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TheManWithNoPlan

TOO MANY VIDEO GAMES

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Drop a blog on it! (Symphony of the Night)

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Now that we’re in the month of all Hallow's eve (Spooky ghost noise), I figured it was time to once again venture into Dracula’s castle and vanquish the ill needed savior of mankind. Game's like Alien Isolation and The Evil within are on everyone's minds right now, but those are still a few weeks out. So instead, let's talk about something that's a little more fun, but still appropriately themed for the current festivities!

To start out, I think we can all agree that Symphony of the night is pretty awesome, right? When you look back in the pantheon of gaming’s history it’s a highlight to say the least. It’s a game I try and go back to every now and then, and easily lands into the category of “fall back” game I know I’ll always enjoy. What exactly makes this Symphony of the night a great game though? Glad you asked.

Starting the game your map is pretty empty, but it fills up fast.
Starting the game your map is pretty empty, but it fills up fast.

(The fun of discovery)

Dracula’s castle is an expansive labyrinth of secrets waiting to be discovered. There are a ton of hidden paths, items and various other little gems to find throughout your journey to vanquish the evil Dracula. You’re pretty much always happening upon new and exciting things. Oh, a new room with a relic I've yet to find. Oh cool, I just found a sweet new sword that messes up those knights throwing their stupid scythe heads at me. What? I found a cool new piece of armor because I accidentally hit that wall and opened up a secret area. The game is riddled with little stuff like that.

The experience of running around, taking an unexpected detour and coming across something you’d have otherwise missed is always a delight. It’s that little tingle of satisfaction that we get in our brains when we find something we think we weren't supposed to that I love so much. Uncovering a path that wasn’t on the map - Reaching places that were once out of our reach - Obtaining an item that changes how we interact with the environment - It all works so well together.

The structure of progression is really well designed too. There is a linear path you can follow in Symphony of the night. A series of bosses to conquer along the way, but it never really feels like your being funneled through a specific path or destination. For a large part of the game you can pretty much decide what direction you want to go and what bosses you want to tackle first. It really gives you a lot of freedom to decide your own pace.

(Gameplay is great)

I truly appreciate when a game focuses on just being fun. Story is nice and it certainly has its place in the gaming space nowadays, but good gameplay is more often than not an essential element for a true classic that I know I’ll keep on revisiting for years to come. (For me, a fun game with a bad story is much more welcoming than a great narrative with boring interaction)

That’s where this game shines. The tight mechanics allow you to always feel like you’re in control of the moment. Whether or not you fuck up is all on you. Which is what specifically draws me into games like these. The puzzle mentality applied to gameplay and the knowing certainty that whether or not you can overcome and outcome is based solely on you. No matter how difficult a situation or encounter may be, as long as you can discern those AI patterns you can prevail. Now, I wouldn’t necessarily say this is a hard game, but it still employs the same ideas and logic you get with games like Mega man, Dark souls and Vulgar. Give the player a series of tools, drop them into a game world, and let them figure it out.

Just like in Metroid there are specific power ups required to progress, but there’s also relics, that enhance/modify your interaction with the game, familiars that fight alongside you, and spells (You activate with Street fighter esque button inputs) that can give you an edge against the enemy. So, on top of the basic mechanics there's a lot going on to benefit the player.

Look at all the numbers!
Look at all the numbers!

The game also employs a pretty cool rpg system. (You level up and everything) Finding items to bulk up Dracula’s son is both fun and rewarding. You’ll find that items do drop off enemies, but most of the time you’ll find your best equipment laid about throughout the castle. (Which encourages you to explore every inch of the megalithic structure.) The best part about it is that it’s in no way overwhelming or truncated. It’s probably the most simple, yet effective implementation of an rpg mechanic I’ve seen in a game. You can kind of ignore it if you want, but being able to basically go and grind your character, while gallivanting around your dad’s residence, makes it feel like you’re never really wasting time.

(Music)

Last but not least, let’s talk about the music. Man, the music in this game is fantastic. The fantastical adventure of Castle Dracula sets a great tone right off the bat. Then there’s the playful, mischievousness of Marble Gallery. The wistful beauty of The lost painting stands out as well. Throughout symphony of the night you’re treated to a plethora of auditory goodness.

Here’s a few other highlights I couldn't think of any hoity toity descriptions to go along with, but still think are worth mentioning.

Reverse Garden (Probably my favorite track in the game)

Dance of Pales

Dance of Gold (Blood Skeletons! Now you remember.)

The music really establishes an atmosphere and theme that feels purposeful. There’s plenty of outright creepy/haunting tracks that go a long way in complimenting the Gothic themes.

A few examples…

Metamorphosis Requiem for the godsAbandoned pitEnchanted Banquet (This one is very Dark soulsy, mostly due to the operatic elements.)

Oh yeah! For some reason they included a 90's love song with a Kenny G saxophone in the end credit sequence that’s tonally divorced to every other aspect of the game. I am the wind

And before I end things here, I’d be remiss if I didn’t briefly bring up another gem I played through earlier in the year. I was super surprised when I played through Aria of Sorrow (You know, that Gba game with the funny name), because it's probably the closest another game in the series has come to reaching the heights of Symphony of the Night. It’s pretty much identical in respect to the wonderfully tight controls, amazing soundtrack and creative level design that Sotn captured. Alucard himself’s even in the game! I whole heartedly recommend that anybody who’s a fan of the series check that out. I’d write something a little more comprehensive about it, but it was a while ago.

