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TheChris

It’s gonna be hard to beat Devil May Cry 5 as my Game of the Year.

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Chris' Top 10 games of 2020 and other things I enjoyed! (Early Access)

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And here we are again, finally, some might say. The year 2020 has been one of the longest years for every person on this planet. A deadly pandemic have all but dominated our reality and written a new script for us to follow as we have now moved into 2021. Will things be better? Who can say. Video games and entertainment, however, have never felt more engaging than now. So allow me to present my favorite video games, and other things, that has kept me going through the worst year in a long time.

Good Games That Didn't Release This Year

Final Fantasy XII: The Zodiac Age

Final Fantasy as a series has gone into somewhat of a renaissance in recent years, I think it's fair to say that the beloved series that has been stuck in a rut ever since Final Fantasy XIII has started to find its way back into people's hearts again. With the release of a remake of Final Fantasy VII, a concept that felt like a fever dream a decade ago is now a thing that is happening. And then there is my new beloved Final Fantasy XIV, but I'll get to that one. Before all of these games there was Final Fantasy XII.

FFXII was much like FFXV and even the remake of VII a game that went through some rough spots in development which some might argue has hindered its quality. XII isn't the perfect JRPG but it's probably up there either way for simply how unique, and distinct, it is compared to most of the other mainline entries. This game feels like fantasy to me, like it actually lives up to its title of being a fantasy title. The world of Ivalice is a fascinating place full of imaginitive creatures both old and new, but most importantly its world building. Ivalice is a recurring setting in a lot of beloved Square Enix titles such as Final Fantasy Tactics and Vagrant Story, all game spearheaded by Final Fantasy XII's main writer, and director, Yatsumi Matsuno. The game's careful, and relevant handling, of its lore and how the history of the various nations and people factor into the current story, of an Imperial Occupation which the characters serves to repel, really helps to make it feel believeable.

The naming convetions of the characters, the architecture, and the politics derive heavily from various historical cultures from Europe, Africa, but also from Matsuno's own love of western film. One of the primary influences of Matsuno's work is the Original Star Wars trilogy, which couldn't be more apparent in XII's vast array of races that serves to enhance the believability of Ivalice as a genuine world. I have already written more than I needed to about FFXII, and maybe I'll write more in another blog. In short, I like Final Fantasy XII, it's a good game, slightly let down by an uninteresting protagonist who replaced an otherwise more fascinating leading man in form of Captain Basch or Balthier. Disregarding that, the gambit system that allows you to customize your characters actions in combat without having to constantly micromanage, and the heavy political based story in a good setting with an excellent, almost cinematic based, score from Hitoshi Sakitmo makes Final Fantasy XII one of the best JRPGs I've played for some time

Star Wars; Jedi Fallen Order

I like Star Wars but it's not always easy to be a Star Wars fan, but I'm not necessarily an overtly big detractor of all the new Star Wars that has come out of Mickey Mouse's corporate mouth. For one, I really, really, liked Fallen Order despite some of its more apparent flaws. The game, is, first of all so much fun to play, taking inspiration from From Software's Dark Souls and Bloodborne titles while also having the gameplay feel more like you are actually a Jedi, and it makes for a really engaging game. Nothing is more fun than stopping a blaster bolt in mid air, then pulling a Stormtrooper straight into his own fired shot, or simply deflecting blaster bolts straight back to their owners. It never gets old. The story is inoffensive, as someone who adores KOTOR 2 I can't say I was enthusiastic of the usual narrative where the Force is dictated as some sort of cosmic energy that makes well meaning Jedi committ atrocities. There are some good characters in Fallen Order who feels underdeveloped partially due to the game never spending any down time to develop them, or they are introduced late into the story where its almost immediately over. The Fallen Order shows promise that hopefully improves a lot with its planned sequel by Respawn Entertainment.

Resident Evil 2 Remake

I never properly finished my GOTY list from last year and thus I've yet to give my utmost praise for the Resident Evil 2 Remake. The remake is, despite my general dislike for remakes, actually a good game looking past some changes I didn't care for and not measuring up to what I loved about the original Remake. Resident Evil 2 Remake actually had me all tensed up, it felt like I was still a young boy playing the original Remake, I haven't been scared by a Resident Evil game proper the way I was when I first tumbled with Mr X in the remake. I'm more than familiar with his original iteration from the original title on PSOne, but safe to say the new version of the imposing monster in his spiffy coat and fedora has all the qualities of Schwarzenegger's Terminator, and Javier Bardem's killing machine character Chigurh from No More Country for Old Men.

The zombies are more scary than they've ever been in Resident Evil. In the old games they sounded like grumpy old men, who'd been rudely awakened from their afternoon nap, now they sound and move like proper monsters. The lickers are as dangerous and terrorfying as ever, the ability to bypass them by slowly walking by them as you try to drown out their horrorfying breathing noises they make is both a fiendisly clever detail as it is horrible. The Raccoon City Police Department was always such a memorable and iconic place that played a role in 2 main titles, as well as a few spin-offs, and to see the classic halls filled with illogical doors locked by contrived Rub Goldberg contraptions with a modern look is amazing. Almost every door is recognizable, and makes for a fun return to a place you think you know but that can somehow still surprise.

Disco Elysium

In recent years there's been a resurgence in CRPGs, whether it is the unique fun little dream projects from Obsidian like Tyranny, or the homagés like Pillars or the absolute groundbreaking like Divinity Original Sin 2; Studio Zaum and Larian Studios are the future western RPGs, and Disco Elysium is the proof of it. What has been accomplished with Disco Elysium is showing how an RPG does not require obtrusive combat to be compelling, while there are certainly sections in the game that could be classified as combat they are generally handled the same as mostly anything else in this game through dice rolling. It's the closest to a D&D campaign as one could get. The game is Planescape Torment by way of True Detective and Dashiel Hammett novel with a nice spread of existensialism. It's a murder mystery, and you're a cop who's sent to solve a murder, you find yourself woken up from a real bad hangover, the kind of bender that is so bad that you've lost all your memory, your badge and your gun, and the corpse has been hanging for a week. The doubt that sways over me as a player, trying to pinpoint whether your character had trouble solving the murder, didn't want to, or some other interpersonal issue that has lead to this is just but one fascinating aspect to Disco Elysium's complexities. While the game can certainly be depressing from a highly conceptual standpoint, it can also be quite funny, the protagonists damaged mind can lead to some really, abstract, and quite humorous when the protagonist is litterally conversing with abstract conceptualized ideas like.. well conceptualization as if it was a sentient entity, on top of his flesh-blood human partner Kim Katsuragi, whose admirable professionalism in face of a seemingly bewildered, washed up protagonist makes for some great dialogue and writing. A game that makes me think about how we view the world, fiction, in vein of KOTOR 2 and Planescape, the former having drawn a lot of influence from the latter too is the kind that can truly absorb me. The release of the final cut is what will ultimately finally get me to go back and play some more, and finish a more thorough blog about the wonders of this game. It's well worth a playthrough.

Best Scum of Villainy

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Elidibus: Final Fantasy XIV has been a game that has drained a lot of my time since I started playing it back in 2019 post the release of Shadowbringers. I was a late comer who had a lot of material to catch up to. Suffice it to say I was genuinely surprised, and overwhelmed of how much I enjoyed it. The combat, UI, the world building, the characters, all feel like an extension of Final Fantasy XII, one of the better Final Fantasy games I've played. The characters especially have had so much time to grow, and develop on me unlike any other RPG in some time that I have naturally come to care about them, not to mention its antagonists. I call Elidibus an antagonist because it's hard to call him a villain, as much as he is a victim of circumstances that were ultimately beyond his control. He has much in common with the ever so fascinating Emet-Selch, they are both decrepit old souls who have lived longer than they should, and in their lust to save their people over the ages have forgotten the faces and the truth of their mission-Without going into too much detail, which I imagine I will later down below, Elidibus was a villain who was introduced far back in Realm Reborn though whose character arc never came to true fruition until now. Unlike his brethren he is polite, soft spoken, as he is cunning, seeking to exploit the very essence of what it means to be a Warrior of Light for his own benefit to summon the power of heroes to destroy us, the Warrior of Darkness, whom he perceives as the true villain. His perception is not without merit, especially considering that he ultimately is just a young child who decided to take up the mantle of becoming the Ascians god to liberate them from an Apocalypse. In truth, Elidibus is a Warrior of Light in his own way, and that is why he is such a good villain to proper close off an amazing expansion to Final Fantasy XIV. As you appropriately clash against him for one last time in one of the most epic boss battles I've seen in some time, he regains his true form as the Crystal Exarch (whom you've worked with throughout the expansion) seals him inside the tower. The Warrior of Light returns the crystals of his old friends to him, this helps finally restoring his memory of his people as he sheds a tear for the friends he wishes could be there with him to see that the world is still standing, and that in truth he had succeeded in saving the star. The people who are left behind, you the player, and your Scion comapnions, can deliberate whether or not Elidibus final moments had meant he had come to terms with the fact that the world is fine the way it is, and he can finally rest easy knowing his mission to save the star wasn't a failure. "I don't know if I did the right thing" says the Warrior of Light, and Y'Sthola does her best to reassure that she believes Elidibus did come to terms. And maybe that belief was enough, it was enough to secure Elidibus as one of my favorite villains this year.

Runner Up: Takuto Maruki (Persona 5 Royal), Masumi Arakawa (Yakuza 7). Tom Nook (New Horizons)

Best Things I said I was gonna do and finally did Award

1. Read Berserk

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As a big fan of almost anything Miyazaki bar Sekiro, I say it was overdue for me to check out the Berserk manga especially since the anime is apparently terrible. I am not really that big on manga, I stopped reading them when I was young but I always did love Dark Fantasy, and Berserk's aesthetic feeling particularly inspired by western fantasy was fascinating to me alone. But the biggest motivator was Dark Souls/Bloodborne/Demon's Souls director being heavily inspired by the Berserk manga, which was enough of a push for me to finally give it a go. I'm currently at the Golden Age Arc, and already as early as the first chapter has Berserk not pulled any punches with its graphic depiction of violence, and even sexual violence which I feel maybe could have been toned down a bit. I look forward to continue reading, buying the next few Deluxe volumes once I start getting a job again.

2. Discovering new artists, particularly women musicians

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So the year 2020 has given me a lot of time to broaden my horizons, I've started to listen to more jazz, soul and electronica based artists. I'm currently in a phase of wanting to discover new music I'd love like something within the hiphop genre. I've started to listening to anything from St Vincent, to Billie Eilish and heck even Taylor Swift. The moody dark beats of Eilish coppled with her excellent singing makes her a generally fascinating artists worth all the attention she's been getting. Then there is Taylor Swift's shockingly bold new direction with the album Folklore, with a sound that evokes that of Kate Bush from her 50 Words of Snow album, an excellent record. If this is where Swift is going with her music I might start have to pay attention to her for real. Phoebe Bridgers has also been capturing my interest, where I'm currently listening to bits and pieces of her various albums. And St Vincent's debut record make for some good art rock outside of the usual Radiohead routine.

Honourable Mention: Writing a Blog

Da List 10-8

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10. Resident Evil 3

Alright let's get the many things I didn't like about this game out of the way first. Nemesis is a disappointment, he's a lame monster, he sounds silly and not at all scary like his original PSOne counter did whenver he was in the room with you. His presence are so overly telegraphed he might as well have blown an airhorn whenever he showed up. And the times he does appear outside of the scripted cutscenes, and boss battles, are extremely short. It is amazing that Mr X from the RE2 Remake is a better Nemesis than the titular monster himself, but there it is. While the original RE3 was certainly an action game, it feels like RE3 took that step a bit further with a lot of jarring over-the-top action sequences ala RE6 which I wasn't big on. And then there is the omitted content like Jill going to the Clocktower, and changing the final location of the game to yet another inexplicable underground lab facility (How the hell does Umbrella keep getting away with that?). The live selection system in the original game that could lead to optional fights with Nemesis, where Jill would go certain routes she wouldn't do otherwise with possible alt endings gave the original game a lot of replay value. There isn't much new content in place of the stuff that was cut from the game either, it gutted me after having actually enjoyed the prior remake. And there are the Hunters.. they are not fun to fight in narrow corridors in a hospital where they can glide left and right to avoid your Assault Rifle bullets because you don't have a shotgun. Oh and you can't blow off the zombie's limbs anymore..

But, however, Carlos and Jill are an absolute brilliant pair in this game. They had their moments in the original game but the way they are written feels more modern and appropriate. Jill feels like a proper Sarah Connor lead, and I couldn't be more happy about her presentation along with Carlos' role. The RE3 Remake has made me excited for the prospect of another game starring Jill in the future, and consider a replaythrough of the game for the optional weapons. The game still has its moment of genuine tense horror like the afforementioned Hospital, a location kept from the original game. RE3 Remake might not have blown my socks away but it was still one of the better games I played in 2020.

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10. Crash 4: It's About Time

If there ever were a sleeper hit for me in 2020 then it would have to be Crash Bandicoot 4. In my youth, I generally always played platformers, they were very much my favorite type of video game. Everything from Crash Bandicoot, Spyro, Ratchet, Jak, Sly, these were my Mario's the very essence of my childhood gaming world. Platformer as a genre has more or less faltered, and faded into obscurity since then, with Mario being the only one who kept it alive, along with various indie titles that served to elevate the genre back into relevancy with the release of the N'Sane Trilogy and the remastered trilogy of the old Spyro games. Crash is back, and it's about time!

While Crash has had a lot of.. sequels? None of them were all that great or felt like proper Crash in terms of artstyle, gameplay or challenge. Ultimately the declining success of the PS2 Crash titles and the platform genre getting replaced by the confusingly titled "Action-adventure" games in form of Uncharted, even the Ratchet & Jak sequels going into more action oriented directions--Crash was more or less shelved. Crash 4 is the type of evolution I'd always wanted for the franchise, it retains the beauty of those old games, the artstyle done by Nicholas Kole, an immense fan of the old games, whose vibrant colours and expressive character designs felt like proper reimaginations of the old 90's mascot. The game plays like old Crash, while also introducing accessibility options for those that aren't big on the tradionatiol "Lives system". Despite how accessible the game is, that does not mean it comes at the expense of being easy, in fact Crash 4 could very well be the hardest Crash game. Accessibility and difficulty are two very different things, and Crash 4 has both in spades. Tons of collectibles, in-game costume unlocks without having to pay for them is surprising for an Activision game. Coco is now a co-protagonist ala Clank in Ratchet, rather than a sidekick which is a cool and welcome addition on top of the other playable characters the game offers like Dingodile, Tawna and Cortex. All of them offer a fun, unique, gameplay experience in how to complete levels outside of the frames of Crash and Coco's moveset. The game is pretty much Crash Bandicoot with lots of unlockables, challenges, to keep players coming back and aim higher, it even has multiplayer modes build around the old concept of "passing the controller" which is a very neat function. The game is good, and gave me plenty of enjoyment that I haven't had with a platformer for some time.

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9. Animal Crossing: New Horizons

I don't think there is a game that sum up 2020 better than New Horizons with the possible exceptions of the viral outbreak titles of RE3 and Last of Us. But New Horizons represents the reality we needed the most in 2020, namely social distant communication. Animal Crossing has always had a large following, much like Monster Hunter, it is a series I've always found fascinating but never delved into. It's safe to say that New Horizons made me hooked, but much like Monster Hunter there is a routine to the action in the game that simply doesn't hook me in long term which is why I haven't played the game for some time. Presumably all of my villagers are rebelling, and burning down my island as I write this. Its feels very comically dark when I think about it like that, like what is Tom Nook's actual motivations? He's a tanuki, and he's billionaire, that's not exactly encouraging. But he offers to take you on a vacation to an undisclosed island, and even gives you a tent, okay so far so good. But now he wants you to pay that off using his own type of bitcoin currency (Nook Miles). Ok, that's fine. Then you finish that and he says "You know wouldn't a house be much nicer?" He then essentially gaslights you into taking another loan, and this time you can't pay it off with the bitcoin you might have assembled so far. Now he wants you to pay him in bells, a currency that is only eligible at his stores and nowhere else, putting you deeper into his pocket. In order to get those bells you have to clean the island of all the weed, do a lot of fishing, chopping wood, picking fruit, and sell them to Nook's Children, who will then pay you the bells you need to pay off the debt put on by Nook himself. Oh, and did I mention how he also forces you to build houses and attractions for potential buyers to come live on the island too? No, well he does and he'll have you pay for it outside of the loan he already has on you. You are a hamster in a giant wheel, unable to do anything but keep running the wheel that makes Nook's criminal empire spin as he cackles like Mr Burns tapping his fingers...

Anyway, what was I on about? Right, Animal Crossing: New Horizons is a good, relaxing video game that would entertain both people who play a lot of video games, and those that don't. Outside of the weird issues that come with playing the game on multiple accounts, where only person gets to have their own island which sucks, then there isn't much to complain about. If you just wanna do some fishing while relaxing to some of the most relaxing music outside of the traditional lo-fi, then Animal Crossing still has you covered.

