Beautiful! I've wanted to play Miles Morales for a while and I wasn't about to buy a ps5 just for that. This is a great thing for everyone and Nixxes does excellent PC ports.
I love the edited Quick Looks Jess has prepared. They're a great way to show the game and it allows the game to be shown off properly while talking over it in an entertaining and engaging way. Jess is killing it.
When a game doesn't move the way that it is intended to. Not in a frame-pacing or performance way, but when the game literally does not have the range or fluidity of motion that the design of the game suggests. I get why people don't vibe with RDR2 because of its movement, but that movement is very deliberately done to evoke a certain feeling and to encourage players to walk, look, and experience the world. That's a preference but it was a very considered move. But if you get a twitch platformer with sluggish controls, or an fast-paced FPS where the ADS is chunky or character movement is too heavy, a brawler where the animation is not tuned properly, that's a no bueno from me. "This feels awful" to me means a broad misstep in the implementation of character control.
I noticed the YouTube channel getting full-length videos now. Is this due to the encoding issues for ease of access, or will full-length content live on the main YouTube feed from now on as well?
@noboners: This has been kinda my problem with a lot of newer roguelikes. The investment in a more sprawling map a la Dead Cells or a Neon Abyss or Returnal makes the runs feel really bloated and discourages variety. The longer a run goes, the more of an archetype players are put into.
@sometingbanuble: The suggestion of Metroid Fusion is a very good one, actually, if you're looking for a proper Metroidvania. Metroid Fusion or Metroid Dread are very good at making clear where you need to go next without entirely robbing the satisfaction of exploration.
As a legit suggestion, I'd recommend some of the roguelites which adopted gentle Metroidvania trappings. Neon Abyss, Enter the Gungeon, Dead Cells, Flinthook as previously mentioned, Rogue Legacy 1 and 2 all have "search and explore" downtime between the battles, but the maps are procedurally generated so you get the satisfaction of revealing and clearing a map but none of the hassle of getting lost. These personally aren't for me but they might scratch the exploration itch without being overwhelming.
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