Final Fantasy X has a fantastic ending. Bittersweet and short, but effective in communicating the state of the world as you've left it.
Metal Gear Solid and Metal Gear Solid 4 both have really good endings. 4 especially meant a lot to me as it seemed to wrap up everything that had started with MGS ten or so years prior.
Okami's ending is really good, knowing Ammy did what she had to do and that Issun will finally accept his role as a herald (or whatever).
The end of Legacy of Kain: Defiance has some of the ambiguity you talk about, but does it well. The whole Blood Omen storyline is hard to wrap your head around, but it ends, literally, with hope, and I think it's a great way to send off a great series (the less said about Blood Omen 2 the better).
I do feel that a lot of games, especially more modern ones, have really weak endings. Look at Shadows of Mordor, that was such a huge letdown in terms of ending, and a good ending would have been so easy. Of course Mass Effect 3 is the poster child for garbage "ambiguity is best" endings, but that thing was and is just a muddled mess even without just talking about the 3 choices cop out.
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