friends. Every two weeks we pick and play a new game and then discuss it from a literary, philosophical, and game design perspective. Its kind of like a book club for video games. We try to dig as deep as we can on an individual game every episode so check it out!

In part three Gino and Chris "ZombiePie" -REDACTED- discuss chapters 4-10 of Final Fantasy XIII and answer some listener emails. There are so many chapters and so little happens. Help.

Final Fantasy Friday the XIIIth Part Three

In part four Gino and Chris "ZombiePie" -REDACTED- discuss chapters 11, 12, and 13 of Final Fantasy XIII. We answer a listener question on how we would fix the game. We then lament the game's terrible pacing, stale combat, nonsensical story, paper-thin characters, dead world, bland soundtrack, and on and on it goes. The only question that remains about FFXIII is whether it's the worst FF game of all time...

Final Fantasy Friday the XIIIth Part Four- The Grand Final-e

Next stop... FFXII!

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Final Fantasy Friday the XIIIth Parts One and Two

Deep Listens is a gaming podcast series I'm recording with a few of my friends. Every two weeks we pick and play a new game and then discuss it from a literary, philosophical, and game design perspective. Its kind of like a book club for video games. We try to dig as deep as we can on an individual game every episode so check it out!

In part one Gino and Chris "@zombiepie" -REDACTED- discuss the GBCER, take NBA questions from listeners, and discuss the first three hours of Final Fantasy XIII. We don't even leave the first level. We can't even level up after three hours. Who made this game this way and why?

Final Fantasy Friday the XIIIth Part 1

In part two Gino and Chris "@zombiepie" -REDACTED- discuss chapters 2-3 of Final Fantasy XIII and do a deep dive on the leveling and combat system in the game. We also take some emails, discuss the NBA playoffs, and lament all of the better FF games we could be playing.

Final Fantasy Friday the XIIIth Part 2

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Deep Listens: Final Foiling: Time To Talk About the FF Trading Card Game

The Quina Card is actually really good in the FF TCG
The Quina Card is actually really good in the FF TCG

Deep Listens is a gaming podcast series I'm recording with a few of my friends. Every two weeks we pick and play a new game and then discuss it from a literary, philosophical, and game design perspective. Its kind of like a book club for video games. We try to dig as deep as we can on an individual game every episode so check it out!

In this episode Gino and Chris "@zombiepie" -REDACTED- discuss the Final Fantasy Trading Card Game. We start out with some GBCER announcements and listener feedback before pivoting to the FF TCG. Chris takes exception to the fact that the FF TCG is a trading card game while Gino delves into the specifics of what separates the FF TCG from it's clear progenitor: Magic: The Gathering. We wrap up by ranking the FF TCG among all of the Final Fantasy games.

Final Foiling: Time To Talk About the FF Trading Card Game

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Deep Listens: Saints Row: The Third and Foucault

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Deep Listens is a gaming podcast series I'm recording with a few of my friends. Every two weeks we pick and play a new game and then discuss it from a literary, philosophical, and game design perspective. Its kind of like a book club for video games. We try to dig as deep as we can on an individual game every episode so check it out!

In this episode Gino, Billy, and Pete discuss Saints Row: the Third and all the insanity therein. We discuss the game's wild opening, rough first third, and excellent back half. We dive deep into the game's worst mission, the Ho Boat, and examine how surprisingly excellent the game's satire of militarized policing is 7 years after its release. Pete even brings some moral philosophy to the topic by examining the game through the perspective of Foucault.

Episode 65: Saints Row: The Third and Foucault

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Deep Listens: Bayonetta and Judith Butler

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Deep Listens is a gaming podcast series I'm recording with a few of my friends. Every two weeks we pick and play a new game and then discuss it from a literary, philosophical, and game design perspective. Its kind of like a book club for video games. We try to dig as deep as we can on an individual game every episode so check it out!

