@sparky_buzzsaw: Turrets and Ice are the only way to be, man.
As for melee weapons I just found a "meat skewer" in my last run and I really can't wait to find a blueprint for that thing. It's backstab combo it fantastic for bosses.
I was always interested in this Smash, but watching those numbers get bigger on the player/level count is getting me excited. After skipping the WiiU it'll cool to jump back in.
I have similar issues on my phone (android) but only when I use chrome. Playing any videos in the site's player instead of youtube leads to a black screen video that at best goes away after couple minutes. I've just been using giant bomb with firefox the past 2-3 weeks.
My junior and senior year english teachers were my favourite through all of school (before college). Some of the most fun I remember having was just having the class be given an opaque poem and us having to (1) verbalise what we thought it was about, and (2) say how successfully it conveyed that idea or feeling.
I also remember a rad freshman year assignment where we had to "write a short skit based on one of the themes of romeo and juliet." My group created the theme 'deadly drug use' and everyone was offered extra credit for making awful costumes. It was a blast.
Instead of saying something is a podcast game, I should say what *isn't* a podcast game. Unless stuff like strong music or affecting moments are happening, I'm probably listening to something else. Witcher 3 and Divinity 2 are good examples of games like this, where my attention is rewarded well and often enough to discourage opening a podcast.
I've wondered that too. Everything from the GTA star system to the Supply Depot raids makes me think they just weren't happy with the amount of combat in game, but their high health just makes bad combat even worse. Considering how often the sentinels crop up in lore entries and missions as universal antagonist, I wonder if at some point they were planned as more of an enemy faction to interact with than a simple nuisance.
I'm not sold on streaming yet, but that doesn't mean I'm not interested in interesting solutions like this.
I'd wonder if a device like this could be hard to program for if implemented poorly. How do you declare which functions rely on hardware or an internet connection? Could developers make low-power games that don't actually use streaming?
I was born in 97, and my dad and uncle are definitely the first game players in my family. They both played a lot of PC RPGs and strategy games like XCOM: UFO Defense and the original Bard's Tale.
The first game I ever beat (I think) was the Gamecube remaster of Sonic Adventure, and to this day it's still interesting talking with my Dad about his disinterest in real-time games. When RTSs got big was probably when he was playing games the least, but ever since this console generation, turn-based tactics games like XCOM EU or Invisible Inc have been great to play together.
My dad was born in 63 and while I don't think his generation stops him from playing "fast games," the things he grew up playing definitely does. He's learned that games he likes are things you can step away from for a half hour, like a crossword puzzle. He's more about solving interesting problems when convenient than playing things that demand attention and adrenaline.
I love the comments and community here, but I'd understand someone making a tool for quickly removing the comments section from a video when things get out of hand. As long as the forums continue to work for discussion, it'd probably be easier for the mods (?) if most of the high-tension conversation around a subject was kept to a single, monitored forum thread.
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