Best Shows of 2020

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Wave, listen to me

The year 2020 being a year where we are all isolated made me want to go back and watch some anime again and see if there are any new shows that would appeal to me. Anime is a delicate medium where I find most of them just doesn't give that edge that I want as an adult these days. That is until I found Wave, Listen to Me starring an adult woman in her 30s who's dealing with a bad breakup with a boyfriend which she rants about in a bar, her charisma, personality and crazy imaginative storytelling is what ultimately leads to a radio producer hiring her to do her own Radio Broadcast. Wave is a unique show in of itself that both portrays the daily struggles of an adult woman's heartbreak, and trying to balance her endless responsibilies with being a radioshow host. This it all comes to fruition via her over-the-top imaginitive stories she tells on air, like fighting bears in the woods, and it is as endlessly entertaining as her more grounded struggles with work at a Curry Restaurant.

Minare Koda is one of my favorite protagonists in some time, her seemingly laidback personality sheltering the anxieties that comes with being a single, heartbroken woman in her 30's in Japan is great and makes for a compelling character to follow. Also, she's hilarious. If nothing else this anime has made me consider reading the manga out of curiousity for its premise, and the stylish artstyle. Here's hoping a second season is brewing for more of Koda's antics.

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Queen's Gambit

Someone on Twitter once described this show as a "Sport's anime made by the BBC" and having now watched it all the way through, there's a funny truth. Queen's Gambit is good both for its fascinating character gallery to its 60's aesthetic that despite that setting where women's desire for Independence is generally frowned upon still makes the story of an ideal image of the times where a woman could play some of the best men in Chess, and also have male friends who'd generally go out of their way to help and support her. Revisionist or not, the story of Queen's Gambit is not based on a true story like most sports drama, which is honestly to its benefit. While the mini-series is not a wholly original story about loneliness, and the inner turmoils that comes with being an orphan in the 1960s where violence on children was not outlawed, it does however unlike the 2007 film Borg/McEnroe allow for more character building with the wholly made up, and fascinating, character that is Beth Harmon.

Her time spent on the orphanage was the usual ordeal that comes living in an orphanage in the 60s, the draconian boundaries set by its caretakers. Beth becomes addicted to drugs that al children are required to take to keep them disciplined, which becomes a big problem when they are later outlawed by the federal government. All of these painful experiences, on top of the scrutiny she faces when she's finally adopted, are like droplets in the rain for an introverted woman who's dedicated all of her thoughts to chess. Her outward demeanor is usually defined through the rivals, and sometimes friends, she meets on the way, her inner feelings is where the show draws its focus. Anya-Taylor Joy is such a promising and cool actor, whose restrained performance helps sell this cold, calculated young woman who despite her tone is quite expressive, and vibrant. Queen's Gambit has made me want to follow Anya-Taylor more closely, while also finding a newfound respect for Chess as a game on top of a well told story.

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Better Call Saul Season 5

While 2020 certainly had a few great original shows popping out of the woodworks to alleviate the constant anxiety that comes with a global pandemic. It was still ultimately the year of new seasons of great shows that still manage to be great. Better Call Saul started out with a somewhat more light hearted comedic tone compared to its predecessor. but then only got darker and dirtier, as the flawed goodhearted Jimmy McGill gets left in the dirt by the people he trusts the most and as a result his character only gets dirtier and more unscrupulous with each passing season. Last season ended on a pretty clear note, Jimmy has embraced Saul Goodman the personification of everything his brother saw in him, an ugly deceitful crook however unfair that sounds, this is ultimately what Jimmy is now. In all honesty Jimmy McGill is a more likeable protagonist overall compared to Walt White, and thus his journey only gets more painful and uncomfortable to follow--We know the destination, but the road laid bare for us is unknown and it scares us not knowing what we'll see to get there. It's easy to feel for Jimmy and also dislike Chuck for his unfair treatment of his brother, who pretty much dedicated all of his blood, sweat and tears to take care of him. Jimmy's efforts to be a stand up lawyer has also resulted in people pushing him further into criminal behavior. There's a real, and more natural, transition into Jimmy becoming a bonafide Tom Hagen than there was with Walt White. Something that is reflected in the show's strongest character, Kim Wexler, a fellow attorney and Saul's love interest and closest friend.

Kim has always served as Jimmy's compass to stear him right whenever he feels like bending the law to get his clients out of trouble, or give other bad guys their comeuppance. By the time of Season 5 she's now in a constant struggle of retaining her integrity as a servant of the law, and a close confidant to Jimmy. She is slipping into the same hole as Jimmy out of her concern and love for a man who's made her more happy than any other person in her life. Rhea Seahorn's performance is littered with complexity, and control that makes her feel genuine more than any other character in this show. Her arc is possibly the most scary and uncomfortable part of this show, not knowing where Kim's journey is taking her and what we'll find when she gets there. It even scares Jimmy himself.

Other characters which generally consist of guest characters from Breaking Bad who's been promoted to recurring main characters like Gustavo Fring, and Mike Erhmantraut, has all but gotten comfortable in the shoes of organized criminals. Gus Fring has been there since he was introduced, but Mike still lingered but ultimately took the same the route as Walt White in Breaking Bad. Perhaps this is why Mike hates him so much?

Either way Season 5 is a phenomenal piece of television that presumably is paving way into the final steps of Better Call Saul where we've all but entered Breaking Bad's timeline.

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Bojack Horseman Season 6

Bojack Horseman is the new Simpsons/Futurama while it was still running for all of 6 seasons. There are so many animated comedy shows these days, that are either made by former Simpsons writers, storyboard artists etc. or draw heavy inspiration from the show in order to capture that same spirit of the old Simpsons. The only show that has managed to do this in my mind was Groening's own show Futurama, and then there is Bojack Horseman. But unlike The Simpsons or Futurama, or Groening's new project Disenchantment, Bojack doesn't strive for the usual sitcom formula. It's a genuine deconstruction of the whole formula and presedence set by the shows that came before which only is made obvious through its protagonist, Bojack Horseman, a former washed up sitcom star (wouldn't you know it) whose self destructive self loathing behaviour, and experience with drugs and alcohol has all but put a damper on his carreer. The premise serves as both a fun way for its creator Raphael Bob-Waksberg to call out the inane worship of celebrity culture and exceptionalism in Hollywood, while also breaking conventional barriers set by past sitcom dramas, and also serves to underline the immense pressure that comes with being in the spotlight, depression, suicide. Suffice it to say, Bojack Horseman gets dark, and make no mistake it is still a comedy. Bojack Horseman strives for being a drama, but it somehow has still managed to be funny, intelligent, and thought provoking that has genuinely managed to upset me, in a good way much like Better Call Saul.

Season 6 is the final stretch before its cancellation was announced but the Waksberg got the chance to end the show on his terms, and in a lot of ways the ending was appropriate. Bojack's constant search for meaning and gratification is only outbalanced by his inability to retain relationships or friendships with those who are willing to give him the time of day. All of his terrible decisions and horrible behavior is closely catching up to him, and we are dreading the outcome because it seems pretty clear. Without spoiling, however, the ending was perfect. And looking past the rough start with the first season I'd say this show is quite frankly perfect.

Best Spin-offs That Need to Happen Award

Final Fantasy XIV: Dancing With the Stars

You know I'm not usually one for rhythm games until I started playing the Persona Dancing titles, a great soundtrack is ultimately the backbone of a good rhythm game. And Final Fantasy XIV is probably one of those games where there isn't a genre it hasn't touched in such a way that there are enough music to make 3 rhythm games across several expansion packs from the original title. Final Fantasy XIV is particularly proud of its music, something which Square Enix are generally heralded for is their music--In XIV itself the Bard class can don an instrument and play almost any song imaginable via the key chords available in the game. Combine this with the dozens of dances that exist in the game already, even some that actually genuinely sync up really well with some of the more iconic tracks. And you have a winner. I'm not even mentioning that one Christmas event back in 2019 where you had a literal rhythm mini-game as a symphony conductor. Square Enix, what are you doing making Kingdom Hearts rhythm games, when you could be making a Final Fantasy XIV rhythm game? Step on it!

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Jojo Diamond is Unbreable Persona-type JRPG

Is this a spin-off or an idea? I guess it would be if Atlus were to make it. This idea is probably not the most original in the world, everyone and their mom have already figured the obvious similarities between Persona 4 and Diamond is Unbreakable. Everything from the rural northern Japanese small town setting, to the murder mystery, to the murderer being a creepy dude who wields a powerful Persona/Stand. This idea would be something akin to what Ryu Ga Gotoku Studios recently did with the Fist of the North Star license, a match that was made in heaven and turned out well in my opinion, but rather it's Atlus who makes the game, or someone just as competent. While Diamond is Unbreakable's characters are wayy more out there, and ludicrous, compared to the kids of Persona 4. There is a charm and charisma found in the cast, and the crazy ass unique fights they have, with their own gimmicks which could make for some fun turn based battles.

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Mass Effect Sci-fi Noire

The idea of branching the Mass Effect license outside of the usual shooter routine is something I'd really like to see. The game stopped being an RPG with Mass Effect 2, so why not try something completely different with future games like.. a detective game! I love a good murder mystery, and Mass Effect has a few of those like the Lair of the Shadow Broker DLC beginning with Shepard having to play detective at a crime scene, and hey L.A. Noire was a fun game when it wasn't being a shooter. And Return of Obra Dinn is one of the best games I've ever made. What I'm saying is that Garrus deserves to share all of his calibartions anecdotes in his own game as a proper detective, or maybe an entirely new character/custom or not. I'd buy it.

Da List 7-5

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8. Marvel's Spider Man: Miles Morales

I loved Marvel's™ Spider-Man™ for PS4 when it released back in 2018. It was the most fun I've had with a superhero game since Arkham Asylum, the real feeling of what it's like to be Spider Man has never felt fullyrealized in any other Spider Man game until that game. And the biggest reason for that is the web slinging, a Spider Man game lives and dies on its webslinging and everything else is just padding. It's only natural when you hand a beloved license over to an established game studio like Insomniac whose main experience with platformers like Spyro and Ratchet with their flourished controls, vibrant colours and movement, that you'll get a great Spider Man game. Finally. Miles Morales is an extended expansion, promoted to a full sequel to Marvel's™ Spider-Man™ 2018™ and while it doesn't do much new in terms gameplay, there's plenty to love with its characters, story, and the gameplay still being fun. Miles is a much younger Spider-Man than Peter Parker, and thus the way he moves accentuates that, he flails wildly around, half scared, as he shoots one web and unleashes another very clumsily. His poses in midair as he collides towards the ground are very laidback, and very Miles, showing his distinction in terms of his age and perspective from Peter's Spider-Man. While I'm a big fan of Spider Man's tendency to quip to mellow out tense situations, I find Miles to be a refreshing change and it's not like he doesn't get a few shots in on the generic baddies he beats up left and right.

The villain gallery in Miles Morales is a mixed bag, the expected presence of Miles best villains are there but the ones that get the spotlight are a bit of a letdown. Simon Krieger is a cartoon villain in every sense of the word, and while that might have been the intention in order for him to be a stepping stool for the real villain of the game. It doesn't feel earned, the actual main villain while at first a fascinating concept feels underbaked, their motivations confusing if not downright dumb. Ultimately it doesn't bog down the great drama and chemistry between Miles and his family/friends even villains, the acting is flawless as it was in the previous games but it doesn't quite hit the notes the original game did.

Disregarding Miles Morales being an expansion it still managed to be up there with the highest budget AAA titles of 2020, and some of the most fun I've had with new games during an otherwise terrible year.

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7. Paper Mario: The Origami King

So here's the thing I'm a big fan of the old Paper Mario, namely the Thousand Year Door and heck I even really liked Super Paper Mario. I miss the combat of old, the imaginitive settings that aren't just wholly paper based gimmicks like the train mystery, the creepy forests, Mario moonlighting as a wrestler you name it. In spite of how simple the combat system of Thousand Year Door might have felt, there was a charm to it with the way it also complimented the unconventional storytelling, like how all combat scenarios take place on a theater stage--Mario has an audience that'll only grow larger if you do well, and they'll help or hinder him depending on whether they are enjoying themselves. A subtle fun poke at the bizarre concept of JRPGs combat systems taking place in pocket dimensions dissonant from the rest of the game, and also a clever way of framing the whole game's story as a performance, make believe, where the Mario characters get to really express how they feel which they've never been able to do before.

Origami King has mostly retained a lot of what make these games probably the best Mario games out there. I don't know why Miyamoto is so diametrically opposed to good storytelling in his games because it does wonders for Mario when developers try something outside of the standard 2D platformer box. Super Paper Mario felt like it was trying to satisfy Miyamoto's idea of a Mario game, while also being a Paper Mario game which ultimately worked out but the series has become somewhat of a gimmick ever since. Every game feels like the result of Nintendo's desire to spitball various gimmicks at their audience, not that different from their regular Mario titles like Mario 3D World. Ultimately, Origami King still has the strong writing, and even some occasional fun characters that become guest partners as opposed to real partners/party members for Mario's adventure which is nice but still disappointing. Being thrown a bone is not what I want from this series but I'm still hoping Nintendo will eventually relent and allow the series more creativity in the future.

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6. Demon's Souls Remake

I'm a staunch defender of Demon's Souls. Yes this is certainly Hidetaka Miyazaki's first foray into what would become a genre defining game series. In terms of difficulty Demon's is lower on the punishing scale but I don't think it's to the game's detriment. The best part about these games is as much their difficulty as it is their atmosphere and Demon's Souls has so many distinct and memorable settings like the Valley of Defilement, Tower of Latria, and even the Kingdom of Boletaria and the dense fog shrouding its streets leaves for some haunting and eerie escapdes through the hollow but beautiful world From Soft has created. I'll be honest I had my reservations like so many others with the choice of making Demon's soundtrack feel more choir based in line with Dark Souls and Bloodborne, the original music had an identity. But in retrospect Shunsuke Kida went out of his way to grant bosses like the Penetrator a boss theme of his own similar to what Sakimoto did for the FFXII re-release for PS4. The new soundtrack is not necessarily to the detriment in the world, more often than not it works, but I still do miss the old Astraea theme. Demon's is gorgeous, the redesigns feel like proper homages to the original game with some questionable ones here and there, it elevates Demon's status in the Souls gallery to the top. Although it was there already for me.

Top 5 Best New Characters of 2020

5. Judy/Panam/Misty/Viktor, Cyberpunk 2077

Look Cyberpunk 2077 is not that great of a game as I'm sure most people will probably find themselves agreeing with, it was a mess but a flawed mess that could have been great because there is genuinely some good content and even fun to be had with 2077. Disregarding the questionable stereotypes regardings it non-white characters, the various assassination missions you are doing on behalf of the cops in a Cyberpunk game?! And the presence of a troublesome crossdressing character, it still has good writing, and some good characters. Cyberpunk 2077 does have a lot of good characters and on that note I could make a whole list featuring just them alone, so instead I'll dedicate one spot to all of them.

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Judy Alvarez: The bonafide poster girl for Cyberpunk 2077's marketing is also one of the game's best characters. Judy is a friend of Evelyn Parker, and a master Brain Dance technician. A type of virtual reality that are used for 'entertainment', a training simulator to turn a common pedestrian into a mastermartial artist, it can also be used to treat cyberpsychosis and even simulate memories for the purpose of crime scene investigation. Her skills makes her a valuable ally in the first act of the game. She originally lived with her grandparents in Laguna Bends, until it was bought out and submerged into the nearby river (that's so out there messed up).

While it is disappointing that Judy's role in the story is ultimately diminished after you help each other trying to find Evelyn after what happens in the story, there's a camaraderie and chemistry with her & V I generally enjoyed. The real meat is naturally the romance path with a V with a female body (honestly the way CDPR handled the gender thing was terrible). It showcases her vulnerability in regards to the few people she trusts, and how it affects her when something happens to them. She pushes people away, partially because she doesn't trust easy, but also as a byproduct of her failed relationships. Losing people scares and hurts her the most, anyone from her parents to her closest friends like Evelyn, the Moxes and even to some degree her ex-girlfriend Maeko. There's complexity to Judy's character, and her romance is sweet, while she could have been a more noteworthy story character especially iwht her skills as a Braindance technician, she was memorable enough to put her on this list.

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Panam Palmer: There's no going around it, Panam is Cyberpunk 2077's Garrus, potentially its best character. Who need broes when you have a good sis in your corner, especially if you are playing V with a female body and voice (Yes, I still think this is stupid). While being an attractive female love interest for male V's is certainly enough to suave the general dude bro playing the game, there's so much more to Panam. I was playing a V with a woman's voice and body, which means Panam is off limits to me but I found there was a particularly stronger connection between her and V than with most love interest in any game. I think this is especially evident in the casual back forth between Cherami Leigh (V) and Emily Woo Zeller (Panam='s delivery. There is this honesty in Leigh's words and voice whenver she talks tone to Panam as V after they've gotten to know each other, less the tough girl exterior she puts up whenever she converses with the average Joe calling her on her cyber phone. Panam's own off-filter tone whenever she has to deal with authority, general charisma and laidback 'tude makes it easy to warm up to her. In fact her voice actor Emily Zeller delivers her lines in such a way that Panam feels real genuine. Her acting is earnest in a way that reminds me of Ashly Burch's performance for Chloe Price from Life is Strange, the fuck-you attitude to authority and the ability to be conscientious with those close to her. She's the real Cyberpunk in a world full of street kids.