In this episode Gino, Billy, and Pete discuss the nutzo-wutzo spectacle that is Bayonetta. We begin by discussing the finer points of Bayonetta's stylish combat system and disect some of the glitches that allow you to tear the game apart. We then transition to one of the more on-brand Deep Listens discussions we've had in a while: Pete brings some notes on Judith Butler to dissect the depiction of gender in Bayonetta. We finish up by discussing the game's combat rating system and some the most fun, wild moments in a completely fun and wild game.

Episode 64: Bayonetta and Judith Butler

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Deep Listens: Back to Basics with Final Fantasy I: Part 2- The Grand Final-e

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Deep Listens is a gaming podcast series I'm recording with a few of my friends. Every two weeks we pick and play a new game and then discuss it from a literary, philosophical, and game design perspective. Its kind of like a book club for video games. We try to dig as deep as we can on an individual game every episode so check it out!

In this episode, Gino, Chris "@zombiepie" -REDACTED-, and @jeffrud discuss battling the Four Fiends of Final Fantasy I, the moment when the game became trivial, and the conflict with the game's final boss. We start by responding to audience feedback and ZP hurts himself with Vienna Sausages again. We then cover how much status effects warp the difficulty curve in FFI, how the airship completely changes the game, and how the class change is the highlight of the game. We finish up by placing FFI on our definitive FF rankings.

Back to Basics with Final Fantasy I: Part 2- The Grand Final-e

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Deep Listens: Brothers is a Series of Beautiful Gut Punches

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Deep Listens is a gaming podcast series I'm recording with a few of my friends. Every two weeks we pick and play a new game and then discuss it from a literary, philosophical, and game design perspective. Its kind of like a book club for video games. We try to dig as deep as we can on an individual game every episode so check it out!

In this episode Gino, Billy, and Pete discuss Brothers: A Tale of Two Sons. We cover the game's unique control scheme and how it manages to make rubbing your belly and patting your head at the same time work for a few hours. We then discuss the game's great environments and wordless character building. We wrap up by discussing how effectively Brothers addresses loss, it's not so subtle misogyny, and how it mechanizes moving on.

Episode 63: Brothers is a Series of Beautifl Gut Punches

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Deep Listens: Back to Basics with Final Fantasy I: Part 1

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Deep Listens is a gaming podcast series I'm recording with a few of my friends. Every two weeks we pick and play a new game and then discuss it from a literary, philosophical, and game design perspective. Its kind of like a book club for video games. We try to dig as deep as we can on an individual game every episode so check it out!

In this episode Gino, Chris "@zombiepie" -REDACTED-, and special guest Jeff Rud (@jeffrud) get together to discuss Final Fantasy I. It's back to basics for us! We start the show by ranking FFX-2 Last Mission in our pantheon of FF games (spoilers: it's not a good game!). We then discuss the historical context of FFI and the games that came out around it. We finish up by diving deep on the first few hours of FFI.

Back to Basics with Final Fantasy I: Part 1

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Game of the Year 2017

Hey all! I've finally gotten around to putting together a list for this year! Here we go:

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10. Slime Rancher – I went into Slime Rancher hoping for a fun, low-impact experience and it definitely met those expectations. Unfortunately, it did not exceed those expectations. Balancing ranching with exploring was an interesting tension; but, I ultimately found my farm to be a tether that prevented me from ever really exploring to my heart’s content. The game’s strongest moments were when I was able to just barely jet to some far-off hill and find a new type of slime. Yet, whenever I had one of those moments, my inventory would be near-full and I’d need to head home to keep my farm from destroying itself. Slime Rancher flirts with something special, if it could only divorce itself a little more from the loops of Animal Crossing and Harvest Moon.

