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thdemn

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thdemn

158

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The Smooth Wizard Gang will be streaming on 11/13!

Our goal is $1000 this year, so we're shooting for the moon. Have VR Segments, Tabletop Segments, and all the usual bullshittery to be expected. Starting at Noon EST!

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thdemn

158

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I will caveat this by saying; Hades is far and away the best game Supergiant has made. With minimal exception, every design choice is flawless, the music is flawless, the story is flawless. It is endlessly replayable, the mechanics are engaging. Its as close to a perfect execution of a project as you can get.

I still voted for Bastion because Bastion means something to me in a way that's difficult to express. Is it as clean a project? Hell no. A ton of fun, and very well designed, but its the first game from a new team so of course there are some gremlins. But the way the music and story blend together, the moment to moment experience, is superb. And the message at the end (granted, from one of the endings) is something so rarely seen in media it knocked me on the floor. It was the first game I can think of that carried a message of moving forward instead of endlessly trying to cover for mistakes. For me, personally, that is special. So Bastion.

But Hades is a superior game in every way. You really can't go wrong.

(Except for Transistor, but that's a personal thing that if prompted I can go into)

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thdemn

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1. Outer Wilds

2. Control

3. Apex Legends

4. Outer Worlds

5. Void Bastards

6. Luigis Mansion 3

7. Call of Duty: Modern Warfare

8. Disco Elysium

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thdemn

158

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@ltgrimdark: Nope! As it turns out, it was Incoming! for the PC and Dreamcast I was thinking of.

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thdemn

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Alright gentlemen, you must help me out here. PC game, mid to late 90s. Top-down Helicopter/Flight game, warfare, etc. One word title, logo was a nuclear symbol. For the life of me I just cannot remember what it was called.

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thdemn

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Basically everything @combustion_man said, plus a few others.

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Some classic Shonen nonsense, but incredibly well done Shonen nonsense. The dub, in particular, is very well done (shout outs to Chris Sabat).

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An ending, not an opening, but you wanna talk about something that captures the show perfectly? Tiger Mask W is shockingly amazing, beyond just being a bunch of nonsense.

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Just some jazzy goddamn jazz. Watch Baccano, it still holds up real well.

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So, here's my theory on FMA: Brotherhood openings (and endings). With the exception of one, there isn't a bad one in the bunch. All capture an element of the show in one form or another in excellent form. However, something about Opening 2 always clicked with me real well. Maybe because its the one used the most? Least caricaturally sentimental? Or maybe because its the last song you hear in the show. Regardless, can't go wrong.

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thdemn

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DmC is the right answer.

Said no one ever.

I will go on record and say that I would, in fact, say that. DmC is an excellent game. Easily on the same level of Bayonetta in terms of style and gameplay. Its just a different style, which I quite enjoyed.

(Currently replaying through DmC now, it holds up as damn fun and damn funny)

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thdemn

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This poll made me realize 3 things:

1) Death Parade came out in 2015.

2) I really like that dumb Tiger Mask show

3) Much like in games of 2016, taking a genre and executing on it perfectly gets more points from me than "Trying something new".

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thdemn

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That new blink-182 album was pretty alright. As was the new Yellowcard one.

None of those are Blackstar, though.

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thdemn

158

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This has been a fascinating race so far. Unfortunate for the Mercs in the pit, but doesn't seem to be affecting them too bad.