Despite how Panam might initially seem stand-offish, it has more to do with her life as a Nomad, being generally unable to trust anyone outside of her family. In a world run by coporations it would be hard to blame her for being the way she is. I was eager to help with her problems in exchange for her help, even helping her get payback on a guy who betrayed her trust. Earning her trust is gratifying because of the friendship that ensues, there are some genuinely fun exchanges with her, V and the rest of the Aldecados. Compared to most of the characters in the game, least of all your internal mind-mate Johnny Silverhand, she's willing to listen and go out of her way to help you find a cure for your predicament. She extends a hand in genuine friendship, which is also serves as one of the several optional endings for the game and some might argue the "best ending" of the game.

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Victor Vector: Out of the 3 characters from Cyberpunk who made the strongest impression on me, Victor is probably the most minor among them as far as the game is concerned. A man who looks like a cross between Nicholas Winding Refn and Michael Madsen is probably the closest, trusted ally that the protagonist V has by the beginning of the game's second act. So it's a shame that he's ultimately just generally pushed aside as an occasional merchant you might come and visit for a potential upgrade to your cybernetics. Vic's role as a doc is clear, but he also seems to have a genuine bond with V that goes beyond just being a mere client. Vic's willingness to overlook a pricey bill for expensive upgrades for V based on trust that V will honour the debt is just so refreshing. While our resident doc's relevance might be shortlived he is an important mouthpiece for explaining the harsh truth of what is happening to V during the game's second act. Michael Gregory, known for his roles in films such as Robocop and to some maybe his smaller gigs in Ghost in the Shell, Cowboy Bebop, has that cool and resound charisma that serves to complement his fashion sense and Michael Madsen-looking mug. His performance is incredibly sharp, much like Emily Zoo Weller as Panam I buy Victor's genuine concern for a terminally ill patient when he's faced with things that out of his debt but still go out of his way to look the other way for the sake of friends. His speech at Jackie's funeral, or his shortlived job as V's boxing coach in a small side gig, while Vic might not be as relevant to the plot as Panam or even Judy, his place in the story is still important and meaningful due to Gregory's incredible performance and he's just generally likeable persona.

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4. Koichi Adachi, Yakuza: Like a Dragon

Looking past my reservations with Yakuza 7's combat I do frickin love pretty much everything else about it. I think the side distractions are generally some of the most fun since Yakuza 5, and the karaoke has made its return. But even better with the existence of party members we now get even more karaoke, the icing being Adachi and his impeccable singing voice. Adachi is the classic rogue cop character whose dealings with corruption inside his precinct leads him on a one man mission to uncover the source of it which ends up culminating with Ichiban's quest to finding the truth of the Tojo Clan's disappearance. His chemistry with Ichiban is really fun, and hilarious when he is wittingly responsible for Ichiban's 90s rockband hairdo. The relationship between Ichiban, Adachi, Saeko and Nanba reminds me a lot of the relationship between Joker, Anne, Ryuji and Yusuke in Persona 5. There is a closer bond between the characters whom you meet at the start of the narrative unlike anything else, a lot of time both in and outside the narrative is spent cultivating the kinship between Ichiban and his initial gang, most certainly Adachi. Like a Dragon even has its own version of social links where its revealed that Adachi's money trouble stems from his desire to help the son of a man who was falsely arrested by his own precinct. In spite of his laidback nature, and apparent lack of self-control from a financial standpoint, he has a good head on his shoulders who's brilliant at detective work and a good heart to go out of his way to help less fortunate people who's been conned by the system he serves.

3. Jill Valentine & Carlos Oliviera, Resident Evil 3 Remake

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Jill Valentine: I had my reservations about the Resident Evil 3 Remake, and how it feels like a baked down version of the original game in a lot of respects. But there is one thing I truly do love about the recent Resident Evil remakes, and that is the writing. Resident Evil 7 has really elevated the quality of the writing with its established characters, while also retaining the Army of Darkness campy tone that the old games embodied. RE3 Remake starts out in first person (very cheeky and clever Capcom) in order for us to truly immerse into Jill's trauma of surviving the horrors of the Spencer Mansion, and that no one at her job believes her beyond the few people who survived with her. Going into the bathroom in this section staring into the mirror, and to Jill's horror suddenly discovering her body rapidly decomposing like a zombie was a genuinely haunting experience to witness as a player. It's nice that Capcom has chosen to focus on the human side of its established characters, and explore the mental consequences that comes with the situations they've been through. In spite of this you'll find several notes everywhere in Jill's apartment showing the dedication she's put into stopping Umbrella, and while being genuinely terrorfied to have her apartment suddenly be torn apart by a Tyrant looking monster here to kill her, she holds her own surprisingly well. And they didn't even have to put Jill through hours of torture sequences to establish her strong perseverance as a character unlike Lara Croft. Oh, and she still has some awesome memorable lines "Bitch can't even swim". Perfect.

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Carlos Oliveira: I love Carlos in the Resident Evil 3 Remake, he's charming, occasionally flirty and dorky in all the best ways. He's heroic and wants to save people despite the ulterior motives of his clearly evil employer, Umbrella. If there is one negative thing I have to say about Carlos is probably something that doesn't necessarily have to do with his character but rather how much we play as him. While more Carlos in RE3 Remake is not a bad thing, the amount of times the game breaks the actual horror tension of the game to switch over to Carlos from Jill makes the game feel less organic and dynamic. But nevertheless, I enjoyed playing Carlos with his new scruffy look and hair that would give Ichiban a run for his money. Don't you like that in a man?

2. Takuto Maruki, Persona 5 Royal

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It's no secret that I love Persona 5, I love the main characters they are effectively my favorite team since Eternal Punishment. And I can now say without a doubt that Persona 5 also has my favorite villain in the series. While the conceptual abstract evil of Nyx in Persona 3 was fascinating because of how it flowed in sync with said game's theme of what it means to be alive and how you cope with the inevitability of death. It's a concept that has found itself repeating a bit too much with Atlus titles that followed like Persona 4 and even 5, and even Catherine though I gotta say I liked it well enough in that game. Persona 5, however, strives to add a human face to the inherent evils of the deadly sins that make up all of us. Maruki is represented by the sin of Sorrow/Sadness, one of the sins that affect the mind, part of the original 8 Deadly Sins that in later Christian scriptures got recategorized into 7--Maruki's story is one of great despair, the loss of his girlfriend to the despair of witnessing her parents getting murdered, and sacrifcing his own chance at happiness to make everyone else happy but at the expense of any pain. Maruki's position as a mental health professional is an ingenious addition to a game that centers on the idea of changing the mental cognition of people at large. Nevermind how his profession being one that feels very relatable, and relevant to modern a world that has started to take mental illness more serious. But also the perspective it places on Japan's own poor handling of mental illness in regards to its high suicide rates. Unlike most of the other human villains in the game, Maruki isn't so much a dark twisted reflection of the Thieves so much that he is The Thieves driven to the extreme. Unlike Nyx, Yaldaobath or Izanami, Maruki's actions aren't based on an collective unconcious desire for salvation from life's hardships, but rather the seemingly selfless but actually incredibly selfish desires of one unfortunately broken man.

His lifetime experience has taught him that at the root of a lot of problems that people face are pain, hurt, loss, things that aren't necessarily physical but mental. The convenient awakening of his power to command a Persona with abilities beyond the usual we are accomstumed to; In fact, his powers are quite similar to that the Joker antagonist from Persona 2. It grants him power to shape reality, same as the world altering powers of rumor mongering from Persona 2, Maruki removes all the worldly pains and hardships from the people of Tokyo. The teachers who are usually aggressive, no longer showcase any form of aggression but rather encouragement, people are winning the lottery, they are getting the job they wanted. The Thieves get to live with the people they've lost, or the things they lost, everything seems great. Joker knows the truth, it is ultimately a lie, a lie that is cultivated by a man who doesn't deem pain as a necessary component to growth and evolving as a person. In Maruki's eyes pain, hardships, getting rejected, serves only to make people give up on their dreams and drowning themselves into what is easy and comfortable. A fair point, as a lot of what he says is unfortunately true. But ironically in his strive for making a better world, where people don't have to go through defeats that'll potentialy crush their dreams, he ultimately offers something that is easy and at the expense of any free will.

What is life without failure, it's nihilism, Maruki's world is one not that different from the Apathy Syndrome that plagues the citizens of Iwatodai in Persona 3. Without failure people will never choose to reach out to their dreams and that is not living. While he ultimately does say that whether you want to embrace his world, or refuse it, you are free to make a choice but he ultimately doesn't allow you to choose. Everything Maruki has been saying up until he fully awakens his Persona's immense power has made sense, the encouragement to the students that they deserve to be happy, his life's mission to promote mental illness as a serious illness, it's what has shaped into ultimately a good person who is also an antagonist but not really a villain. It's only near the end when his life's work is challenged by people with the same power as him, suddenly he is gaslighting the Thieves, refusing to let them go, becoming an abuser like Kamoshida refusing to let his loved ones decide for themselves as he did with Sumire. The fight against Maruki is less a fight to save mankind, and more the heroes' fighting to protect themselves from being shackled, appropriately tying into the game's overarching theme. Maruki is gennuinely the best Persona villain out there, and that might not necessarily be a high bar but even in contrast to a lot of RPG villains, he's at the top.

1. Abby, The Last of Us Part II

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If there is one thing that has divided gamers in the year 2020, then it would probably be that of the existence of Abby in the Last of Us Part II as a playable protagonist. Spoilers are incoming now, so if you've yet to play then it's time to move on to the next section, but I need to talk about some spoilers to justify why Abby is the best new character of 2020.

Abby represents the love that director Neil Druckmann has for video games like Metal Gear Solid 2: Sons of Liberty, a character whose purpose beyond her actual characterization is to trick players into a mindset serving to make them reflect on their own perception of violence (much like the post-modern narrative of Spec Ops) and the sometimes unreliable presentation that games offer to convene their message (Like Sons of Libert). Part II as the game implies is a sequel, the cover of Last of Us Part II has Ellie on the cover, the marketing of the game regularly features Ellie based gameplay killing cultists, and clickers. Ellie is our hero, she was the girl we've spent hours getting to know and watch grow in the first game, overcoming hardships and emotional challenging trauma, and even trust issues with her companion Joel. The first game was such a success at conveying its story, that we are now at Last of Us 2, a game that now seeks to destroy our beautiful sandcastle in order to tell an effective story on our worryingly we start to numb ourselves to violence in games, and accept it as a perfectly normal part of video games--Our strong affections for our favorite people can sometimes come at the expense of our moral beliefs, we willingly overlook the horrible parts of them and sometimes even go out of our way to condone their actions in spite of how morally bankrupt they might be. Ellie and by extension the player share a symbiotic affection for Joel, his death is a primary motivator for us to seek revenge, something that at first feels justified.

The game puts us in Abby shoes initially, who fights off clickers alongside Joel and his brother enough to gain their trust. She does this long enough until she can pull her trap that allows her to kill Joel in revenge for what he did to her father in the prior game. It's such a brilliant trap the game sets, not just to build Abby as a seemingly villainous antagonist, even when we are aware of her backstory, but also how it compromises the moral compass of the people close to Joel. It's not really until much later in the game, where Ellie stops acting like a hero, and rather as someone who is solely obsessed with getting payback by killing the person who took Joel away from her. She was robbed of her only chance to reconcile with someone who in spite of the bad things he's done was still important to her. It's not that different with Abby, and her friends, from her perspective they are her everything after losing her family (The Fireflies). Abby's relation to characters like Levi, her struggles and the levity she allows herself to have with Levi later in the game when she's started to let go of her hate. It's a tragically beautiful thing to witness, while Last of Us Part II could probably have ended at soon as Ellie and Abby ran into each other--The extra time spent with Abby was probably necessary in the long run to make her character work, and her role as well. It worked on me, I wanted Ellie to be happy not Abby, at the end I wasn't really sure anymore.

Number 5

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Although this absolute gem of a game is only on spot 4 on this list it is probably still the most fun I've had playing a video game in the year 2020. Ghost of Tsushima is the best samurai game, from a gameplay perspective, while maybe not necessarily from a thematic standpoint: It is the best from a gameplay standpoint. The gameplay can be very complex and fun if you choose to engage with all of its systems, and crank the difficulty up to Hard mode. At that point I felt like the game did a good job of capturing that old Kurosawa Samurai film tone, everything from the scattered leaves, to the wind physics, to the usual cherry blossoms, to the cinematic camera and ever so satisfying holstering of a katana, wiping off the blood. Sucker Punch takes a loooot of liberties in regards to their portrayal of history, the bushido code, and even the Kurosawa themes, but ultimately the package they deliver ends up being to the game's overall benefit. Despite the somewhat standard open world side distractions, the game just feels fun to play and has so many unique quirks that branches it from the usual Ubisoft affair.

The Japanese voice acting is also a particular highlight and a welcome option the developers have provided for the sake of the immersion of a Samurai film. Having the voice of Roronoa Zoro be the voice for Jin Sakai only enhances Jin's badass lone warrior character. The story in Tsushima is relatively enjoyable enough but nothing to write home about compared to a few other titles released in 2020. The gameplay & the aesthetic is what makes Tsushima a winner much like their prior games.

Games I'll Have to get around to Award

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Crusader Kings 3: I was a really big fan of Paradox's Crusader Kings 2, it's a strategy game through and through but not the RTS type of strategy. Crusader Kings is for all intents and purposes closer to an RPG than a genuine strategy game, while the core gameplay loop is certainly about knowing when to deploy troops on unsuspecting countrysides, and annexing defenseless smaller counties, it's also about micromanaging several dozen menus, keeping track of your ruler's well-being, their diplomatic handling of local politiccs and making tough decisions that can severely affect the future of your Empire and dynasty. In that regard it is pretty much a CRPG, and one of the biggest reasons why I fell for the game. The third game seems to be continuing this streak with a prettier coat of paint, and sadly also the DLC practice. I fear that by the time I start with CK3 it would have up to 20 DLC packs that take up the space of a small AAA video game. Paradox has a particularly Atlus-type of approach to DLC that can make it intimidating to engage with their game on top of the steep learning curve of the game's systems. All the same I hope to get started with the game before long once I finish some other games I want to get through. It'lls happen... eventually.

Honourable Mentions: Murder by Numbers, Kentucky Route Zero, Wasteland 3, Baldur's Gate 3 (When it leaves Early Access)

Number 4

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The Last of Us Part II: So let's get this out of the way first, yes I wouldn't call Last of Us Part 2 my GOTY but unlike a vocal majority of the internet who decided to show their asses in regards to their opinion on this game having buff lady character--I still really liked it. Last of Us Part II is a great video game, and unlike its predecessor I had fun playing it too. From a gameplay perspective, Part II really elevates the existing stealth based action-adventure combat, being able to prone like MGS is a feature I felt was sorely lacking from previous games. The AI has gotten smarter, and the developers felt like going the extra mile by giving some of the samey looking enemies names, which honestly came off with the opposite feeling then it probably should when I occasionally had to dispatch some of them "Allan, no!" yells henchmen #2 which made me chuckle as opposed to dreading my actions I just found it funny.

What's not so funny is experiencing Ellie's slow descension into cold blooded monster in a misguided journey for revenge that starts and feels righteous. Much like MGS2 and especially Spec Ops: The Line, Last of Us Part 2 seeks to deceive the player by presenting a faux protagonist whose actions from the viewpoint of being "the established protagonist" will ultimately seem right or just in our eyes, masquerading the underlying intentions of the narrative. And like the latter it'll frame the ruthless actions of its protagonist as justified, and righteous, in an effort to make the player reflect on their actions without thought and how video games sometimes numb us to violence as something that is natural to how we live. It's a smart way to have the game focus on Ellie at the exclusion of Joel, but still have another protagonist who offers a new perspective that ultimately serves to make us think about the story that is being told to us.

Last of Us Part II isn't as cut and dry as it seems on the surface, there are main characters on two sides of a conflict with real emotions, motivations, that unfortunately comes to blow. Having the established character, namely Ellie, be the primary protagonist for the most of the game is smart move in line with Sons of Liberty to make her actions sound reasonable, until Ellie's decisions starts cross the line further, peeling the rotten shells of a molded onion that is revenge where reason, logic, empathy are put to the test. Both the character's as well as the player's. It was easy to dispatch the seemingly evil, and ruthless, cannibals from the first game but in Last of Us Part II Ellie will have to face someone whose circumstances reflects her own and it becomes hard to decide whether we still wanna be on her side or not. The game does a good job of fleshing out Ellie's relationship with Joel over the years that passed since the ending of the first game, which will only make our feelings on her as a young adult in II be all the more complicated. In spite of the internet's protests, Last of Us Part II is really, well made video game that deserved the praise it got, and if this is the ending of the series then I wouldn't feel too bad about it but the ending isn't for the faint of heart. And that's probably to the game's benefit.

