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theacidskull

"I don't Dance!"

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theacidskull

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#1  Edited By theacidskull

@spaceinsomniac said:
@theacidskull said:
@bollard said:

All the people in here being all "quality over quantity," did any of y'all even play the first game? That game's number one issue, with a bullet, was that it played great and had nothing to do. If they are promising as much content as the whole of Destiny 1 after the Taken King had arrived at the launch of Destiny 2, then I have complete faith that this will be a better experience than Destiny 1. After all, nothing in the Beta led me to believe that somehow their super tight gunplay and headshot feel has magically gone to shit.

Better experience doesn't quite equate "good", not when the first destiny experience was non-existant beyond the gameplay, even though the advertising would have us believe otherwise. Considering all the lies, you can't really blame the fans to be cautious with what Activision/Bungie tell us. The addition of a story is good, but every mission in the first destiny could have been narrowed down to bullet sponge bosses and a couple of swarms here and there to keep us occupied. So if that's the kind of "experience" they have in mind, I'm out. Though the game isn't out yet so we'll see how it turns out.

The ridiculous amount of times that your ghost would scan something and then on cue waves of enemies would spawn in not withstanding, what kind of gameplay variety did you want from the first Destiny that was never realized?

More specifically, please name some first-person shooters that you enjoy, and offer the kind of gameplay variety that you would want to see in Destiny 2. Also how do you feel that the game should change from the original Destiny to accommodate that variety?

"You do the same thing over and over" just strikes me as a complaint that can be leveled against almost any game, and rarely do people making this complaint go into details as how exactly they think the problem should be fixed. So if you care to, please do. I'd consider the underlined question to be the most important.

That goes for anyone who cares to answer. I'd be interested to hear a more "constructive criticism" version your opinion.

Something more to the taste of Halo or doom. I have no problem with swarms, but their involvement in the game has to be a bit more dynamic. In halo and doom there are layers with how you can combat an onslaught of aliens/demons coming your way. For a game claiming to be revolutionary, which IMO had great PVP, the AI combat in the actual game was really dull. it wasn't even hard , since most swarms could have been combated the same way. It all narrowed down to finding a couple of safe spots and alternating between them a lot. And don't get me started on the bosses....they were just massive targets meant to absorb bullets with no real difficulty. They just had a very long health bar that to TIME to deplete. And that's the gist of it, it was needlessly time consuming and dull, lacking any form of dynamic gameplay. Long health bars aren't the problem by the way, I mean, it's a raid, it has to take some time to complete, but every boss played exactly the same way. As a player you have no incentive to update your play-style: You enter the arena, dispatch the fodder, and then shoot the boss for a couple of hours from a safe spot with a your buddies until the boss eventually dies. It's fun the first time, extremely boring the second. Besides, Destiny didn't even have any real story or captivating lore to to keep me coming back. basically neither the gameplay nor the narrative have any form of depth. I had literally no desire to purchase any of the DLC after the main game because there was nothing about the main game to hook in the first place.

My Argument isn't that Destiny should be "halo" or "doom", but considering the fact that I've actually seen Bungie make a game a legitimate experience that requires brain power and strategy as opposed to just literal free time, It's disheartening to see them throw that away for some fancy superficial quirks. Destiny played wonderfully, but it was boring, REALLY boring, and it incorporated the gameplay in a very superficial way. I'm not saying this will be accurate for Destiny 2, but I'm just being cautious, as are many other FPS fans.

I'm sorry if my english is a little broken, I am not a native speaker and I may be...possibly drunk. :)

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theacidskull

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@bollard said:

All the people in here being all "quality over quantity," did any of y'all even play the first game? That game's number one issue, with a bullet, was that it played great and had nothing to do. If they are promising as much content as the whole of Destiny 1 after the Taken King had arrived at the launch of Destiny 2, then I have complete faith that this will be a better experience than Destiny 1. After all, nothing in the Beta led me to believe that somehow their super tight gunplay and headshot feel has magically gone to shit.

Better experience doesn't quite equate "good", not when the first destiny experience was non-existant beyond the gameplay, even though the advertising would have us believe otherwise. Considering all the lies, you can't really blame the fans to be cautious with what Activision/Bungie tell us. The addition of a story is good, but every mission in the first destiny could have been narrowed down to bullet sponge bosses and a couple of swarms here and there to keep us occupied. So if that's the kind of "experience" they have in mind, I'm out. Though the game isn't out yet so we'll see how it turns out.

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theacidskull

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#3  Edited By theacidskull

Quanityt doesn't really define quality. 80 missions is good and all, but if they are the same bullet sponge boss battles and swarms It'll get boring pretty quickly. I want memorable missions that aren't reskins of each other. Hopefully that's what we'll get.

Destiny is the king of false advertising, so I'll bide my time. I'm glad that they are giving the second game a story, though I can't believe I'm giving credit for something that shouldn't even be a separate category.

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theacidskull

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I've been reading HP Lovecrafts road to madness, which is a collection of his short horror stories. What can I say? Bloodborne inspired me. I have to admit, while his writing doesn't scare me in the slightest (unsurprisingly, given how my generation is severely desensitized by video games and movies, or any visual aids for that matter) , the subtle undertone of lore and exploration is pretty great.

It's not hard to see why, during it's prime, HP's stories really imbedded themselves into your mind. It's not just mindless gore, spooky monsters or shock value; there's quite a lot of thought that went into each paragraph and/or tale. I've only read a couple so far, and the undertone of wonder is really refreshing.

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theacidskull

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Destiny's the only one I'm remotely interested in. Though I hope the game at least has lore and story that'll keep me coming back besides the gameplay

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theacidskull

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I have a pretty uncommon name so I doubt anyone would even remember it. My college department fucks it up all the time so I'd imagine someone who has less incentive to care about it will forget it even quicker.

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theacidskull

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#7  Edited By theacidskull

"Cortext Strikes back" and "warped" play a lot smoother and are far more rewarding than the first, but that's most likely because these games were released consecutively so obviously the second and third one would have improved on first. While I am surprised how well all games hold up, some of the levels in the first one, especially the bridge levels, were fucking infuriating. I feel as though they are incredibly and unnecessarily hard. I only learned how to get through them through trial and error. It's completely doable, though I have to say the amount of patience and precision it requires is astounding. Was the first game originally this difficult or am I just incredibly horrible at this? Other than that, the rest of the game is extremely fun and smooth. I don't remember having this kind of goofy fun in a while.

Plus, as an adult I have a far greater appreciation for just how much thought went into these games back when they came out. The amount of nuance in the gameplay and how well they work with the level design is amazing.

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theacidskull

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World of Warcraft, Dragon Age Origins.

I can't recall more specific examples to be honest, but I'm very picky with games as it is. Not just gameplay wise only, just generally if I don't like the game's style or aesthetic chances are I'd never even touch it.

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theacidskull

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I don't quite understand the hate for Trevor. Even though he's sort of washed up, he's a surprisingly even tempered, gruff soldier with a dry sense of humour. These are qualities that I find totally believable for someone who has fought countless monsters. I don't really see how this is too angsty, in fact I think it'd be less believable if he was some "THE VALIANT VAMPIRE SLAYER!" His personality comfortably fits with the aesthetic and tone of the show.

As far as angst goes, I'd say Trevor's on a pretty mellow side of the spectrum.