My Time at Eorzea, Week Four - Keys to the Kingdom

You came to the wrong neighborhood, kupo.
You came to the wrong neighborhood, kupo.

My time with Final Fantasy XIV - A Realm Reborn draws ever closer to close, as we continue to run through more transitional content between expansion packs. As mentioned last week, this is definitely not something I see myself returning to. In the intervening week, I only did a grand total of fifteen quests, covering the end of Good King Moggle Mog XII up to the beginning of the Sahagin and Leviathan being introduced as the next big problem to deal with. Somehow I doubt I'm going to manage to get through the seventy remaining quests over the next fifteen days, but we'll see how it goes.

After all, the future isn't what this blog post is about, it's about what I did over the last week. Or more accurately, what I've done over the last three days. Most of which was putting off fighting Good King Moggle Mog XII until I could fight him with my friends. After gathering said friends, we hopped into the queue, and began fighting the primal.

I didn't take any pictures during the fight, so have this semi-old picture of a pretty solid Futaba.
I didn't take any pictures during the fight, so have this semi-old picture of a pretty solid Futaba.

With bootleg This is Halloween from Nightmare Before Christmas blaring, we fought the Good King. What followed was probably the most MMO-style boss fight that's been in the game thus far, and perhaps because of that fact, maybe my least favorite boss fight?

Good King Moggle Mog XII doesn't immediately show up, first the eight players the game rounds up have to take on the seven Mogglesguard of the king, each representing a different job or class of a player character. Knock one down, and more jump in the fray until all seven are defeated, after which they all jump back up and summon the King.

After that, all seven moogles rejoin the fight with their King and the name of the game is re-murdering the Mogglesguard, followed by the King until it's dead. The problem is you end up with eight player characters and eight enemies flinging effects across the screen at all times until the screen is a big mess of effects that makes it hard to see what's happening, let alone target the member of the Mogglesguard you're supposed to.

Moving on!
Moving on!

The "supposed to" part is where the MMO-part starts to creep in. Before Good King Moggle Mog XII, the Primal fights mostly boiled down to "Avoid attacks, hit boss." Certain Primals had different ways to avoid attacks, sure, be it hiding behind rocks for Garuda down to just avoiding the Area of Effect indicators for Titan, but for the most part it was "Kill boss before boss kills you." And I suppose, if you want to get reductive, Moggle Mog is also that. Except apparently there's an order of the Mogglesguard that seems to be the agreed upon order of "Fight this one first, then this one, all the way until you win".

On one hand: it's pretty neat that that kind of information was probably discovered through trial and error when the boss was first added in, and then has disseminated throughout the internet until Monday night when I looked at it and used it to beat the boss. When I think of it like that, I can see the where people find appeal in things like MMO raids and other such things. But it's really just not for me. The idea that someone had to bang their head against a giant, furry, angry, moogle-shaped wall with seven other frustrated people sounds like a miserable experience.

For such a small man, you're a huge asshole.
For such a small man, you're a huge asshole.

Anyway, after all that, the story took a bit of a downbeat turn. It turns out Doma, the fake-Japan where all the Ninja and Samurai come from got destroyed by the evil empire. Bummer. This resulted in the next set of quests revolving around helping out a contingent of refugees from Doma find shelter in Eorzea. The contingent is led by the mysterious Lady Yugiri, a veiled revolutionary leader who fought back against the empire and failed. She's also definitely probably not an Au Ra, the lizard race added in the first expansion, given the fact she's got a weird scaly tail and ear flaps that look like horns, but I digress.

The Doman refugees attempt to settle in the bustling desert city of Ul'dah, but are turned away by a bunch of angry members of the city council. As they made their votes, I heard one of them mention something about how they weren't sending their best people. It was weird it wasn't subtitled, but hey.

Afterwards, the Scions of the Seventh Dawn decide they're going to take in all the refugees in their new home in the highlands near the former Empire base in Eorzea, because it only seems logical that the people fleeing the evil empire would want to relocate to near where the empire base used to be. Once you get the transport rolling, other members of the Scions burst in the door and start talking about how the incredibly gross looking fish people are trying to summon Leviathan.

And we'll deal with that next time! Also I'm getting progressively worse at ending these blog posts! That's not how practicing writing is supposed to work! Thanks for reading though, I mean it! Exclamation point!
And we'll deal with that next time! Also I'm getting progressively worse at ending these blog posts! That's not how practicing writing is supposed to work! Thanks for reading though, I mean it! Exclamation point!

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