9. Dead Cells – I’m not a huge rogue-lite fan, but this was a good one of those. Dead Cells has come a long way since I last played it. The version that is out there now seems to fix some of the issues I had with repetitive gameplay and heavy reliance on luck. Dead Cells manages to strike a good balance between the slow buildup of Rogue Legacy and the bursts of luck-fueled success in The Binding of Isaac. However, some of the specific designs, like the high risk, high reward curses, interacted poorly with how busy the game can get with particle effects and character models. I enjoyed what I played of Dead Cells; but, I don’t really feel the need to play more.

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8. Battlerite – I’ve weaned off of Dota (thank goodness), but Battlerite captures enough of what I like from Dota to scratch that itch without ruining my interpersonal relationships. So that’s a plus. Battlerite might have one of the more benign free-to-play designs I’ve seen, opening the game to a price sensitive audience without becoming wholly pay-to-win or exploitative. The game makes a lot of smart choices in how it fuses MOBAs with fighting games and the punchy matches help keep things firmly in the fighting game serving size. I’m looking forward to seeing what new characters come out in the near future because the options right now feel a little generic and same-y in spots. This game will really open up when it has a Meepo or a Hakan, you know, something weird and beautiful.

7. Hellblade: Senua’s Sacrifice – I really enjoyed Hellblade on the whole. The story was well told and the visuals were breathtaking in spots. The combat didn’t fully work for me and that soured an otherwise great experience. But I’ve never seen a game deal with psychosis in the way Hellblade did and the nuanced, empathetic way the game treats Senua is worth seeing. Each of the voices in Senua’s head takes on its own personality and impacts how you read the world around you. The world itself can be full of faces and words when seen through Senua’s eyes. Hellblade is one of the rare experiences that has made me understand in a clear way what people mean when they say they see the world differently. It helps that there are some really clever perspective and combat puzzles to accompany the game’s lesson in empathy.

6. PUBG –PUBG was a fun obsession for a few weeks and its simple core held up for a remarkably long time. I’m not much for shooters and even PUBG wasn’t able to overcome that handicap in the long run. Yet for a few short weeks, it was glorious. I quickly found that the Mary Kisch school of PUBG is wildly effective and rode that to strong finishes in a few games. I haven’t felt a jolt of adrenaline quite like when I survived to the final 2 in a rainy map and every sound resonated with the stabbing violence that might follow. Once I started playing with friends that PUBG really opened up and facilitated some fun sessions of talking and laughing. PUBG is probably the game I’m going to reach for when I just want to hang with friends online, and that counts for a lot.

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5. Doki Doki Literature Club – DDLC shook me. It is the first and only horror game to give me nightmares as an adult. It is easily the scariest game I’ve ever played and I recommend it to anyone into a scare; however, and I must emphasize this, TAKE THE GAME’S TRIGGER WARNINGS VERY SERIOUSLY. When the game says it contains violent and disturbing imagery, IT FUCKING MEANS IT. If you have any issues with self-harm, maybe don’t play this game in one sitting or approach with caution. Coming out the other side, I do not regret playing the game or even getting surprised by the game’s tougher content. But I did uninstall the game because of how much it upset me and because of where I thought it was going. Thankfully the game handles it’s serious content well if you can make it through. So give DDLC a try! "It’s frighteningly kawaii", raves @zombiepie!

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4. MTG: Unstable – Unstable breathed fresh life into an otherwise rote year of MTG. Turns out that having fun is a goal unto itself, even for a game with such a competitive tournament scene. Rather than explain all of the great mechanical decisions in Unstable, I’ll just share some of the great moments I’ve seen while playing. One, I was called in to three games in a row by a kid using Better Than One and the last one ended in us losing because my teammate gave me too much of his deck and he ran out of cards. Two, explaining the rules to all of my players at the beginning of every draft takes like 10 minutes because I need to explain assembling contraptions on sprockets and cranking them. That’s just a great sentence to have to repeat. Three, someone cast Summon the Pack on themselves and opened a pack of Iconic Masters that contained a foil Archangel of Thune and an Obstinate Baloth, resulting in him summoning about 10 creatures out of nowhere and giving his whole squad a +1/+1 counter. I lost that game. You should play Unstable while you can.

