@t1mpl4r: I haven't modded the game myself - I don't believe there's any 'official' support for single player mods at the moment (this is coming eventually) so I wouldn't be too sure about the quality or reliability of most mods either. There are quite a few popular alternative texture packs like the Painterly Pack which you might want to try.
"... is more of a way of saying "borrow it to whoever you want, modify the hell out of it, make your own skins, blocks, sound files, etc."
This, basically - DRM Free means; when you buy the game, it's all yours. As long as you don't redistribute anything (although Notch is pretty lenient about this too); you can modify it, break it, port it to your graphing calculator, whatever you want - there's no encryption so they're not going to sue you if you try to 'crack' it.
@NoXious: Before you decide whether you want to buy it or not you have to realise this game is in very early Alpha - it's missing features, it's buggy and multiplayer, while a bit of fun, is nowhere near finished and not the core 'game' at the moment. It's being fixed and added to all the time though, which is one of the things that makes this game so compelling. Anyway, to your questions:
Combat - You can attack creatures in the same way you 'attack' blocks of the world. You only do significant damage if you're hitting them with a sword (swords vary in strength depending on what you've crafted it with - a wooden sword is much weaker than an iron sword, for example) or a bow. You can also do some creative things like build traps, lead them to their death, etc.
PvP - If I remember correctly, it's not possible to damage other players, but it is possible to damage other players' structures - so there's a good chance a griefer might set fire to your wooden hut. In the future, I believe there's plans to implement some sort of protection against this sort of thing.
Nomads - You can't move any structure that you've already built, but you can easily carry enough materials to build a new shelter pretty quickly, and if needed, you can break down an old shelter, recover all the materials and build it somewhere else.
Pausing - The single player game can be paused, but it doesn't pause during crafting. Crafting is instant, so there's no rush when you're starting out.
Fire - Torches last forever (at the moment - I believe there's plans to implement both permanent and temporary lighting). Furnaces let you smelt raw materials; turning iron ore in to iron bars, for example. These require fuelling with any type of fuel (different fuels have different durations) - you'll be refuelling these only when you need something smelted.
Death - If you die, you 'drop' everything and return to your spawn point - you have about 7 minutes to get back to your stuff if you want to reclaim it. It's usually a good idea to build your shelter near the start, but you're more likely to die when spelunking or exploring, so you're usually going to have a long haul back to where you were anyway. Essentially, the difficulty is what you make it - if you want an easy experience, build your shelter near the start and don't stray too far. If you want to make it difficult for yourself, set the difficulty on hard and go exploring. There's also a 'peaceful' mode which removes all mobs and causes your health to regenerate whenever you take damage - nice if you want to use one of your worlds just for building in.
" here is a post on the 2k forums for an unofficial way to get it to run on a Mac http://forums.2kgames.com/forums/showthread.php?t=87584 "
Has anyone tried this method with any success? How does performance compare to running it in BootCamp? I really want to buy it, but a bit put off by the lack of OSX support at the moment.
I always carry a stack of gravel around with me when I go spelunking. Like Teaspoon83 says, it's great for dropping down long drops, a handy/cheap way to block/soak up lava or water and if you ever need flint, you can just put the gravel back down and try breaking it over and over again.
If this wasn't in the Minecraft forum, that would sound so strange.
Crappy childish marketing, I agree. But at least it's a whole load of exposure for a very good service - if they can attract more customers and profit from DRM free games, then it's a win for all of us.
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