Games That Didn't Quite Make the Cut Award

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Final Fantasy VII Remake

Now I don't have as much of a nostalgic love for Final Fantasy as others do, one might say I am a novice to the series which is true. My journey with Final Fantasy began unfortunately with the divisive Final Fantasy XIII entry: A game I can only describe as a chore to play in spite of its otherwise pretty good soundtrack. Final Fantasy, XIII epsecially, used to represent all the aspects I didn't like about Final Fantasy and JRPGs as a whole: The spiky hair, cringe dialogue and mobey anime characters that made me wanna pull my teeth out. It wasn't until I started looking into a guy named Yasumi Matsuno, and his various Fire Emblem-style tactical based games like Final Fantasy Tactics, and FFXII, that I really started to finally get Final Fantasy. And then I played XIV, which finally made me wanna keep an eye on Final Fantasy. With the remake of Final Fantasy VII being a reality I thought it was time to dive into the most note lauded title in the series, one which I admit I had some initial interests in not least because of the setting. Final Fantasy VII's cyberpunkish story and setting always had me intrigued due to my love for near-future sci-fi about corpos controlling the world, cybernetics, squalors, the disparity between the lower and upper class in a future society. The original game's art design hasn't aged all that well, and the localization feels like a product of its time where I never really felt like playing it. This is honestly very paradoxical to my usual approach to established franchises, I always wanna play the original first to understand the foundation, but FFVII has those things I didn't like about JRPGs that modern game design thankfully has done away with like random encounters, and now having the ability to auto-save.

Suffice it to say I was convinced that I might finally get to play and enjoy FFVII, as I actually did quite like its prequel Crisis Core which for some reason I played and finished a long time ago despite my lack of history with VII. In spite of Crisis Core's many, many downsides I actually enjoyed its story for the most part and the things it did right to which I imagined FFVII would do better. In some ways, it is, and in some ways it just doesn't cut it for me. The thing about Crisis Core was that it actually had a very engaging and likeable protagonist which for the most part is not something I think Final Fantasy excels at. Usually the protagonist is the least interesting character in any room he or she is in, and in Vaan's case in FFXII he might as well not be there at all. Cloud has pioneered the lone-wanderer, broody type protagonist with a big sword from Guts the protagonist of the Berserk manga, and many a Final Fantasy protagonists had since walked his steps. But where Guts actually had a lot of build up early in the story to shape his character into the lone broody swordsman, nevermind the dark, opressive tone of the manga serving to compliment, Cloud doesn't really have any of that until perhaps near the end of the game.

Number 3

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In spite of everything bad about video games, which usually consists of the corporate side of video games, where original ideas go to die also called Electronique Arts, video games are still art and sometimes they are just really good. Hades is a game everyone and their mom has probably told you about now so I don't know if I can offer any unique insight into its utter beauty. I suppose the surface levels of beauty already is that it's absolutely frickin gorgeous looking game, the art is mesmerizing in such a way I haven't seen since Persona 5, it's incredibly stylish, and really animated like one would expect out of a Supergiant game. Every floor tile is polished, with vibrant crisp and evocative colours, that makes the game feel like it's on the level of a high graphical AAA product. The game is what the kids refer to as a roguelite, a genre that seems to be based around dungeon crawling as its primary game loop, and I love my dungeon crawling in games like Shin Megami Tensei or Persona, Hades makes otherwise tedious busywork feel important as it incorporates it into the overall story progression, you'll die but it won't be a major setback in such a way that it'll make you quit the game. There might be a point where dying becomes a nuisance as you'll lose your carefully selected abilities you've picked out through each run, but Hades is kind enough to let you upgrade your chosen weaponry, an inate abilities, that'll each run go smoother and smoother until you finally make a hole big enough to slip out.

It's a rewarding feeling akin to beating a boss in a Souls game, which is also uplifted by a great story told through protaognist, Zagreus, various interactions with the residents of the Underworld of which he's trying to escape. Every time you die you'll get a new piece of dialogue, and the characters will actually acknowledge your progress, and sometimes even what killed you, there's a really good sense of dynamic flow to the way the game is designed that makes it easy to keep playing in order to see what other secrets and dialogue you can unlock. At the time of writing this I have not yet managed to escape but gotten really close, and there's so much I've yet to see, but I feel like I've seen enough to get a good idea of what the characters and their relationships are, the voice acting is generally excellent. I love Zagreus, in particular, for how he's neither too heroic, or too quippy to take you out of his struggles to escape his overly zealous negligent father, Hades. While Hades is certainly the villain and the primary motivator for Zagreus quest to escape, there's an interesting dynamic between the two that doesn't feel nearly as toxic as the average parent-child relationship. There's a deeper driving motivation behind the characters that makes the grind through the Underworld's ever changing corridors sync with the dynamic storytelling. As of writing I have still not managed to escape but gotten close, and I can't wait to see how it all ends as Hades has already won me over with its illustrious artystyle, writing and surprisingly fun gameplay.

Number 2

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Yakuza: Like a Dragon: The Yakuza series is a pretty special series to me which started years ago around when Yakuza 4 released on the PS3. My introduction to Akiyama got me hooked, I went out and ironically played Yakuza 2 after 4 as it became my favorite title in the series even until this day. In spite of the massive combat departure in Like a Dragon, the kind of which I am not a fan, I've found myself immensely enjoying all of the stuff the game had to offer back when the Japanese copy released in early 2020. Everything from garbage collecting, to quirky stock market brokering, to gokarting, to trying to stay awake during a movie is so much fun. And I do have to say that I really enjoy the idea of a party of characters, Saeko, Adachi and Namba are fun characters to hang out with, whereas the later members are a bit eh. Ichiban is a really good protagonist, not quite on the level of Akiyama, Majima or even Kiryu, but he can certainly carry a new type of Yakuza title with its own style, and maybe we'll get a beat 'em up from the Judgement license? The story of Like a Dragon is pretty much somewhat a follow up to Yakuza 5-6, and a bit of Online, Ichiban goes to prison for the sake of his boss (stop me if you've heard that one before) for the sake of his boss, when he returns a few decades later everything has changed. To our surprises, as well as Ichiban, the Tojo Clan has been expelled entirely from Kamurocho--The established frames set by Kiryu and co from prior games are gone to make room for something new. Ichiban sets out to confront his foster-father-boss for some answers. His trusted father and closest confidant shoots Ichiban, and exiles him to the Yokohama district where the biggest chunk of the game takes place.

In his new surroundings Ichiban will have to find himself a way to return to Kamurocho, while solving the ongoing problems of Yokohama regarding Korean immigrants, the elderly and the rising homeless population which somehow all ties into a convluted Yakuza conspiracy as always. The pacing can be a bit uneven much like the first Yakuza it'll take a while before we get back to the Yakuza aspect, but the fascinating insight into Japanese socioculture issues such as the stigma that comes with homeless people, immigration, is something that elevates the otherwise whacky game with a lot of heart and nuance. It reminds me of a lot of Persona 5 in that regard, on top of the similar looking combat UI and the presence of social link type of events with your party members. Yakuza: Like a Dragon is a good game with some good fan service for established fans near the end that serves to tie a proper knot with the old canon while making way for a new Dragon.

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Chris' Top 10 games of 2019 and other things I enjoyed!

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Here we are again! It's that time again where we list a bunch of games and argue wh ythese games are so much better than the games you thought were great through some arbitrary means of fake accolades. But who cares if these lists are seemingly meaningless, because it's fun, so let's have some fun. Here are the things I enjoyed playing, listening, watching, you name it, in the year 2019.

4 Good Games That Didn't Release This Year

4. Tales from the Borderlands

You know what we lack in our video games today? Comedy. Now there is plenty of wacky little comedic antics to be found in your average western, and or japanese RPG definitely in western RPGs one among which I'll be talking a bit about in detail later down this list. But rarely do we see many video games where the aim is to make the player laugh, have a good time, and maybe even move them emotionally a little bit--This is the soul and DNA of LucasArts classic adventure titles to which Telltale owe much because Tales from the Borderlands feels closest in spirit to that old age of adventure titles. While the plot of TftB seems a bit muddled in retrospect, the framed narrative as it is presented in the first couple of episodes certainly feels like it was gearing towards something the writers had planned but eventually scrapped for something else. But that's okay because Borderlands is fun, the story is engaging enough largely due to the great dynamic between its characters and the hilarious laughs it generates. It's a game worth returning to every year if you are feeling a bit down.

3. Jedi Knight: Jedi Outcast

Until Fallen Order came along the Jedi Knight series were by far the best Jedi simulator out there. While the controls haven't aged well, particularly the shooting which in no way works on the recent modern console ports that came out this very year. If your blaster's reticle isn't lined up precisely with the enemy (where it glows red) then your shots simply won't hit and you might as well be a stormtrooper trying to hit wampa's butthole, because sometimes it feels like a stormtrooper simulator; It's frustrating. But swinging a lightsaber around, while parkouring off walls, and pulling off some neat special moves remains as satisfying as it ever was. Outcast doesn't have nearly the same fun factor as its sequel Jedi Academy, but it does carry a more engaging by-the-books Star Wars story with overall better pacing than the more level selective based story of its sequel. The atmosphere is good but the level design is showing its age in the worst possible way, and sometimes I find it downright impossible to know where to go without a guide. Looking past the warts, the Jedi Knight series is still fun and serves as a reminder of a time where Star Wars video games were at their best, and by extension Star Wars itself.

2. Bayonetta 2

You know what I love? Action games with a stylish combat system, yeah that's right, that's what I'm gonna frickin call them. Sue me! I love action games like Devil May Cry where the heart of it all is to annhilate your enemies while looking as cool as possible. Heir to the Devil May Cry throne Platinum Games have long since tried their utmost in taking the legacy of a beloved series into new and exciting directions in form of games like Vanquish, Metal Gear Rising and of course Bayonetta. The latter being the closest to the classic type of action title. Bayonetta 2 is everything its predecessor was but better, more weapons to experiment with several unique combos that can be chained together to make for a fantastic spectacle and just make you feel good if you manage to pull it off. I don't think I need to emphasize too much why these games are great, but I gotta say I do really dig Bayonetta herself as a character, she's fun, she's sassy and uses her sexualtiy as a weapon of empowerment in contrast to how the a-typical male protagonist would. If you are looking for a good time, or a game that aught to challenge you then look no further than Bayonetta 2.

1. Divinity: Original Sin 2

Original Sin 2 might just be one of the best RPGs I've ever played, in no small part due to the absolutely amazing amount of work that went into the game's mechanics and design. Original Sin 2 lays out all the tools for players to make their own D&D campaign, while also presenting a professional developed campaign in form of a classic CRPG, which can even be played in co-op and still feel organic. If you play it co-op you aren't necessarily forced to follow your fellow players around, no "gather your party before venturing forward" alerts for you. You can go and converse with NPCs, start quests and have your own adventure or do it in pair like a classic party set up in a single player RPG. Original Sin offers free rein and plenty of tools that don't always seem obvious until you try it for yourself, use teleportation gloves to skip an entire section? Sure, why not. Use your boney fingers on your undead character to lockpick doors? Sure. All of this and more like your classic dialogue stat checks, or your carefully crafted backstory, can serve as tools to persuade your way through obstacles that might otherwise need to be brute forced.

Best Scum of Villainy

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Emet Selch: You know as we drew close to the year's end I thought I had a pretty good idea of who my favorite villain would be out of all the video games I played this year. At first I thought I should settle with a single "best character" category but there've simply been so many fun villains this year that I couldn't settle for just that. Plus it's mine list, I'll do what I want! It's actually only been 2 days since I finally finished the latest expansion, Shadowbringers, for Final Fantasy XIV. I went into this whole MMO extravanganza solely due to the Nier content, but I got so much more from it. Disregarding all of the rich story, lore and characters from Heavensward and Stormblood, I was blown away by Shadowbringers very mature and carefully considerate storytelling in no small part due to the presence of one Emet Selch. I don't know much about Final Fantasy's overall roster of antagonists, or how they go about them except for when they don't do so well with the antagonists of Final Fantasy XIII, where I'm not sure who the antagonist is, or really much of anything that goes on in that game but it's pretty much the only one I played other than this game and XV. Emet Selch, somewhat unexpectedly, dashes all prior preconceptions long-time players or people who just finished going through the earlier parts of the story might have had of the seemingly enigmatic yet cacklingly villainous Ascians. Where one might expect a villain who shows up on inconvenient moments to laugh in your face, maybe even throew a huge ass monster in your direction, then scoot away like Kingdom Hearts' Organization XIII; Emet Selch is anything but that. In his very first meeting with the heroes, he actually goes out of his way to introduce himself to the player, and litterally says that it did cross his mind to simply side with the big bad of the current arc, and kill them, but he knows that is no different from what his predecessor Ascian did-- which didn't end so well. So what does he suggest? Cooperation! "A war waged without knowledge of the enemy is no war, it is mere bloodletting" he so candidly points out. Emet Selch doesn't seek to abandon his goals in ending the world so that he and his fellow Ascians might attain the world they desire, but he doesn't seek to hinder the heroes either. It is his hope to discover whether the goals him and his truly contradicts that of the heroes (the Scions). As he regales the story of his people you begin to see a different side to him, a side less like Kefka, and more human--One of sorrow and hate towards those the heroes worship, feelings of anguish he's had to stew in for eternity. It is quite unprecented for me to think that such a good villain could come out of an MMO yet here we are, there is of course a lot of lore and breathing room to draw from compared to a single self-contained game. Don't worry, Emet Selch, I won't soon forget you.

Honourable Mentions: Kyohei Hamura (Judgement), Cuno (Disco Elysium)

Da List 8-10

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10. Life is Strange 2

Life is Strange has always been a bit of a strange one to me, I'd never considered this series to be awe-inspiring. As video games that wants to tackle the emotionally heavy burden of being a high school student goes, I'd always prefer the Persona games. But thankfully Life is Strange, unlike Persona, isn't held down by having to do things by the book and instead opts, funny enough, for a road trip story for its sequel--The very thing that Persona 5 was originally conceived as by its director, now that's a fun fact. Life is Strange 2 doesn't always succeed in what it sets out to do, but it does do one thing. It portrays the cruel reality of not being born privileged, as someone who regrettably has to work twice as hard as most people simply to win at life.

Two brothers on the run for a crime they didn't commit, but no matter the truth, the masses have already decided their own truth feels more important than ever. If nothing else, because most games simply neglect to have their protagonists be a minority. While the choices you make on the brother's journey, that help shape your little brother as a person, seem vast and complex--They ultimately feel hollow when he resorts to being a little shit throughout most of the episodes no matter what solely because of the game's need to arrive at a single cohesive story point thoughout by the writers. It is a common issue I have with video games wanting to adapt the complex mechanics of RPGs. In terms of likeabiltiy, Daniel is no Atreus from God of War. But ultimately, Life is Strange 2 sticks the landing with a very satisfying ending that doesn't feel like a cop-out like its predecessor. And that in of itself might be why I really ended up liking it as much as I did.

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9. River City Girls

I have no real history with beat 'em ups beyond the Yakuza series though said series have expanded so much with its content that it could hardly be classified as such. A pure to the bones beat 'em up is something you'll fine with the River City or Kunio-kun series which in this day and age is now spear-headed by Arc System Works a developer known for their incredibly stylish and fun fighting games. On the development side though, River City Girls is actually handled by esteemed western based developer Wayforward known for their metroidvania esque titles like the Shantae series, and this game presents a match made in heaven between Arc Systems and Wayforward.

The combat is simple, and as you gain more moves you can lay down the law on your enemies in the most brutal and satisfying fashion. I love the idea alone about you playing the girlfriends of the series long time protagonists, who is out to save their boyfriends from peril, a nice contrasts from the usual standards set by video games were it not for the game's infuriating ending I would have retained these feelings. But ultimately the experience is still satisfying, the animation is beautiful in all its modern 2D pixels glory and the soundtrack is pretty bombing. But that ending though is what keeps it near the bottom of the list.

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8. Astral Chain

Platinum Games is a really good developer, while they've dished out a couple of average to pretty mildly contemptible titles post-Bayonetta 2 it feels like they are slowly starting to find their footing again. One thing I wanna say about Astral Chain is that I appreciate Platinum's desire to expand upon their the usual action portfolio, it's just that the things Astral Chain does well is pretty much the action but not so much anything else. Let's get the greviances out of the way--The decision to make the playable protagonist a mute, no matter which of the twins you pick, despite them individually having a voice and being fully articulate when the players is NOT PLAYING AS THEM, is just absurd. You are not allowed to use the excuse of "We want the player to be able to immerse themselves into the protaognists shoes as their avatar" because the protagonist is predetermined with an actual backstory and everything that goes beyond the usual blank slate. It didn't make sense in Digital Devil Saga either, and it doesn't make sense here, and it certainly doesn't make sense in another 2019 game I'm going to talk about later. Bayonetta had a voice, the protagonists of Nier Automata had a voice, these games don't allow much roleplaying to handwave these recurring complaints away this time.

My other issue with Astral Chain is that when you're not in the action, you are spending time exploring the incredibly dense, and uninteresting streets of the game's world (I forgot the name of it). Usually this is when you are investigating crime scenes, as you are a police officer I guess. The investigations amounts to the usual shenanigans popularized by the Arkham games, where you recreate the crime scenes through heavily scripted and hand holdy "mind palace" esque holograms. In a post Obra Dinn world this is honestly getting old, the story and characters are for the lack of a better word incredibly generic and anime with none of the depth that Yoko Taro had to offer with the Nier follow up. And my god the platforming, it's like somehow even worse than Devil May Cry. Astral Chain was close to being relegated to a disappointment but I have to say that after a while I started to like the combat once you unlock the game's equivalent to that of a "Devil Trigger" your character starts fighting like they are Bayonetta and it begins to feel as flashy as any other high quality Platinum product. Astral Chain might not be encouraging but it is ultimately still a fun romp with cool action set pieces, decent combat, and pretty art aesthetic.