18 Comments

18 Comments

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GunstarRed

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Lost Painting has always been one of my favourite pieces of music in the Castlevania games. It reminds me of the music in old HK action films for some reason.

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TheManWithNoPlan

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Sinusoidal

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200.6%!!!!!!!!!!!!!!!!!!!!!!!!!!!

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Yummylee

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Edited By Yummylee

Fuck yes SoTN. Though I still think I favour Dawn of Sorrow from the ones I've played, Symphony of the Night easily ranks up-top regarding its production values -- both its art style and its soundtrack trump pretty much all of the other CastleVania games I've had the pleasure of playing. You mentioning Aria of Sorrow reminded me I never got around to finishing up those GBA CastleVania games... At this point I'd be better off starting over. Though maybe not just yet as teh video games are coming (!!!), but I'll definitely hafta make a note to get through those other three someday! Or Aria of Sorrow at least, as that one is indeed purty good... the other two less so. Also, Order of Ecclesia... completely forgot about that one too >_>

You have any thoughts about Richter mode at all by the by? I mean think playing as Richter is bloody fantastic, but he really feels ill placed within the design of the game. Their unlockable character modes have definitely improved since then, though. The fact that you can at least level up goes a long way I think, so it was a treat to then get to play as Richter again in Portrait of Ruin.

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TheManWithNoPlan

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Edited By TheManWithNoPlan
@yummylee said:

Fuck yes SoTN. Though I still think I favour Dawn of Sorrow from the ones I've played, Symphony of the Night easily ranks up-top regarding its production values -- both its art style and its soundtrack trump pretty much all of the other CastleVania games I've had the pleasure of playing. You mentioning Aria of Sorrow reminded me I never got around to finishing up those GBA CastleVania games... At this point I'd be better off starting over. Though maybe not just yet as teh video games are coming (!!!), but I'll definitely hafta make a note to get through those other three someday! Or Aria of Sorrow at least, as that one is indeed purty good... the other two less so.

You have any thoughts about Richter mode at all by the by? I mean think playing as Richter is bloody fantastic, but he really feels ill placed within the design of the game. Their unlockable character modes have definitely improved since then, though. The fact that you can at least level up goes a long way I think, so it was a treat to then get to play as Richter again in Portrait of Ruin.

Aria of Sorrow is so good! I tried the other two Gba games, but they really didn't seem to stack up...

I've only played a little of Dawn of Sorrow, but I think it's pretty good too. I've been meaning to go back to it lately, but like you said "the video games are coming". And strangely enough I've not actually played as the other characters in Sotn before. I kind of forgot you could. Next time I fire it up I'll check it out.

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csl316

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Edited By csl316

SotN and Super Mario World always duke it out for my favorite game of all time. They've switched #1 and 2 positions a whole bunch of times.

Yes, I keep a Notepad document of top 25 games.

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Slag

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This is one of those games, I really wish I had played.

I need to remedy that.

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Aetheldod

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Agree this is a great game ... rasons why I never suscribe to the notion that old games become "does it hold up?" fuckin nonsense.

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liquiddragon

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liquiddragon  Online

@slag: it's on sale on psn this week for $5

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TheManWithNoPlan

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Edited By TheManWithNoPlan

@slag: You won't regret it! Playing through it for the first time was a very satisfying experience.

@csl316: I keep a word doc of my top 15. :p

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This blog pushed me over the edge and got me to buy it on PSN. I've played it before when I once rented it, but I've never gotten far enough to see the inverted castle. I always see this game as the game that simultaneously evolved and "ruined" the Castlevania series. It's kind of like Resident Evil 4 in a way. They both revolutionized their respective series in extraordinary ways; but the influence is so great that anything after them do not even attempt to revisit what came before. I can acknowledge that it is best in class, but it ain't no Super Castlevania 4.

I also keep a text file of my favorite games, but I limit it to just five. It's pretty tough maintaining that list because there are so many games I've enjoyed.

Circle of the Moon is pretty good too IIRC. It also got super difficult near the end of the game.

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deactivated-5e49e9175da37

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I really like the groove Symphony hits about 3 hours in, up until the upside down castle. Once Alucard has enough of his tools to actually deal with the challenges in front of him, the game takes off. I totally agree with that sense of non-linearity; it actually creates a meaningful sense of exploration, and any time something isn't working, you can almost always just say forget it and investigate somewhere else. You gain some levels in the other area, come back, and the sense of progression is tangible. Symphony is great.

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Slag

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ShadowSwordmaster

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This game is really awesome when I played it , now I need to find it again.

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TheManWithNoPlan

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This game is really awesome when I played it , now I need to find it again.

It sure is! The best place to find it these days is on Xbla and Psn if you have a last gen console. It's like 10 bucks last time I checked.

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ShadowSwordmaster

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@shadowswordmaster said:

This game is really awesome when I played it , now I need to find it again.

It sure is! The best place to find it these days is on Xbla and Psn if you have a last gen console. It's like 10 bucks last time I checked.

I know what I'm doing next week then and thanks for telling me this good sir.

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TheManWithNoPlan

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