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TheHendenpeter

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TheHendenpeter

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#1  Edited By TheHendenpeter

I've come to realize that these forums are far to similar to 24 hour news casting. 
 
IS GIANT BOMB FORGETTING THE COMMUNITY?!  WILL THEY KEEP PANDERING TO THE ERers!? 
 
...maybe I'll start my own thread; IS THE GB COMMUNITY DESTROYING GB!?

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TheHendenpeter

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#2  Edited By TheHendenpeter

I'm still not convinced that a guy and girl can just "be friends," and by that I mean have a friendship with no sexual tension. Stick with the girl that likes firefly, she sounds way cooler anyhow.

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TheHendenpeter

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#3  Edited By TheHendenpeter
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#4  Edited By TheHendenpeter

Community is the new Scrubs.
 Scrubs is dead to me.

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#5  Edited By TheHendenpeter
@Bones8677:  You would think so, but then fathers don't really agree with that logic. If your hypothetical 15 year old's dad finds out some punk has been messing around with his daughter you better believe there will be legal action. However all my legal knowledge comes from watching SVU marathons. 
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#6  Edited By TheHendenpeter

If you watched the director's cut then go and try to find the original version, some people debate it but generally the first is considered the better version. Now onto the story.
 
There are two very popular interpretations to this movie, neither is 100% correct because art is entirely about interpretation. The first is that because Donnie had to die God showed him the world that never was. In this world Donnie's Mother, little Sister,  Girlfriend and Frank( Frank the human was Donnie's older Sister's boyfriend, the guy in the bunny suit is either a higher power/angel/god/ect...) would have all died. And that is the first interpretation, that God felt like just killing Donnie and not explaining anything to him is unfair and wrong, so he lets him see why it has to happen. I like this better than the other.
 
Second Interpretation: This is all built off the extra information in the Director's cut, and it makes the movie much more sci-fi than the original. Donnie is a living reciever, the only person in the alternate reality who can be communicated with. Whoever tore a hole in "space time" is talking to donnie through frank. People who die while this alternate reality is taking place can be used by the time travlers, and they call them manipulated dead. In this vesrion, everyone that helps donnie is doing it because they subconsciously know the world is going to end, and instead of being a movie about understanding sacrafice, it is instead the story of a town trying to get their seperated reality back to normal. If you want more details listen to the commentary on the directors cut, its a worse movie in my openion, but the commentary has Kevin Smith on it and thats really cool.

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#7  Edited By TheHendenpeter
@natsumesosexy said:
"
@TheHendenpeter said:
"
@JeffGoldblum said:
"
@natsumesosexy said:
" I don't know whether I'm in the minority here or not, but I'd hope the next Persona installment keeps the poppy, colorful vibe of 4 and not revert back to the overly-serious gloom and doom of Persona 3. Like, even though P4 was ostensibly more "teenage" in theme, it was deliberate, self-aware, and smart. P3's whole "dark epic" felt a lot more inadvertently adolescent--like something the 15 year-old me would have found really cool, but the 23 year-old me couldn't sit and digest without rolling my eyes.  But that's just my opinion.


"
I liked the darker vibe of persona 3. I thought it made the story more compelling and serious. The characters were also more believable. I think Person 5 would need to find a happy medium of being serious without overdosing on the gloom. "
I agree with a mixture of the two. While fighting with a persona wielding dog and robot were cool in a game sense, it belittled a lot of the maturity in Persona 3(Somehow Teddy doesn't seem as contrived, but I think that's because he's just a crazy Japanese design and not a crazy Japanese trope.) Persona 3 and 4 got the most response out of me when they were dark however, both of the death scenes( or what I thought was a death scene for 20 minutes anyway) in the games tore me up, and it was because I actually cared about the characters, the first JRPG to make me do that since Final Fantasy 10( and to be fair I was in middle school when I played that haha). "

No, you're right.  Persona 4 needed its somber, darker moments.  If there hadn't been a grim procession of murders to keep things going, then the game would have played like a straight J-Doramedy, which would have upset the dynamic.  The series probably can't function without an element of mysterious and the macabre, and so it needs to strive to hit that balance.  But seeing as how the games are set in a high school environment, I think Persona 4 did a better job in capturing the teenage aspect of its characters.  It was like they were kids first, heroes second, which was very new and refreshing.  Everyone felt palpably coming-of-age, and while their stories bordered on the cartoonish and sentimental (i.e., not realistic), they managed to capture that a sense of teenage insecurity and angst that made them feel very human.  And the game treated adolescent mopery with a certain light-heartedness that made its characters likable and surprisingly empathetic.  I think where P3 disappointed me was how some of the characters felt just too precocious--which I guess is unavoidable when a mysterious but visible, looming evil sits front-and-center in the game's premise.

 Obviously, the "epic quest" still made for a very good game, but it just felt more in line with common RPG themes, and I found it less entertaining.


Looks like I rambled on a bit.  I suppose P5 will ultimately be a matter of give-and-take.
"
I think the difference between your general "impossible to defeat villain" and the threat in Persona 4 is the very adult way they tied the thematic ideas of existentialism ( most prominently those portrayed in The Sickness Unto Death and The Myth of Sisyphus) into the very formulaic JRPG ending. The game is almost a primer for a real Philosophy class, something I can't say for most games. 
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TheHendenpeter

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#8  Edited By TheHendenpeter
@JeffGoldblum said:
"
@natsumesosexy said:
" I don't know whether I'm in the minority here or not, but I'd hope the next Persona installment keeps the poppy, colorful vibe of 4 and not revert back to the overly-serious gloom and doom of Persona 3. Like, even though P4 was ostensibly more "teenage" in theme, it was deliberate, self-aware, and smart. P3's whole "dark epic" felt a lot more inadvertently adolescent--like something the 15 year-old me would have found really cool, but the 23 year-old me couldn't sit and digest without rolling my eyes.  But that's just my opinion.


"
I liked the darker vibe of persona 3. I thought it made the story more compelling and serious. The characters were also more believable. I think Person 5 would need to find a happy medium of being serious without overdosing on the gloom. "
I agree with a mixture of the two. While fighting with a persona wielding dog and robot were cool in a game sense, it belittled a lot of the maturity in Persona 3(Somehow Teddy doesn't seem as contrived, but I think that's because he's just a crazy Japanese design and not a crazy Japanese trope.) Persona 3 and 4 got the most response out of me when they were dark however, both of the death scenes( or what I thought was a death scene for 20 minutes anyway) in the games tore me up, and it was because I actually cared about the characters, the first JRPG to make me do that since Final Fantasy 10( and to be fair I was in middle school when I played that haha).
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TheHendenpeter

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#9  Edited By TheHendenpeter
@Bartman3010 said:
Female Protagonist. Just an interesting yet different potential on another perspective to go through the game, easily creates more potential game time for the player.
This would make the game so difficult, how would I ever choose what guy I wanted to sleep with.
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#10  Edited By TheHendenpeter

The first trailer for the game were of Shiva and Ifrit transforming into vehiculars.

Oh my, seems my geek cred is showing, how embarrassing.