Best Films of 2019

I didn't get around to go to the cinema as much this year, I usually frequent the smaller cafe cinemas/art cinemas since most blockbusters that are recurrently showin in the big ones aren't all that interesting to me. But what I did watch was really good so I'll list them in a no particular order below.

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I Heard You Paint Houses or The Irishman if you will

At the age of 77, Martin Scorsese reverts back to his younger self back when his portfolio consisted largely of hardboiled gangster flicks, but that isn't giving him credit. Martin Scorsese knows how to make gangster films better than most people, and he really has fun when he does it. The phrase "I heard you paint houses" is shown at least twice in this movie, and uttered by few of the characters it is clear he finds it amusing as much as I do, very dark and cold akin to that of Jack Nicholson's "Gee, she fell funny" line from the 2006 Scorsese movie The Departed where he nonchalantly executes a couple on a beach. And this is a indeed a dark film, and the title is probably also more appropriate than what we ended up with--It is the title on the book which the the film is based, and also because protagonist Frank Sheeran (played by an old Robert DeNiro) spends most of the 3 hour length time painting houses with the blood and brains of his employer's enemies.

In the old days, a Scorsese film would end the moment its protagonist escapes the criminal underworld, whereas in the Irishman we are left to linger on what happens next given its design choice to be a framed narrative told by an old, decrepit, Sheeran. DeNiro's character relays his story to an unseen party, whose identity isn't revealed until the near the end of the film, about his decade spanning life as a hitman for notorious mob boss Russel Buffalino (Joe Pesci), his involvement with union leader James Riddle Hoffa (Al Pacino), as well as his strained relationship to his daughter Peggy (the only one who could see him for the monster he is). We are initially introduced to the character via a continuous travel steadicam shot that guides us through the halls of the retirement home all the way to where it is sitting, a fun little homage to the Copacabana Night Club scene from Goodfellas.

In one moment Sheeran remembers back to him first meeting Buffalino in the 1950s, the transition from meat supplier to deadly hitman based on a coincidental meeting, in the next moment he recalls a long drive Sheeran partook with Buffalino and their wives, seemingly innocent scene of levity until the purpose of the drive is revealed later on. Scorsese seeks to establish this almost mundane tone to reflect on Sheeran's own mental state which is that he believes that none of the stuff he does for Buffalino is wrong, it's just a job like any other, until he is eventually confronted by it through the eyes of his daughter. The Irishman might not be the greatest flick Scorsese has ever dished out, the application of CGI and special effects to make Robert DeNiro look as young as he is in Goodfellas, makes for some weird uncanny moments like that time when they brought Grand Moff Tarkin back in Rogue One with a completely different voice. A lot of it is noticeable, but sometimes it also works like it does with a slightly more aged Joe Pesci, or the retired, decrepit Frank Sheeran who is telling the story. "It is what it is" as Joe Pesci says. The links that are drawn between President Kennedy's assassination and that of the mob, possibly connected to the famous feud between his brother Robert (then Attorney General) and Hoffa makes for some interesting speculation. All in all, The Irishman is a good film that doesn't excuse its protagonist from his deeds because nothing is worse than having your own family, let alone your children, think of you as a monster.

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Chris' Top 10 Games of 2018 and some other stuff I enjoyed!

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Another year of games is about to come to an end--And it has to be said, 2018 wasn't quite as thrilling as 2017. It was another shitty year of enduring an incompentent fish-lipped orange sitting in the highest seat of the most powerful nation on Earth. And having to wait for most of the year before all the big releases came out. So it's a good thing that 2018 at least conjured some good indies as well. I think it's fair to say that the indies have struck biggest this year. Well, let's give them the annual praise, shall we?

5 Good Games That Weren't Released in 2018

One thing I always like to do is play through old games I never managed to finish, or replay old titles I love. 2018 certainly wasn't an exception as I had a few games that needed finishing, and there was enough drought for me to do so. Here are 5 Good Games I played throughout this year that wasn't released in 2018.

5. Dark Souls: Remastered (on Nintendo Switch)

I was never that big on Dark Souls when it first came out, it took me to playing Bloodborne and Dark Souls 3 to go back and really appreciate it. The level design in the first Dark Souls didn't feel consistent or as intricate as Miyazaki's later titles. And there was just something about Demon's Souls that came out earlier that made it trumph it. the atmosphere and music was just right I think? Anyway, going back to Dark Souls now has made me appreciate it a lot more, it's definitely Dark Souls when it's good unlike the many, many, many copy cats or Dark Souls 2 that doesn't seem to understand the central factors. The oppressive Dark Fantasy world, and the NPCs that are all seemingly mad or talk like they want your wallet always make for such a fun time--A fun time getting your ass kicked as you've relaxed your skills a bit too much on hand holdy AAA titles. And it's now on Switch, so yay!

4. Horizon: Zero Dawn

Quite a paradoxical title one might say, right? Well, Horizon Zero Dawn for all of the issues I had with its by the books boring open world, and droll NPCs with dodgy voice acting, the writing in the main story ended up being surprisingly good. The issues I had with the game is what made me put off, and refrain from buying it after I had played it last year. This year was different. For a post apocalyptic game, the reveals were interesting and thrilling. I suppose it is just as well, when acclaimsed writer/game designer John R. Gonzales (Fallout New Vegas) had worked on the game, combined with the pretty graphic capabilities that the Killzone veteran developers, and that of Ashly Burch's voice acting; And you have yourself a pretty good game. Still haven't finished it quite yet though, it's an open world after all.

3. VA11 HALL-A: A Cyberpunk Bartender Action

Okay, so hear me out. I know how this looks, I put the same game from last year on the same list for this year. But I got 2 reasons for it. One reason is that.. well I played it again this year dammit, and the second reason is also the reason why I replayed it. The game got itself a spiffy physical edition on the Vita by the way of Limited Run Games. In many ways, this game is the swang song of the neglected Playstation Vita. And this is the definitive experience of this wonderful game of cyberpunk dystopia, anime waifus, quirky characters and a delightful soundtrack of old 80s sci-fi movies. Go read my list from last year for a more thorough description of this game. Or go buy it! Preferrably both!

2. No One Lives Forever

Hey, remember the early 2000s and late 90s? Those were some great times for first person shooters. Half Life is a pretty memorable game in that vein, and it set the precedence for what can be done with games. Former Gamespot guy Daniel O'Dwyer has recently released an incredibly well-done documentary on said game, and you should check it out so that you may understand why I'm putting No One Lives Forever on this list. Half Life introduced the concept of NPCs, lore and an overworld you could interact and partially explore to a genre that wasn't RPG. The idea that the scenery you are traversing through isn't just some backdrop for the action, but an actual world you are exploring. No One Lives Forever cashes in on this with its well written characters, that are all satirical takes on classic Bond spy-movie archetypes, great sense of humor and fun action, not to mention some interesting level design that follows the Half Life formula.

Both this game and its sequel can be downloaded for free on the net, you can find the link on Rock Paper Shotgun's site or elsewhere due to the license for the title having long since expired that nobody really owns it anymore. Do check it out, it's worth experiencing at least once.

1. Paper Mario: The Thousand Year Door

If Persona, Shin Megami Tensei and Atlus overall wasn't a thing then Paper Mario TTYD would probably be my favorite JRPG of all time. Nevermind the combat being fairly straightforward, accessible though still quite a bit of nuance, or it being a Mario game. No, it's a Mario game with coherent and fascinatingly designed world. Rogueport, a seedy, crime-filled town of thugs and hooligans (surprising for a Mario game already) connects itself to a vast array of locales like the sunny town of Petalburg, the eerie Boggly Woods or even to that of a wresting arena located in the sky in form of Glitzville. Thousand Year Door takes Miyamoto's outdated designs of Fire, Ice, Woods or whatever the heck and dumps it in a dustbin. It takes Mario into new and welcoming territory, which Miyamoto and others have since abandoned because innovation is a such concept that has completely slipped them by. Whether you are solving Agatha Christie-based murders on a train, being a professional wrestler, or challenging a big mean dragon in his castle, Paper Mario succeeds on being a game that never feels like it runs by the books. There is no set routine, like most games have, where all the levels starts to feel like they are progressing the same way. Every level is completed differently, with their own quirks, and that is why the Thousand Year Door today is still the best Mario game in my mind.

If Nintendo re-releases this game some day from their shadowy pits, then you owe it to yourself to play it.

Best Asswhooping Simulator(or combat if you're not into the whole brevity thing)

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Hokuto ga Gotoku, as I will continue to call it because the title is a neat reference to the Yakuza series. And Hokuto is Yakuza in anything but name, and world, but even the world feels like it was crafted as part of the Yakuza canon. I've had a hard time understanding the dislike towards the game, as it stands this game has some of the most fun combat in any Yakuza game. Hokuto takes to the skies, as you can now launch enemies into the air, and keep them there, through punching on top of backflip dodging, and incredibly fast paced "heat actions" done through Kenshiro's ridiculously over-the-top violent Hokuto Shinken fighting style. Nevermind the engaging mini-games in form of drink mixing, a new take on the Club Management that has been around since Yakuza 3, and driving in the desert. The combat alone would sell me in the game, it's the kind of cathartic brawler based fighting I loved from Yakuza, that I didn't find with the likes of Yakuza 6 and Kiwami 2. Hokuto keeps my faith in the series alive that the Dragon Engine might yet have a shot at creating a title that feels like Yakuza again. If Sega intents on giving them more development time, if nothing else there is always spin-offs like Hokuto, where ending the lives of Mad Max based thugs before they even knew they were already dead, can sustain me.

Best Character To Have in Your Corner

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Achi Endo: Ah, Shibuya Scramble, the one game nobody played in 2018. While this game is technically 10 years old, we in the West have only just now gotten the chance to experience it. And it's quite an experience, and mostly because of the characters and genuinely well written crime drama that feels on par with the quality of a good HBO Drama, or a decent run of 24. 2018, for me, didn't have as many new characters in its biggest titles as I would have liked, so it's a good thing that Shibuya has plenty. Achi Endo stands out as the most dependable character of the bunch, he's the guy who'd have the balls to call you out on littering, and telling you to throw your trash into a garbage bin, lest he hauls your ass into a bin himself. While he's a former gang member, he hates bullying and prefers instead to look out for people who can't look out for themselves, enough to get himself recklessly involved into attempted kidnappings. Sounds like a guy I'd like to know.

Honourable Mentions: Charles Smith (RDR2)

Zie List 10-8

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10. Monster Hunter: World

A lot of unsavory things can be said about Capcom in the recent years regarding their "questionable" business decisions, and even some game design decisions in relations to the most recent Street Fighter V and the Devil May Cry series. But, as of last year, it feels like Capcom has started to find their footing again. The Monster Hunter series, despite its seemingly colossal success, still feels like a pretty niche series as it's never struck me as a game that appeals to the mainstream, or at the very least feels like a franchise that hasn't been marketed enough for the average joe outside of the most hardcore gaming forums on the net, to talk about it. Monster Hunter World aimed to change that, through its very accomodating and approachable presentation. The combat has a lot of nuance to it, and isn't all about pressing all the buttons, there's almost a DMC-like elegance to the way you can pull off flashy and precise strikes to take down the monsters you are hunting. You have to fight smart too, much like the Witcher, and plan ahead before you engage with the hunt. And usually that involves making sure you eat a good meal, before venturing otu, as it'll give you some necessary stats boosts on top of being properly geared with potions, traps and other doodads, making sure your weapons are sharpened, there's a lot of micromanagement to this game but not nearly enough to make it unbearable.

All of this sounds pretty great, but is slightly let down by the game's lack of a decent story and proper motivation for why you're hunting. You could say that isn't the strength of this series, and you'd be right, but as long as the game has a story it's gonna be judged on those merits as well as its gameplay. Monster Hunter World is really fun, but it evolves into the usual tedious grind that associates with any MMO. If you want the most fancy gear, you gotta keep grinding, and that usually means having to fight the same Monsters you've already killed or captured, there seems to be no way to satisfy these immobile 1's and 0's that grants you these requests. The game has a limit to its fun factor, and once you've slayed the presumed big baddie that the "story" keeps looming over you, the game feels finished but has to pad itself out with more and more monsters. Looking past that, World was a fun romp the first month or so of 2018 to tide me over for other releases so it ended up on this list regardless!

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9. Mario Tennis Aces

It feels like in recent years a lot of well established franchises have seen a bit of resurgence, and among those are definitely Nintendo's roster. While the company generally practices a consistent loyalty to what's "safe and familiar" about their games, there are times when Nintendo starts to look outside of the box. Among those examples were Mario Odyssey and Zelda Breath of the Wild from 2017. While only Odyssey tingled my fancy, and Breath of the Wild felt like a retrace of everything I've come to loathe about open world video games, the former was not. And it's all really confusing to me, because the times where Nintendo really showcased a spark of innovation was when they made games like Paper Mario the Thousand Year Door, and now that series has been Orwellian-fied into the same old Mario standard game with recent entries, it feels gratifying to see them take bold steps with their other franchises now. I just wish Paper Mario was one of them.

But anyway, Mario Tennis. I picked up Mario Tennis when it came out as I had been following the game's coverage for a bit during the months leading up to its release and liked what I saw. The movement and power play on the court felt distinctively familiar, and reminded me of days I spent playing Mario Tennis 64 with friends. That game made Tennis fun, and even taught me some basic rules about the sport. I've never had any incentive to pick up Mario sports games ever since, simply because I don't play games as much with close friends anymore as I used to but also because none of them ever stuck to me as being worthwhile. Mario Tennis Aces, for all of its flaws, was worth all of the time I spent playing it. The initial annoyance of not having a retry button in story mode, and some ridiculous unfair advantages given to characters like Waluigi, weird multiplayer matchmaking, was something I could deal with when the overall gameplay is just downright solid. It played familiar to me, once I got the hang of it I felt powerful, as I beat almonst anybody I got matched up with in tense back and forth roundabouts as Peach. A lot of people have called Aces a "fighting game" disguised as a Tennis game, and looking at the whole "breaking your opponent's racket" system I believe them. Aces offers a lot of ways in how you can put your opponent on the spot, whether it is either through tough to counter curveballs, or power smashes that risks breaking your racket. It's tense, and requires sharp reflexes when playing well, which all good competitive games should. I spent a lot of time with it so of course it lands on this list.

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8. Dragon Ball FighterZ

Ah, Arc System Works, how I adore thee. You know, before I got introduced to Arc System Works through the unique prospect of Persona 4 Arena I was not into fighting games like AT ALL. There wasn't much fun to derive from them, but a good looking game and sometimes just a really good IP can be all that needs to lure someone new into uncharted territory. For me, that was Arc System Works Persona 4 Arena, and its follow up title Ultimax, where I wanted to main my favorite characters like Naoto and I ended up getting pretty good with her. Arc Systems' games are pretty accessible to those where fighting games aren't their forte, but there is still quite a bit of skill needed to pull off the most satisfying combos. I'm still learning how to keep my enemy afloat in the air with FighterZ. It needs to be said, this game is a Picasso painting, its flourishes with pretty visuals and stylistic colours that it makes the 2D art look like it's 3D, it feels like Dragon Ball unlike any other game with the same we've seen before.

The iconic attacks of the Dragon Ball rosters are neatly recreated through the power of the Unreal Engine 4, and it would be no joke to say that this game could sell itself off its visuals to both fans of Dragon Ball and those who aren't. I have a history with Dragon Ball, so when I see what appears to be a really good and ambitious Dragon Ball game, I can't help but take a closer look and I'm glad I did. My time spent dunking people as Android 6, and double teaming dudes as Androd 18 and 17 has been a delight. I've even had my share of fun with the game's story mode, where Cell gets to roast all of the Z-Fighters, as well as having a dick waving competition with Frieza. The story isn't the most well told, but it's decent for what it is and newcomer Android 21 is a fun enough character, if not a bit cliché with the whole "having a dark personality beneath the seemingly good nature facade". I can't wait to see how Arc System Works is gonna expand upon this game, or any other future game they are releasing, cause I've become a fan.

Top 7 Movies of 2018

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7. Spider Man: Into the Spider-Verse

Man, am I frickin exhausted with superhero movies. I mean, I was never that into them when the whole fad got its proper start after Christopher Nolan's success with the Dark Knight trilogy. The former still retains being one of my favorite films of all time. Chris Nolan and Sam Raimi showcased that superhero flicks have potential to be engaging character dramas without the trappings, and absurdity of Comic Book worlds. To this date, Sam Raimi's Spider Man 1 and 2, remain as the best Spider Man movies in my mind because they are excellent directed and well-acted films and comic book movies second. Sony's most recent attempt with the iconic character surprisingly manages to hit that sweet spot, established by the old films from the early 2000s. And it does so with a more unconventional tale, unlike the usual Spidey story of prior films.

Enter the world of Spider-Verse, we get a fun little summary of Spider-Man's character and history, even a nice little nod to the original Raimi films with pre-recorded voice lines from the late Cliff Robertson who delivered the powerful "Great power" speech with the kind of emotional draw that has yet to be beaten by anyone else. When all of that is said and done we are introduced to Miles Morales, who unfortunately(or fortunately depending on your point of view) gets bitten by a radioactive spider, an event that is treated with some odd passive humor on the level of a Monty Python sketch, no real explanation is provided on where the Spider came from or anything--But that's okay because we've seen it before, and it balances itself out with a fun montage of Miles coming to terms with his weird predicament, which is both funny and charming, when he tries to rationalize as it being a "puberty" thing while constantly getting himself stickered to doors, walls, jumping cars like it's nothing, and even mistakenly ripping out a poor Gwen Stacy's hair.

