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The_Laughing_Man

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The_Laughing_Man

13807

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The_Laughing_Man

13807

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@cbk486 said:

@the_laughing_man:

Jesus christ... Is this just limited to the PS4?

PS4 only. He even says that he now prefers the X1 for dev stuff.

@csl316 said:

Alter footage? Cost difference? I'm confused about what this thing is.

Developer costs using a smallish studio as an example:

Xbox One Dev Kits 10 X $500.00= $5,000.00

Sony PS4 Dev kits 10X $2,500.00= $25,000.00

I am 100% sure that Microsoft will get a ton more coverage than Sony. There is no conspiracy theory here, the simple truth is that Sony are providing one debug unit to one video outlet in North America (I don’t know about the rest of the world) and only a select few “wordy/written/text” based outlets.

And before the question is asked, I don’t actually know why Sony doesn’t want established video outlets to have access to video footage of their console before or after launch. It has never been done before.

In my mind this is a huge mistake and I seriously doubt that, that decision was made in SCEA, but rather at the HQ in Japan. The folks over there need to settle down and have a box of juice or something, because as someone that develops games, I want to get in front of as many eyeballs as possible.

I don’t know the reason behind this, but I do know that it is like giving Xbox a free advertisement on every 3rd party game review until Sony completes their inevitable…../Drum Roll 180.

The other reason behind this is that until Sony allows video capture with unrestricted HDCP, reviewers won’t actually be able to review third party games on the PS4 as they will want to do post production.

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The_Laughing_Man

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I can't imagine this has anything to do with posting video footage online, both consoles have Twitch integration built in. The exclusive coverage notion makes sense to me though, in which case I guess I won't learn anything until it's on GB. As long as it doesn't effect GB I don't really care. The rest of video game journalism can burn.

It looks like Sony is being super strict on what happens with their launch stuff.

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The_Laughing_Man

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Seems like Sony is fucking themselves. They said it is not Xbox related so...

Ok here is the intresting parts

eveloper costs using a smallish studio as an example:

Xbox One Dev Kits 10 X $500.00= $5,000.00

Sony PS4 Dev kits 10X $2,500.00= $25,000.00

I am 100% sure that Microsoft will get a ton more coverage than Sony. There is no conspiracy theory here, the simple truth is that Sony are providing one debug unit to one video outlet in North America (I don’t know about the rest of the world) and only a select few “wordy/written/text” based outlets.

And before the question is asked, I don’t actually know why Sony doesn’t want established video outlets to have access to video footage of their console before or after launch. It has never been done before.

In my mind this is a huge mistake and I seriously doubt that, that decision was made in SCEA, but rather at the HQ in Japan. The folks over there need to settle down and have a box of juice or something, because as someone that develops games, I want to get in front of as many eyeballs as possible.

I don’t know the reason behind this, but I do know that it is like giving Xbox a free advertisement on every 3rd party game review until Sony completes their inevitable…../Drum Roll 180.

The other reason behind this is that until Sony allows video capture with unrestricted HDCP, reviewers won’t actually be able to review third party games on the PS4 as they will want to do post production.

That said, Sony are not stupid, they have already said that they will remove the HDCP restrictions –to paraphrase “We get it, you want this and we will resolve this issue after launch”.

In the meantime, any blogger, youtuber or video reviewer will be able to slap an Elgato capture card on their Xbox One and do their reviews on the Xbox SKU.

Hence, free ad’s

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The_Laughing_Man

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"It is about making balanced coverage of a console launch damn near impossible though."

-AnnoyedGamer

That seems to work with what Dent said on Gaf.

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The_Laughing_Man

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#7  Edited By The_Laughing_Man

http://www.neogaf.com/forum/showpost.php?p=87628981&postcount=1056

I am 100% sure that Microsoft will get a ton more coverage than Sony. There is no conspiracy theory here, the simple truth is that Sony are providing one debug unit to one video outlet in North America (I don’t know about the rest of the world) and only a select few “wordy/written/text” based outlets.

And before the question is asked, I don’t actually know why Sony doesn’t want established video outlets to have access to video footage of their console before or after launch. It has never been done before.

In my mind this is a huge mistake and I seriously doubt that, that decision was made in SCEA, but rather at the HQ in Japan. The folks over there need to settle down and have a box of juice or something, because as someone that develops games, I want to get in front of as many eyeballs as possible.

I don’t know the reason behind this, but I do know that it is like giving Xbox a free advertisement on every 3rd party game review until Sony completes their inevitable…../Drum Roll 180.

The other reason behind this is that until Sony allows video capture with unrestricted HDCP, reviewers won’t actually be able to review third party games on the PS4 as they will want to do post production.

That said, Sony are not stupid, they have already said that they will remove the HDCP restrictions –to paraphrase “We get it, you want this and we will resolve this issue after launch”.

Wait...am I reading that...Sony is only sending out one review unit? And heavily compromising footage used?

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The_Laughing_Man

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The_Laughing_Man

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#9  Edited By The_Laughing_Man

@rafaelfc said:

GB will not be covering next gen, they will be in fact doing quicklooks for the entire 3do, turbografx, sega cd and dreamcast libraries.

Looks like GB got the good end of this deal.

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The_Laughing_Man

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