3. Persona 5 – Persona 5 is maybe my second or third favorite Persona game and that actually isn’t an insult! The series is excellent on the whole and an entry that combines some of the strengths of 3 and 4 with the demon negotiation of the earlier games is a winner. Unfortunately, the game also imported one of the worst elements from Persona 3 (a huge, randomly-generated dungeon) while losing some of the most compelling elements of 4 (almost every dungeon is the inner world of a central character you really care about). All of this combines to make a good, not great entry in a storied franchise that runs about 20 hours longer than it needs to.

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2. Pyre – What do you get when you combine fancy 3 on 3 basketball with an innovative story structure? Well you get a great freaking game! Pyre is just the right length and learning about all of the caravan members propelled the game even when the gameplay got stale near the end. The central story conceit was novel and the writing that had to go into it is frankly daunting. Supergiant’s trademark art and sound design were in full force again with an expanded palette. What might stand out the most is how Pyre manages to use the isometric perspective that Supergiant mastered in both Bastion and Transistor and create something wholly new. Here’s to hoping they eventually make online multiplayer!

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1. Detention - I did not expect to love Detention. When @2mello suggested we play Detention for a podcast episode I went in expecting a passable, indie game in the mold of a Silent Hill. What I got was one of the most complete and tonally consistent games I’ve ever played. Detention tells the story of a school girl, Fang Ray Shin, wandering a haunted school after a typhoon in Taiwan during the 1960s. The game almost immediately makes use of the historical context of Taiwan’s martial law period and it just never stops. The game takes concepts from other horror games and adventure games and recontextualizes them using a moment in history and a biographical focus to breathe life into otherwise rote tropes. The game never ceases to surprise. It never turns away from its bleak appraisal of a truly terrible moment in Taiwan’s history. Detention is the only game I felt compelled to replay this year and I can comfortably say that it is one of the rare games that is even better the second time. And at only 3-5 hours of playtime, Detention is perfectly paced for one horror-filled session. Doki Doki Literature Club might have been the most horrifying game I played this year, but Detention is the best horror game I’ve ever played. You owe it to yourself to give Detention a play.

And here is the Deep Listens award show if you've been following the show and want to know what we settled on: http://deeplistens.libsyn.com/game-of-the-year-2017 The categories were: Best Comedy, Best Drama, Best Horror, Best Action ,Best Adventure, Best Character, Best Soundtrack, Prettiest Game, Best Performance/Voice Acting, Best Mechanic, Worst Story, Best Twist, Game of the Year 2017, Gino's Platypus Award for Game That Should Not Be, Billy's Grindfather Award, John Paul Sartre Memorial Award for Game That Best Expresses the Ultimate Futility of the Human Condition, Bonus subcategory: Anthropocene Award for Game that most horrifyingly portrays a problem with modernity, ZP's "Help I'm Trapped in Sysiphean Torment" Award, and Game of Our Year 2017

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Deep Listens: All Aboard the Paine Train: Part 4 - The Grand Final-e

A new day has dawned
A new day has dawned

Deep Listens is a gaming podcast series I'm recording with a few of my friends. Every two weeks we pick and play a new game and then discuss it from a literary, philosophical, and game design perspective. Its kind of like a book club for video games. We try to dig as deep as we can on an individual game every episode so check it out!

In this episode Gino and Chris "ZombiePie" -REDACTED- discuss the end of Final Fantasy X-2 and answer a number of user questions! We answer listener questions on the role ketchup plays in rice preparation (it should play no role), what defines JRPGs, and what makes the Final Fantasy franchise a franchise. We then talk about Chapter 5 of Final Fantasy X-2 and how the ending made us feel. We finish up by placing FFX-2 within our ongoing ranking of all FF games and singing out our sadness.

All Aboard the Paine Train: Part 4 - The Grand Final-e

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