There is a lot of heart to this film despite how comedic it generally is, it doesn't forget that the quips are hardly the essence of the Spider. The established message of the film, and the conception of the Morales character, is that anyone can be the Spider-Man and unlike the Arkham Knight video game that half-heartedly tried to do the same thing. It's easier to place anyone into the shoes of the Spider, as he always wears a mask and suit that covers his entire identity, and his character of being a generally normal guy with real world problems, like a girlfriend, a hardpressed job, paying rents. This, in contrast to the billionaire philantropist, and brood machine that is the Batman makes the difference clear, and why Batman's strength is grounded in other human qualities--Spider Man's is in his relatibility. Whether it is Gwen Stacy, Peter Parker or Miles donning a mask, they've all got common issues that serves to test their never-ending battle in taking responsibility for themselves and the people they live to protect.

On top of having a pretty engaging story to tell, Into the Spider-Verse is also an incredibly gorgeous movie to look at. It goes without saying, but the tech used to make this film is unlike any other animated movie I've seen yet. The job required at least 140 animators for it to look this nice, every scene draws and animate like a living, breathing comic book. The poppy colours, the use of text bubbles to portray character's inner thoughts and graphic cut-ins painted with big neon-lit block letters makes every scene look like a slice out of a Roy Liechenstein's work, a Makoto Shinkai film and a wild Looney Tunes cartoon. All of these qualities make up the movie's beautiful presentation.

While Into the Spider-Verse presents a unique and original story about the Spider, it doesn't quite budge Spider Man 2 out of its seat as the best Spider Man movie conceived but it cuts it pretty close.

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6. The Guilty (Den skyldige)

Kidnappings, a very cultivated set up for a tense blockbuster thriller, but what if the set-up wasn't based around tense action, but rather through the eyes of a 911 operator whose capabilities can sometimes determine the life and death situation of the party on the other end of the phone. The Guilty was all the talks on most European festivals, it's Denmark's prime candidate for an Oscar Winner at 2019 awards, and while it didn't get the nomination there is plenty in this film for me to see why it should have gotten at least that

Our protagonist is Asger played by Swedish-born Danish actor Jakob Cedergren, whose character is for the lack of a better term "bit of an asshole". His displeasure with being demoted to that of a 911 Operator (or 112 as it is in Denmark) is evident, with his initial conversation with a panicked, confused young man asks for an ambulance, and he hurtfully replies "Yeah, you've taken drugs, right? It is your own fault. ”He promises to send both ambulance and police - cackling to himself, as the young man hangs up the phone.

Not long after he hears the sound of an intense scream, startling him. A crying woman who is seemingly talking to her child.

Asger is about to hang up until he realizes the severity of the situation. "Have you been kidnapped, Iben?" he asks all concerned, contrary to his prior apathetic disposition, now completely awake and tense. "Yes" she replies with all the little amount of power she can muster. A race against time follows, as Asger gathers more and more information on Iben's location, her vviolent ex-husband and kidnapper, making sure the police can get one step ahead of him and catch all while having to reassure her 6 year old daughter that her mom is coming home.

We are as ignorant about the situation as Asger is, the film never cuts from the 911 Operator office, where we have to solely rely on the incredible performances of Jacob Cedergren and Jessica Dinnage to keep the pace up. The intense excitement is all derived from what we learn through the phone alongside Asger, and it makes for an incredibly grounded, original and well put together thriller. Taking the time to calm the daughter, and reassure her of her mom's safety, as opposed to immediately handing the license plate of the kidnapper to the police gives room for good character building--Women and children first. It says a lot about our protagonist's self-understanding, and about the pitfalls he is digging for himself, as he simply refuses to be a 911 operator, and instead digs deeper into the kidnapper's family history.

The concept for this movie isn't new.

In the movie The Call from 2013, it is Halle Berry who has to speak a kidnapped girl out of a car trunk, but that film is about as Hollywood American as it gets-- The use of grim horror effects and emotional close-ups of the girl's face, dissolved in tears, snot and blood.

Director Gustav Möller and cinematographer Jasper Spanning have a completely different, soft idiom. They master the art of limitation and turn what, for many, had been a obstacle, into a compelling narrative. Spanning delivers with a small variation on the same motifs, a work that is not only constantly visually varied - Asger's jerk from the open office landscape to a darkened room feels like traveling to another country - but also pure cinematic. The film doesn't feel lesser due to its short budget, the crew make do with what little they have and succeeds in only making it feel more like a thriller than any blockbuster film would.

Imprisoning the audience alongside our main character inside a single setting is an old challenge that has been conquered before by the likes of Hitchcock, and even Tarantino in Reservoir Dogs. A single cut away from the office would have made the film lose its claustrophobic appeal. It makes for a very depressing intimacy with the characters, like we are sitting in Asger's seat.

In the absence of David Fincher, it is good to see director's like Gustav Möller filling the void of proper thrill-based movies. The Guilty is a thrill to watch.

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5. Bohemian Rhapsody

Now this film is a divisive experience when it comes to critics, it plays things too safe they said, it's not a proper homage to the band it wants to celebrate they said, which I suppose is a hard thing to convince the band with when they collaborated on this film's production. Bohemian Rhapsody might not be a perfect film, there are plenty of very interesting aspects of Freddie Mercury's life, and the band, I would have loved to see. Most of all, the episode regarding the creation of the song "Death on Two Legs", when the band had signed themselves into a bit of a stranglehold with Trident Studios and its owner Norman Sheffield. Or some weird chronological issues regarding the creation of hit songs like We Will Rock You. There are a few things that come as valid complaints to me, but when all that is said and done. Bohemian Rhapsody is still phenomenal celebration of one of the most important rock bands in the history of music.

And most of all due to the incredible performance of lead actor Rami Malek, as the incredibly charismatic entertainer Freddy Mercury. It's not unfair to say that Malek quite simply steals every scene he is in. From the very get-go, where he easily wins the hearts of drummer and guitar player Roger Taylor, and Brian May, as he sings a few bars of May and Staffell's song "Doin' Alright." The story behind their meeting is embellished a bit, if not rewritten, as Freddy's actyak meeting with his fated long-time friends weere through a third party, and the choice of rewriting history like this feels a bit odd when they don't necessarily mean the film would have been any less or more dramatic. The actual story is in of itself interesting enough. Having said that, there's not any lack of drama in Bohemian Rhapsody, but it also doesn't always dig deep enough into the foils of the band and its lead singer. But as someone who adores the band, and while wasn't alive for the very first Live Aid like my father was, there is still something special about reliving the magic of that incredible concert on the big screen.

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4. Annihilation

When it comes to promising concepts, directed by promising if not great directors, there's always the slim chance that they can backfire in some way especially when they are licensed for viewing on a streaming service. That was the case with Duncan Jones' Mute, but with Annihilation by famed sci-fi director Alex Garland, we've gotten a film that undeservedly was handed off direct-to-streaming in most western territories with the exception of the US itself. Due to a disagreement with the films distribution company regarding its tone and complex plot, Garland and his producer would have to fight too and nail to prevent any changes--This would end with the rest of us having to watch it through Netflix, and while it's comforting that it survived the chopping board, it still feels like a film that should have been experienced on the big screen to truly appreciate the beauty of its camera, colours and overall sound design.

Netflix is for all intents and purposes Hollywood's dumpster fire, where all of the hit blockbuster titles, and generally second-hand movies call home. But in the middle of all the terrible stuff, there are occasional gems like Bojack Horseman, another film I wanna talk about later, and of course Annihilation. Much like the early works of Chris Nolan, the intricate puzzle films of Charlie Kaufman, or low-budget auteur flicks by Lars Von Trier, Annihilation throws a lot of exposition at the viewer with not too much worry of having to explain itself--This isn't meant as a negative, but rather it is the movie's way of saying that the story will make sense to those that pay attention, like a jiggsaw puzzle, where the pieces are there but needs to be assembled by hand.

In the opening scene, a deserted lighthouse on the American south coast is struck by a meteor without any further explanation as to why. Instead, the act switches to Natalie Portman's character, a genetics expert named Lena, who mourns her husband, an elite soldier who disappeared twelve months before the beginning of the film and is allegedly dead.

But then he suddenly appears inexplicably at their home. Filled with blood around the mouth. On the way to the hospital, their ambulance is stopped by military personnel, escorting the couple to a top secret military installation.

This base functions as a research facility for the weird phenomenon that has sprung from the meteor strike. An ominous veil has encircled the nearby lighthouse, and all attempts at investigating the mysterious anomaly has met with people disappearing, never to return. And the veil itself only gets bigger and bigger the more days pass by. Lena's position as a geneticist, on top of also having some military training of her own, makes her giddy in wanting to form another expedition to traverse through the mysterious breach. On the other side she finds what essentially can be described as something of a fantasy-esque setting, where the swampy locales of Louisiana has transformed into a lushful forest of beautiful colors with kaleidoscopic patterns. Weird plant mutations, as well as animal mutations is what soon turns the seemingly peaceful world into a bit of a nightmare: A world where time, memory and common sense plays by different rules.

While Annihilation framed narrative with Natalie Portman's narration does assure us the general well being of the protagonist, it is still such a mindfuck that one can't be too sure. The premise feels reminiscent of Apocalypse Now, but while that film was centered on the slow decay into the darkest recesses of humanity, Annihilation feels closer to a trip into madness.

And there's a lot to think about with the madness.

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3. You Were Never Really Here

There's a lot of respect to be had for Joanquin Phoenix's acting, he's been known for playing a vast array of characters that generally stand out from one another. Particularly with his recurrent gigs with director Paul Thomas Anderson. His devotion to the craft of staying in character both in and outside of set on almost any film he's been a part of is notable.

His latest role as melancholic assassin downset on saving teenage girls from brothels run by pedophiles is another milestone in his repetoire. Managing to uplift the seemingly overdone revenge drama to that of an existential noir flick. Like any great noir, the story is more interested in fleshing out his tortured, flawed and/or corrupt main character than it is in the violence he partakes in. It reminded me of why I love the genre.

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2. Shoplifters

Who says that Japanese storytellers can't tell stories without being melodramatic? The fault of anime otaku culture being the West's primary impression of Japan is regretabble. For while there is a lot of crap coming out of Japan, there is also a lot of good, and among that is director Kore-eda Hirokazu whose latest outing is Shoplifters. Kore-eda has a few things in common with directors like Woody Allen (not the part where he's married to one of his children) but the part about having married himself into a concept. The sweet family dramas with a lot of traditional family values, and meaning of family, themes that carries into this movie too but does it better than ever before. While people of Japan has an interesting fascination with their own blood-type, it is not the blood flowing in our veins that ties us together as family, Shoplifters showcases our ability to develop familial love and feelings for each other which doesn't start and end with blood relations.

A small circular motion, drawn with the index fingers, and then they begin. The boy lets the bags of noodles and beans slip into the school bag, while his male co-conspirators shield the clerk's gaze. A puff on the elbow, and then they are out of the store. There are films about people of higher morals and films that cultivate the sigh of excitement by letting the audience sympathize with criminal offenders. But in the middle of those, are films that aren't to busy pointing fingers. Films that become fascinating and challenging because they draw us into a zone where human empathy outweighs the consideration of what is right and wrong.

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1. The Ballad of Buster Scruggs

A while back I generally always associated the Coen Brothers with that of dark comedy movie with colourful characters in generally mundane looking scenarios getting wrestled into not quite so mundane situations. Whether it be the seemingly unremarkable residential areas of the snowy Fargo, Minnesota or the urban districts of Los Angeles like in Lebowski. One thing is for certain, The Coen Brothers has nailed down the concept of genre film to a

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7. Valkyria Chronicles 4

Years, it's been years since we've seen the last of Valkyria Chronicles. Yes, it has, and if you think it hasn't you are wrong and should be punched. It's interesting how a lot of beloved franchises are making their return, usually with that of a strong new sequel that surpasses the standards set by the predecessor--Valkyria Chronicles 4 definitely improves a whole lot upon the prior game, made by the same team, being the first game and not the last two sequels for the portable platforms. It unfortunately also takes some steps back, but for all the things it does wrong it does more things right.

Valkyria Chronicles 4 raises the stakes with a plot that feels more like the pillars of a proper war-drama. Squad E of the Federation Alliance, that opposes the Empire, is dispatched on a suicide mission behind enemy lines to the Imperial Capital. Their mission to take the capital, which will result in the war's end. Unlike Valkyria Chronicles 1, the story in 4 is better told with the usual framed narrative tools. Everything that happens is being related to the player in a past tense, like reading the notes of those that were there, but Valkyria 4 takes extra precaution in fleshing out the characters as well as adding more drama and further obstacles for the Squad to overcome throughout the story. Whether it is to survive the cold harsh weather while avoiding enemies, or sabotaging the occasional imperial outpost. The

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6. Forgotten Anne

Yes, the inevitable dumbass pun is gonna come at you as predictably as Donald Trump making uinformed tweets about what someone just said on Fox News just now. Forgotten Anne is very much a game that embodies its whole thematic message of feeling discarded, and forgotten. And it's a shame too, because Forgotten Anne isn't so much a forgettable indie title, as it is an unforgettable gem in the between all of these sparkly AAA titles that generally drew all of the attention. The game is developed by a Danish developer Throughline Games, another interesting up-and-comer studio from my country of origin dishing out a pretty memorable experience, and on a Danish developed engine too. Unity, as an engine, is not exactly a powerhouse but games like Forgotten Anne and Dreamfall Chapters proves that in the hands of a great, magical things can happen.

The premise for this game is as it sounds, it relates to the old saying of not knowing what we got until it's gone (or in this case forgotten). Our lack of knowledge is both a curse and a blessing, as things we forget might become a blessing to others, like donating toys you cherished as a child to someone else, like a niece, and remembering the good times we had with them and the cost of doing that. In case of Forgotten Anne, the things we discard, like an unwanted sock, a lamp, a plushie, gets transmogrified into sentient beings called Forgottenlings in a parallel fairytale based world.

Anthropomorphizing inanimate objects, giving them very diverse human qualities evokes allusions to the likes of Hayao Miyazaki, Disney Pixar, and classic Hans Christian Andersen fairytales like The Shepherdess and the Chimney Sweep, or The Steadfast Tin Soldier and many more. But, unlike these Nordic fairytales, the story is told from a human girl protagonist's perspective, because of that there is no abstract contrasts being drawn between the main characters in an attempt to finding their own identity. But they share common existential themes, Anne's role in a world of living objects is that of an Enforcer, who is meant to basically keep "the balance". This is evident as early as the first part of the game, where you run into a "suspicious" Forgotling who decided to hide out at your place, this happening while talks of rebel-Forgotlings causing trouble in the city and an explosion occurs near where you live. During the confrontation it seems evident that the forgotling is hiding something, it seems natural for you to wanting to neutralize a potential threat and the game doesn't try too hard to give away any potential ambiguity that might shadow this whole thing. It explains your abilities to take away the lifeforce of any Forgotling you so choose, and showcases you "like a tutorial" how to do so and if you follow through with it, that is what happens (he's back to being a plain old scarf, effectively dead).

While video games tendency to explain the potential impact of the events in a story that is about to transpire is useful, if not welcome, being told so can sometimes feel discouraging and robbing the player of any real impact to their choices. While games like Spec Ops don't have any real moral choices, its decision to present you with a comfortable and familiar shooter based narrative, and then letting you indulge yourself makes the impact all the better when it allows you to think for yourself on what you are doing and making you take a second to contemplate on it when it pulls the rug. Telltale does the opposite, Life is Strange does the opposite, but Forgotten Anne doesn't, it tests you. It certainly notifies you on how a certain choice could have ended differently, but it feels more like a way to put your own thoughts into words then it feels like the game is trying to punish you for allowing yourself to get stringed along. The game doesn't tell you about the potential choice of simply scaring the Forgotling off, instead of just outright robbing him of his life and that alone is a breath of fresh air.

Forgotten Anne very much sells itself on its presentation, the beautifully handdrawn art, animated in the most old school Disney/Don Bluth like fashion makes for a real pretty game. The concept of the game's design is telling a unique story, in a a very unique world, where the gameplay is more of a light vehicle that serves to drive it from point A to B. While the game is very linear, there are plenty of opportunities for exploration, where you can run upon NPCs that serve to fleshen out the world of the game. This can sometimes come at the expense of using up energy to doors you might otherwise should have saved for story-important puzzles which can lead to backtracking so it's bit of a double edged sword in that regard.

Anne's characterization is that of a curious girl, whose sheltered life in a world where humans are virtually nonexistent, gives her an almost naive disposition to the more heavy baggage that comes with living in the real world and making hard decisions. It genuinely serves the game's narrative well. Forgotten Anne should not be forgotten, and is a game I feel most people should give a shot, if they lack anything to play and isn't in the mood for time-wasting AAA titles.

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Chris' Top 10 Games of 2017 and some other stuff I enjoyed!

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Cheers everyone! 2017 is slowly coming to an end and I feel it's been a year that has kept on giving. I don't think I'm exaggerating when I say it's probably one of the most succesfull years for games in a long, long time. We've gotten a new Zelda, a new Mario, and technically a new Metroid all in the same year. But forget about the usual suspects for a moment, and let us instead talk about all the new exciting games coming out of Japan and the indie scene that has attracted a larger crowd than usual. I thought to spice things up with my list with some choice categories/awards I'll give to a few games this year, but also toast to a bunch of great movies and music I've seen and heard in 2017. But first I wanna do a few call outs to some great games not released this year

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7 Good Games Not-released this Year

7. Folklore

If there is one word that summarize my taste in video games then it's probably "weird". We tend to always associate 'weird' with something negative, but from my point of view it is just "different". To me, people who play Call of Duty for a living are 'weird' but let's just leave it at that. I've gotten my hands on this very early PS3 title that probably skipped most people by. It's a game called Folklore, and as the name would imply, it's a game where the world is based around fairy tales and myths, specifically that of the Celtic Otherworld and Irish Mythology. The game takes place in a small town called Doolin in Ireland, where you play as one of two protagonists, a girl named Ellen who is searching for her mother, whom she believes to be alive and well in Doolin (think Silent Hill 2) and Keats, a reporter for an Occult Magazine who is looking into a mysterious phone call from a woman in distress, telling him to come to Doolin.

The game's Japanese traits comes to light during the gameplay, while Folklore primes itself as an intriguing supernatural murder mystery, it shuffles between being that and a flashy action game. Both Keats and Ellen come to learn how to harness the power of the various Folk they capture to transform into Super Sentai Warriors or some shit like that; It's a Japanese game after all. The combat actually reminded me a lot of the Tales of.. games, where you apply Arts to each of the 4 buttons on your controller and the idea is to mix up different folks that specializes in different subjects, be it defensive, offensive or buff specialized abilities. Or at the very least use a Folk that can damage enemy Folk's weakpoints. The customization is pretty neat, and seems to pay homage to the likes of Shin Megami Tensei: Devil Summoner Raidou vs The Soulless army, where you use different demons alongside your regular attacks to chain up combos. It sounds neat on paper but halts in execution, as the combat becomes tirelessly repetitive after a while.

In that regard it reminds me a lot of the first NieR, it has a lot of good stuff, intriguing murder mystery, unique artstyle, excellent soundtrack, but slightly held down by barebones combat and having to play the game with both characters before you can access the final chapter. Basically like NieR, but I've managed to look past it and really enjoyed my time with it.

6. Hitman

This game was to my understanding, Giantbomb's GOTY 2016, so that's a lot of praise for a game I had no expectations to and wasn't sure I was gonna like. Hitman Blood Money remains one of my favorite games, and Absolution was a real disappointing follow up to such a great game. The new game, confusingly titled as "Hitman", exceeded my expectation by going back to what made Blood Money such a great game. Emphasizing sprawly and creative gameplay, as opposed to storytelling, you are once again able to kill your target in various different ways. Hitman might be a little too lenient on you, giving you 'train-wheels' esque opportunities to help you kill your targets, but they are a feature that you can easily ignore. But it is hard to ignore kills that come with unique dialogue, and kill animations for the various targets. But don't worry, they are not exclusive to opportunities alone.

If you loved Hitman Blood Money then you'll love Hitman 2016, with the new updates and no longer being relient on an online connection, you've got yourself a solid game.

5. Gravity Rush

Believe it or not, because I certainly can't. 2017 was the year that got me hooked on Gravity Rush, back at the start of the year I had a part-time job working overseas on a ferry. I didn't bring much of my stuff with me except for my IPad and my Vita. On my Vita I had Gravity Rush lying around, having not really played it yet. I was abroad for 2 weeks so I thought it would be a perfect time to dedicate some of my own to play Gravity Rush. I was surprised by how much I enjoyed it. The protagonist Kat is one of the most likable female leads I've played in a video game; The way she interacts with people, and her cheerfulness is such a delightful change of pace on top of all the gritty serious protagonists we've gotten used to. The gravity-bending mechanics is the game's selling point, it reminds me a lot of Sucker Punch's inFamous, with how much fun it is. You have full control of where Kat goes, horizontally or vertically, and it's great! It's the best Superhero game without really being a "superhero" game. My biggest gripe is that some of the controls on the Vita are a bit wonky, which thankfully have been fixed by BluePoint Games with the Remastered version on PS4. You owe it to yourself to play Gravity Rush.

4. Ryu ga Gotoku: Ishin

Not released this year is a sad understatement. Ishin has not been released in the West at all, sadly, and I'm starting to doubt if it ever will. Ishin is the second samurai spin-off to the mainline Ryu ga Gotoku/Like a Dragon or Yakuza as it is called in our circles. It's a game that takes the established formula from the main series, and pulls it in a different direction. Instead of punching people into submission, you are cutting them with a katana as a good old fashioned samurai. Ishin is the first game in the series to introduce 4 different combat styles, which involve anything from a mix of a gun and a sword, to an ordinary sword style, to a fisticuffs style to a style where you solely use a gun. The combat is familiar to those who've spent a lot of time beating down dudes with a melee weapon in other Yakuza games, but this time it places more finesse on the sword fighting. You can do combos now in the Wild Dance style (where Kiryu employs both a gun and a sword). The way you dance around dudes as you slice and shoot 'em up is as amazing as anythnig else I've seen in Yakuza's flashy beat 'em up combat.

Ishin's story is heavily ingrained in Japanese history, as we are playing as the historical character Ryoma Sakamoto, who is trying to avenge his sensei and foster father's murder at the hands of a mysterious assassin who employs a fighting style reminiscent of that the fabled Shisengumi military unit. Ryoma thus sets out for Feudal Kyoto, to infiltrate the Shisengumi under the guise of Hajime Saito (the fabled Shisengumi Captain) and find the man responsible. The game plays around with history at the expense of good drama, and it does so really effectively. You get a cast of historical figures that are all portrayed by various different Yakuza characters from across the series. It's a game worth playing for any fan of the Yakuza series.

3. Catherine

A while back on Destructoid I wrote a massive blog on the game Catherine, and its fascinating premise centered around adult relationships. Most games aren't too keen on exploring that aspect, at best you will always find the hero getting the girl at the end.. but what comes after that? In a lot of ways, it's easy to imagine Catherine as an epilogue to the Persona games, Vincent could very well be a Persona protagonist who has to deal with a whole ton of different issues than a high schooler. Catherine is a puzzle platformer, created by the same team behind Persona 3-5, which revolves heavily around relationships, dealing with such things as unexpected pregnancies, the impetus of commitment and cheating. Vincent Brooks is our protagonist, an early 30s-something guy, who is in a stable relationship with the frompy but generally normal Katherine with a K, but finds himself getting drunk and seduced by the wild and a bit 'mental' girl named Catherine with a C.

Throughout the game's story you find yourself roaming the hub area and the bar Vincent frequents every day, The Stray Sheep. Here you talk to the various patrons, as they relay their life stories on you, as well getting drunk, while a smooth voice over, narrated by Jamieson Price, shares some neat alcohol trivia with you. When you're not roaming the bar, you're in a nightmare realm, solving puzzles and coming up with techniques alongside other sheep to conquer the puzzles. Catherine is a game that shouldn't be as good as it is, the gameplay seems simple but it is actually quite challenging, and not in the way that makes me want to give up, but the kind that pushes me to constantly go forward. I've played and finished Catherine before on Xbox 360, a few years ago, but only just recently have I gotten my hands on the Stray Sheep Collection for PS3 and started to finish every aspect of the game. It's a game I can easily play again, and one I can warmly recommend.

2. VA-11 Hall-A: Cyberpunk Bartender Action

VA-11 Hall-A is a hard game to talk about without spoiling anything concrete, and mostly because of its visual novel nature with some minor tidbits of gameplay. It's one of the most engaging and atmospheric games I've played in some time. You play as a female bartender called Jill in a gritty and dystopic futuristic neon-lit city called Glitch City. Vallhalla is the title of the bar, where our protagonist works, and instead of picking dialogue options in a conversation tree, you are mixing drinks to the various colourful patrons that frequents the bar. You might start seeing an odd pattern here, with my fascination for video games that takes place in bars but really though--Bars are locations frequently found in the video games, where the characters can relax and converse, it's the home of many characters with valuable info you need to continue your adventure. So what better setting is there than a bar, especially for a Cyberpunk game, where the bar is the center of low-life and high tech ethos that fuels the genre.

The game does have its share of nuance to it, while it seems like you're going in a straight line towards the end, this being a visual novel it does have other endings. Depending on what drink you choose to serve your customer, and how strong or not strong you make it, you might end up with a totally different outcome or steering the conversations you are having in a whole other direction. The game doesn't tell you this, which was the correct choice, because giving a player a lot of freedom leads to experimentation and makes the game feel more organic as opposed to mechanical and linear.

The music is gorgeous, and evokes that old retro-futuristic feel with its synthesizers and new-wave esque tunes. The player has freedom to choose the playlist for every bartending session, which I thought was neat. Had I played this game last year, where it was released, I would have easily put it on my list. So here it is instead!

1. Shin Megami Tensei: Nocturne

Now here's a game I didn't expect I would like as much as I ended up doing. My history with SMT3 was a bit rocky at first, I played it a while back alongside the Persona games, and couldn't warm up to it. Not because of its gameplay, but because I wasn't the biggest fan of show but don't tell aspect it took with its story. I was always more of a Digital Devil Saga kind of guy, where story and character are at the front but not at the expense of the MegaTen combat.

My time spent with Bloodborne and newfound fondness for the Souls games have changed that, and also my dislike towards Shin Megami Tensei 4. Lucifer's Call or Nocturne has gone from a game I didn't like to one of my favorite games of all time. The atmosphere and music is as great as one could expect from Shoji Meguro, and the apocalyptic Tokyo is fascinating to explore. For a game that was released in 2003, it still looks almost on par with a modern Persona game. The colours and art holds up really well, the combat is the best turn-based combat in the biz, and Kazuma Kaneko's character and demon design are what breates life into the world. My PS3 with BC broke down a few weeks ago, so my adventure with Nocturne came to an abrupt end, one I will have to start all over with again whenever I get a new one. But you know what? I'm ready to try again! Because I will damn well finish it!

Biggest Surprise of 2017

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Cuphead is a game I haven't followed at all, so when it came out of nowhere and won the hearts of many with its very unique art style; reminiscent of 1930s propaganda cartoons and Steamboat Willy I was sold. I've never been a fan of Mega Man and its shoot 'em up gameplay, but Cuphead is definitely the best Mega Man I've played. Cuphead's selling point is its charm, its music and world. The customization is a big plus too, as it allows you to choose which abilities wanna bring with you into every boss or levels you play. You can also configure the best control scheme that suits your needs. It's a game that challenges you, and doesn't pull its punches, but its charm compels you to keep going until you win.

Son, I am disappoint ver.2017

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I'm gonna say it how it is, I'm a big Yakuza fan. I'm a relative newcomer to the franchise, but I've come to really appreciate this series for how unique it is. So when I finished Yakuza 1-5 and got ready for Yakuza 6, the supposed conclusion to Kazuma Kiryu's story; I had some expectations for it. What I ended up getting was a game with barebones content, dodgy combat system that relies too much on realistic physics and plays like trying to steer a fridge on rollerskates. The small amount of mini-games, substories, large parts of Kamurocho being inacessible, and the new city in Hiroshima being rather lifeless. The story is retread of pretty much the same story from the first game but where the roles are switch around a bit, it doesn't faff around too much like Yakuza 1, but it goes into ridiculous territory ala Yakuza 3, 4 and 5 but to an alarming degree. The ending feels contrived, and not worthy as a conclusion to Kiryu's story. Yakuza 6 thus takes the award "Son I am disappoint" for 2017 from me.

The List 10-8

10. Resident Evil 7 biohazard

You know what is great about RE7? Refinement. It's the kind of thing this series has been desperately craving since Resident Evil 5, and I sincerely hope we are not in for another ride of Resident Evil games that lacks the kind of imagination RE7 brought with it. Resident Evil 4 is an important game, as its over the shoulder shooter gameplay laid a template for many great games to come, it redefined the horror genre, but it also paved way for Resident Evil's decline into stagnation. Resident Evil 0 already did that, and while I understand fans missing the old style of Resident Evil; I don't think the old Resident Evil is synonomous with fixed camera angles and photo realistic backgrounds. No, I think it has more to do with its memorable setting, locked doors that can't be unlocked without a weird key, new doors opening up that weren't there before, getting familiar with the interior of the Spencer Mansion, atmosphere. Resident Evil 7 brings all of that good stuff back with its crazed redneck antagonists that talk and act like something out of Sam Raimi's Evil Dead franchise. If you're gonna copy other horror flicks, Capcom, then I'm glad you picked Evil Dead.

The game relies a bit too much on pre-determined set pieces here and there, and it starts to drag down near the end when you leave the Baker Estate into some crummy, boring, caves. RE7, however, is a step in the right direciton and one of the things Capcom has done right this year.

9. Tales of Berseria

The Tales of.. games have backed themselves into a corner as of late. Ever since Tales of Graces F, the quality has dropped, the game engine hasn't in year and the environment design is boring and colourless. The combat is serviceable, and also very customize friendly this time in Berseria. What really sells Berseria, however, is its characters. I haven't enjoyed the characters in a Tales game since Vesperia, even the protagonist Velvet is very sympathetic. Velvet might not seem likable given the character change she goes through but unlike Lightning from FFXIII, Velvet's feelings are justified and she has an arc where eventually she'll lay her guard down for a bit and warm up to people. It needs to be said that none of the main characters in Berseria are particularly good guys, they are the monsters of the world they inhabitat. It's an intriguing change of pace from the last game, where all the characters were pulled out from the most generic guide to JRPG characters there is.

Berseria's commitment to telling a good revenge story shines through its characters and their interactions with each other through the usual Tales "skit events" sort of like the banter dialogue you see in BioWare games. The skits have always been the best part about these games, where the characters gets to comment on the world, their situation or the ones the travel. It's the heart of the series and this game, a game I can recommend for anyone looking for a game with good characters.

8. Hellblade: Senua's Sacrifice

Mental Illness is a very real issue, and Hellblade for all of its emphasis on exploration and dialogue is still a very real game that almost feels like a AAA title. The combat is servicable, but still quite fun and flashy. The strength of the game is in its ability to convey a story through the internal psyche of our protagonist, Senua. Throughout the game there are voices in her head, talking over each other, telling her to give up, to persevere, they are ringing in your ears like ghosts. Playing the game with headphones presents the true experience that is Hellblade. It's a good game, and big step up from Ninja Theory's sloppy attempt at making a Devil May Cry game. Hellblade is imaginative, and good.

Most Gif-able GameThat would be Yakuza 0. Ever tried selling a game based on an animated gif? Well if you haven't then you should try with the Yakuza series. Yakuza 0 in this case is all buttered up for gif abuse, especially when Sony provides the tools through Playstation ShareFactory. The many crazy, flashy or just generally awesome moments of Yakuza's gameplay, story and mini-games are easily captured through a 5 second animated gif. Yakuza 0 is just such a great game in that regard that it's easy as that.

5 Best Music Records of 2017

5. Gorillaz - Humanz

4. Goldfrapp - Silver Eye

2. Nine Inch Nails - Add Violence

1. Radiohead - OK Computer OKNOTOK 1997 2017

The List 7-5

7. A Hat in Time

It's probably a coincidence that A Hat in Time's main motif being hats is shared with Nintendo's recent flagship title, Super Mario Odyssey, but even so I feel this year has been big enough to allow both games to show their strength. A Hat in Time is a great homage to the old mascot 3D platformers of the 90s to the early 2000s. Its strengths lies in its whimsical world and characters, where Odyssey is a joy to play and has some fun beautiful worlds, it lacks in distinct characters and story. Something A Hat in Time delivers in spades, the very first level features a world of Mafia gangsters, who are big burly men with mustaches dressed in an apron. Your main rival in the game is a mustache girl, and there's this horror setting where the game suddenly shifts into something really dark. A Hat in Time is a very unique 3D platformer, and really seperates itself from the games that inspried it. Challenge is also a core aspect of A Hat in Time, where every boss feels more difficult than the last. The game will cheer up anyone who's gotten soured with Yooka Laylee.

6. Super Mario Odyssey

The last time I played a 3D Mario is not really that long ago, as it was 3D World for the Nintendo Wii-U but that game just didn't click for me. The 2D formula of every Mario game since New Super Mario Bros for the 3DS has just run its course, where even the introduction of 3D couldnt' save it from boring me. The last proper 3D Mario game I've played would Mario 64 for the Nintendo 64, so I went into Odyssey being mezmirized by the fun gameplay Nintendo has showed off at last year's E3. Mario Odyssey reminds me why I like video games so much, they are imaginative and first and foremost, they are fun. It brings back all the fun exploration of Mario 64, and mixes it with the pretty colours of the Galaxy games. As it stands, it's my favorite 3D Mario game yet.

5. Cuphead

Cuphead is a balls-sweatingly hard shoot 'em up platformer, but the gorgeous art and complimentary 1930s music is what draws me in and makes me persist in my 'venture to conquer all of the game's challenges. There isn't a whole lot to say about Cuphead outside of its mechanics. In a lot of ways it is more of a boss battle simulator than actual platforming game, as the platform levels are in the few, and the boss battles are in the many. But the boss battles are so effective and memorable that it doesn't matter, because Cuphead's intention was never to be a Mega Man game. It's a Cuphead and I am glad it exists.

Best Soundtrack

There are a lot of great games this with phenomenal music, but there's only game soundtrack that has left as big of an impression on me. And that is Persona 5. I adore everything about this game, but the soundtrack is in an amazing category of its own. Mixing the tunes of acid house, trip-hop, lounge and soft rock to create a unique and bumbing tune that perfectly compliments the suave and charming picaresque adventure that is Persona 5. Shoji Meguro is man who wears many masks, same as the protagonist, he cannot be defined by one genre. In Catherine he experimented with classical music, in Persona 3 it was hip-hop, in Persona 4 it was contemporary pop and in Persona 5 it is acid house. Having said that there are distinct tunes in the game's soundtrack that feels like a nostalgic callback to his early works like Digital Devil Saga or the Raidou games. No matter what, the Persona 5 soundtrack is something I can't help but listen to every single day in the car, when I can get away with it. It is simply that good.

5 Favorite Films of 2017

5. Logan Lucky

Steven Soderbergh, the guy who keeps saying he's retiring but then he isn't but then he is. Much like Miyazaki, the industry keeps compelling him to come back and prove he is not ready to retire by delivering something new. Soderbergh's repetoire is mixed in a bit of everything, sci-fi, thrillers, crime dramas, even comedy. He even experimented with the likes of the film Bubble, that suddenly labelled him an arthouse director. Logan Lucky is a return to form in vein of his Ocean's Eleven days. It's a heist film with a really tongue-in-cheek type of humor in vein of Wolf of Wall Street. It's not exactly as marvelous as Guy Richie's Snatch but Soderbergh manages to make an ensemble cast of film stars, comedians and others to work really well together.

4. Star Wars: The Last Jedi

Perhaps a boring entry for this list but I like Star Wars, and I like Rian Johnson, and I'm really fond of Oscar Isaac and Daisey Ridley as Rey and John Boyega as Finn. These characters were a delight in Force Awakens, and I couldn't wait to see where Johnson would take them in the latest film in the new trilogy. I wasn't disappointed, but I wasn't blown away either, The Last Jedi makes the bold move of dumping out everything we thought we knew about Star Wars from the previous film. Much like Kreia in KOTOR 2, a true Jedi would never let teachings and example dictate the choices they make. They fight opression because they must, and in The Last Jedi we get to see how the Jedi needs to change, we get to see how the Rebellion changes, how the characters changes, but we are still left with many questions. Questions I hope would at least come to light in the next film if nothing else.

3. La La Land

While technically a 2016 cinema release, I only got to watch it when it was released for Blu-Ray in 2017. Director Damien Chazelle's homage to classic whimsical Hollywood musicals was a delight. It's not often I find myself watching musicals but the casting of Emma Stone and Ryan Gosling, as well as the production value for the film compelled me. The love for classic Hollywood bears resemblance to the Coen Brothers' Hail, Caesar, also from last year, only less satire and more rhythm carried by excellent composed music that helps transcend the genre to new heights, and perhaps making it relevant again.

2. Professor Marston and the Wonder Women

It's been a while since I've seen such a fascinating film that depicts a very interesting topic related to the superhero craze we see these days. 2014 had Birdman, a film starring the-ever-so compelling Michael Keaton playing a washed up Hollywood actor, best known for playing an iconic superhero, who is now trying to get back on his feet by mounting a Broadway Play centered on a famous short story author. But while that film placed its emphasis more on Hollywood itself, and how hard it is to survive in that business, Marston and Wonder Women gives a thrilling insight look on the fetishism, masochism that is rooted in the creation of one of the most iconic female comic book heroes of all time. At its core, it's a love story but not the common kind, it's a glimpse into a man's (Psychologist, William Marston) functional three-way domestic relationship with his wife, and young teaching assistant, the likes of which audiences seldom ever see on screen.

What's fascinating though isn't so much anything concrete about the creation of a comic book character, but the implied lesbian relationship between the wife and the assistant that sprouts from it. As romantic story goes, it's a compelling film.

1. Blade Runner 2049

If you had told me that Blade Runner would be getting a sequel and it would actually turn out really well, I'd say you must be crazy. But I guess I'm the crazy one. For being a cult hit, the sequel sure had an immense marketing campaign backing it. Getting noteworthy anime directors like Shinichiro Wantanabe to direct a beautiful anime prequel is like the best thing ever. Blade Runner 2049 is more than the average blockbuster, it paces itself as very methodically through its noire-esque story. There's a bit of action, and tension, but much like its predecessor it is more interested in building character and atmosphere. As opposed to being a film centered on an aging Harrison Ford, ala Crystal Skull or the new Star Wars, we are introduced to a new protagonist, portrayed by the formidable Ryan Gosling. Gosling's detective character is a replicant, a bio-engineered android, whose sole purpose is to be cheap labour for off-world colonies built by their human creators. Despite this otherwordlyness, Blade Runner is ultimately cyberpunk as opposed to space-opera like Star Wars. It's more interested in the low-life aspect of the neon-lit-high-tech distant future.

Gosling's character K is employed as a Blade Runner, same as Deckard, whose job is to hunt and/or destroy any remaining older model replicants. While K keeps his emotions at bay, he lets his guard down whenever he is alone with his hologram-girlfriend. The premise evokes memories of Spike Jonze's Her, with regards to artificial relationships we have towards fictional people.

This is how the lower class people are kept in line, and you'll notice with K that he is painfully aware that the only woman in his life is programmed to love him.

But does it matter?

The thematic concept of both Blade Runner films is that the boundary between reality and fiction - organic and synthetic - is strikingly easy to overlook and impossible to enforce. 2049 succeeds at conveying a story that while not original in its theme, is still a very strinkingly beautiful movie.

Numero 4

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Gravity Rush 2: Here I thought Gravity Rush was a great game, out comes the sequel not too long after I finish the first game and blows it out of the water. Gravity Rush 2 trumps its predecessor on every aspect, from the combat, to the beautiful setting of Hexville and the new city Jirga Para Lhao, but that's not the jist of it. The power of the PS4 allows Gravity Rush 2 to extend its capabilities to unending heights. Kat is as expressive and likable character as she always was. Her very carefree and upbeat disposition feels synonomous with the game's photo mode concept, to a point where even Kat takes great pleasure at capturing every moment of her adventure. You can customize her stance and everything when taking pictures. But the most important aspect is the gravity mechanics, which have never played better than they do now. Her new powers grants Kat lots of new ways to traverse the cities, and the soundtrack is as bamboozlingly upbeat and cheery as its protagonist, even coming packed with new renidition of old tracks from Gravity Rush 1 like 'Pleasure Quarter'. The story is also more interesting than before, there are more characters and adversaries for Kat to take down and her friendly rivalry with fellow gravity shifter Raven is as fun as Bayonetta and Jeanne. Gravity Rush 2 is a criminally overlooked game that deserves your attention before its servers shuts down in January 2018. Get it now!

Best Character

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Makimura Makoto(slight spoilers): In truth, there are a lot of great characters this year, but I felt already honoured quite a few from Persona 5 last year with the Japanese release. So we are going with Makimura Makoto. It could just as well be Majima in 0, as he is a signifigantly different kind of character in Yakuza 0. And Tachibana is an intriguing mystery, and a man with a heart of gold, willing to lay down his life for his family and allies alike. But Makoto is at the center of it all in Yakuza 0. Despite how she might seem like a trophy, made to be won, she is anything but that. Makoto having suffered from her time spent in her home country, being seperated from her only family in an alien country that despises her, getting picked up by malicious human traffickers that would cause her imminent blindness. She's persevered all of this pain, trying to find her brothe,r while working as a masseuse under a man named Lee in Sotenbori, Osaka prefecture who looks out for her as a fellow Chinese immigrant. Makoto doesn't require badass fighting skills to stand up to the toughest Yakuza in all of Kanto, as every corner of the Yakuza empire in Japan is out for her. Makoto is the key to acquiring the Empty Lot in Kamurocho that would secure a valuable territorial foothold in all of Kanto. Makoto stands firm in her desire to save her brother, and willingly confronts the most dangerous people to rid herself of them and be with her family. One of her best characters are the ones she shares with Majima, while their relationship doesn't end as happy as it probably could have been. Ultimately, Makoto gets to live free of the Yakuza, happy, with a family and that is enough for Majima to be happy.

Runner Ups: Anne Takamaki (Persona 5), Soujiro Sakura (Persona 5), Android A2 (NieR), Tetsu Tachibana (Yakuza 0), Eizen (Tales of Berseria)

Numero 3

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NieR: Automata: Of course Nier is getting on the list, lads. But in truth, as someone who played the first game I am not as overly impressed with Automata as many others are. But not many people played the first one, so most people don't have any prior relations to what one could expect from Yoko Taro. As someone who's played the first Nier, I am rested and assured that Automata does deliver on all the weird aspects. The game's very unconventionally told story, is one that could only be told through a video game, whether it be watching a recording of yourself setting up the game settings and your inventory, or having to retrieve your corpse. The way it does things feels like something you'd expect out of an indie title. But Automata goes through with it, because genres means little to Yoko Taro, a game can't be confined by such trivial limiations as that. If you're gonna immerse the player, you might as well destroy the 4th wall and let the player become a part of the story. The first NieR did something very similarly, it would arbitrarily switch into a 2D side scoller, text adventure, survival horror and other things at a moments notice. The characters in Automata are servicable at best, which is what made me less impressed with its overall narrative. Existentialism is great and all but I already got that from the cast of NieR 1. I think I liked the side characters like Pascal more than the actual protagonists, except maybe for A2. Nevertheless, Nier Automata is a game people will talk about for a while, let's hope this sparks people's interest in playing the first game enough to ignore its flaws and finish it too. You owe it yourself, and to Emil, to do that.

Best Hair of 2017 (Because it's worth it)

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Final Fantasy XV: Comrades: Say what you will about Final Fantasy XV, the game's multiplayer has got one of the absolute best character creators in any video game. I've seen how much detail they put into those MMOs over in Korea, and I feel the same has been done here in Japan with XV. Almost any aspect of your clothes can be coloured, the hair flows an wavers real naturally and realistically it's like I'm looking at a commercial from France. Unlike BioWare games, where your character walks like a chicken who just got back from Afghanistan and hair that looks like it was made from varnished wood, the characters in Final Fantasy XV, both male and female, walk like people. Disregarding the limited things you can do in the multiplayer and the combat being dodgy, I wanted to play it regardless just for that CC alone, it says a lot about how far we've come and what we can do with tech that something like this can sway me. I just like a good character creator.

Numero 2

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Yakuza 0: This game is an immense step up from prior games in terms of story and combat. Its promise of a playable Majima, and a young Kiryu, was interesting alone, i didn't think however that the guys at Ryu Ga Gotoku Studios could actually pull of something as competent, and edge of your seat interesting, as Yakuza 2 again. But they did. The combat has never been as fun as it is now. 4 styles, packed with their own unique counters, special moves and heat actions. 0 brings two full fledged mini-games based on Cabaret Club & Real Estate management, and lots of the usual detailed side activities, packed with their own side stories. Add to that an interesting cast of characters, both minor and major, great soundtrack and you've got a winner with Yakuza 0.

Game I Wish I Had Played

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Pyre: There were a lot of indie titles I wish I could have played, everything from Tokyo Dark to Battle Chef Brigade, the year 2017 had a lot to offer when it came to indie titles. But the one that intrigued me the most was Pyre. This game was developed by Supergiant Games, the developer known for the incredibly stylish games Bastion and Transistor. Being stylish is a Supergiant stamp, and Pyre is definitely stylish, but it's also innovative in terms of gameplay. Combining something as ludicrous as basket ball with visual novel storytelling is the kind of thing your inebriated hippie friend would think up after smoking a big fat joint. But it seems to work really well, and I wish I could have experienced. 2018 will have to be the year where I'll start saving up for it.

Runner Ups: Battle Chef Brigade, Tokyo Dark, Fire Emblem Echoes: Shadows of Valentia

The King of the Hill - Numero 1

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You never saw it coooooomiiiiiiing, it was too fast for your eyes! Or not?

After ceaseless amount of waiting I finally got to play Persona 5 last year, when I impulsive imported the Collector's Edition from Japan. But I wasn't satisfied with just the Japanese version, I of course had to play the localized copy so I could actually talk about the game too.

The Persona games are games about building things up very carefully, just enough for you to keep getting invested in every angle of their world. Whether it be spending time with your fellow students, a gun launderer, helping out a guy with his political campaign, your classmates, a talking cat, or watching Like a Dragon in the cinema as Makoto is mesmerized by the manlyness that is Kiryu Kazuma-chan, or whether it is about summoning an armada of Personaes in the image of mythological and historical figures, while battling demons in a nightmare realm. All of it and much more is what makes up the Persona series. All nurtured in a more personal story than before, while the school events and outings from Persona 4 has taken a backseat at the expense of a stronger story emphasis, it is still grounded on a more personal level. it's about not about saving the world, as much as it is about saving a friend in trouble, and if you happen to make the world a better place doing that, then that's just a bonus. It's a big Arsene Lupin homage in anything but name.

Instead of being the passive receiver, where the characters have been forced to act because action has been taken against them, the cast of Persona 5 decides to be proactive and fight the criminals who manages to conceal their inhumanities from the eyes of the authorities.

I like that it's easier to question the motives of the Phantom Thieves than it was the Investigation Team or SEES, I like that the new characters feel more grounded and realistic, like people I've known in high school, and I like that the tone is more reminiscent of MegaTen, Persona 3 and earlier games, I absolutely love the bumbing soundtrack, mixing elements from acid house, soft rock and lounge music, it's a soundtrack I can listen to every single day. I love the colours, the aesthetics, and the overlapping animations between battle and dungeon crawling, even the pause menus; it's Picasso painting. A culmination of all the things the series have learned, put into one big package. Persona 5 isn't just my Game of the Year, it's also one of my favorite games of all time. It's a damn fine game, yo. I'm already looking forward to seeing what Hashino is gonna do next with Project Fantasy, and the Catherine remaster.

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Top 10 Most Anticipated Games of 2016 (In the making)

2016 is a year that is looking very promising; There's a lot of big AAA titles on the line-up of planned release in 2016. Rise of the Planet of the Tomb Raider Ape Machines have already been released a short few days ago, so that one is off the list for me although it was originally released for the Xbone, it has now moved on to PC effectively making it a new release for me. But we've only scratched the surface of this year so I want to slowly, and carefully, list a bunch of games that is getting me excited for 2016. Here we go!

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10. Dreamfall Chapters: Book 5

It only took more or less a decade for the supposed conclusion to arrive though sadly it'll be delivered episodicly, I'm pretty sure the first episode came out in.. 2013? We're only just nearing the end now and despite it all I'm really getting excited. The tension has riled up for Chapters with Book 3 & 4 alike, where it otherwise started slow from an otherwise very anti-climatic ending with the previous Dreamfall. There's still a lot of threads left hanging which haven't been answered yet and worries me whether that could possibly be cramped into the final chapter of this game. But surely not the final chapter for The Longest Journey, I hope--But the final chapter for Zoe and Kian.

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3. Hellblade

Hellblade is Ninja Theory's first independently developed game, which also happens to be an action game in the vein of their previous titles like Heavenly Sword, or Enslaved, so the alarmingly similar title might not seem as coincidental as it would appear. It's the concept of the game and the quality of Enslaved and Heavenly Sword that has me excited. The main character struggles with mental illness as part of the larger themes in the game's plot, which seems very promising and I personally enjoyed their 2 previous games that weren't Devil May Cry. NT has taught me that they are at their best when Tameem is not doing the writing, so I hope the same is true for this game because there's a lot riding on it, I imagine--What, with it being their first actual indie title that feels like an AAA game.

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2. Yakuza 0: The Promised Land

The Yakuza series is a brand new favorite series added to my roster--It carries a lot of the things I like about Japanese games like Persona. A faithful recreation of a modern Japanese city with some excellent writing to boot. In terms of being cinematic, it rivals Metal Gear Solid but never at the expense of great gameplay. The combat is so much fun but it is only a small aspect of the otherwise gelatinous mass that summarizes the games content. Tons and tons of creative mini-games and deep side quests, that rivals games like The Witcher 3 in terms of depth and ingenuity. Yakuza 0 functions as a prequel to the series in the late 1980s Japan, which already has me hooked on its setting alone. Japan. In the 80s? Yes, please, it's a time of careless handling of your indisposable income and it is the time, where we get to play as a young Kiryu and Majima respectively. The planned release so far is 2016 though it is most likely subject to change but we'll roll with it and hope it is true. FEEL THE HEAT!

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1. Persona 5

I don't think it's any secret, to anyone who knows me online, that the Persona series has held a special place in my heart--Everything from its stylish aesthetics, to it's genuinely authentic writing, characters and setting to the fun combat and downright excellent soundtrack. Atlus' Persona series is TEH JRPG for me in every possibly way.The combat looks as great as ever, the navigation of the mundane modern city of its setting looks about as Persona as it gets and the party members so far seem interesting; The picaresque romantic thief theme has me in spades, I'm confident that the game is going to distinquish itself from its predecessors as its own thing and that's what has always made each game feel great and memorable. Bring on Persona 5. 2016 is our year.

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