Collection Part 4: New Hardware Begins

This is the fourth part of my collection. It is split into multiple list due to list length restrictions. This list covers the late 360 era where the 3DS and Wii U came out and generations started getting weird again. Specifically this covers from September 2011 to May 2013.

I make a habit of putting a number (1/5 to 5/5) and about a paragraph on each game. A heart (<3) means I love the game and it's one of my all time favorites.

Keep in mind that takes here were written during the period this covers (2011-2013) and are of a time.

List items

  • XBLA (May 8th, 2013) - 4/5 - It's good for a free game. I really like how they've added a bit of collecting to every level, I don't like how they use that and level unlocks for possible nickel and diming.

  • PC (May 8th, 2013) - 4/5 - It's a really cool game that uses beautiful minimalist art and some clever narration to tell a story and have characters without having any modern niceties such as triangles. It's a shame the platforming is rather dull if quite clever at times. Still, really enjoyable story, loved meeting every new quadrilateral as the game went on.

  • PSN (May 7th, 2013) - 4/5 - Fun little Metroidvania. Only problem is I burned through most of it in a real short order. I liked the fighting though some of the fights were a bit hard.

  • XBLA (May 1st, 2013) - 5/5 - It's Far Cry 3 in microcosm. It's also a crazy trip into the an 80s action movie nightmare. I sort of wish it took itself a little more seriously but the open world fucking around is so good that doesn't really matter. Also the story missions aren't hard and they barely contain anything that you need to have which is great because there's nothing stopping you from just wandering around clearing Outposts and killing dragons.

  • Wii U Virtual Console (April 26th, 2013) - 2/5 - Wow, the NES was a shit console huh? I was expecting it to be like the GBA version only a little less cool but it's way less cool. I don't think I can play this. Sidenote: Wii U VC appears to have framerate issues.

  • Wii U Virtual Console (April 26th, 2013) - 4/5 - Solid little platformer. I don't think it's an end all be all platformer but it's solid.

  • 360 (April 16th, 2013) - 4/5 - It's a really interesting fighting game that gets a lot of the single player stuff right. I really enjoyed walking through the story, grinding through the classic ladder and working through the STAR Lab missions. Even though there were a few things holding the game back, like the fact that a lot of the not-fighting-missions feel tough in a crappy way, I really enjoyed my time with Injustice, just not enough to try to play it competitively.

  • PC (April 10th, 2013) - 5/5 - It's an extremely cool little game. All there is to it. The way it progressively goes through the history of the RPG genre is incredibly cool and works with the appeal of playing an RPG, progression, incredibly well. It is also consequently jam packed with a ton of variety. There are a few technical caveats but it's still just a great experience.

  • PC (March 30th, 2013) - Gifted from a friend, not really interested in playing it. Especially after learning what it is when GB did some liveshows for it. Don't like the sound of it.

  • 360 (March 26th, 2013) - 5/5 <3 - Bioshock Infinite is everything Bioshock Original was. I don't mean that to say it's more of the same, I mean that to say the opposite. Bioshock Infinite reminds you what it's like to play a Bioshock game for the first time. It has everything you want out of a Bioshock game and everything you never could've imagined. It's shocking how the franchise was able to make lightning strike twice but god damn it, they've done it with Infinite. Plus the gameplay is worlds better.

  • 3DS (March 24th, 2013) - 3/5 - Dark Moon is alright. That's what it is. There are a few petty things I can say of it like "It doesn't have the same sounds the original had." There are also a few more serious things like "not having mid mission saves is really stupid" and "I played the online twice and was disconnected both times." I'd rather say this. Dark Moon is a little more padded and methodical than I like but it's fun enough.

  • PC (March 12th, 2013) - 5/5 <3 - Heart of the Swarm is everything its Wings of Liberty was only smartly remixed in a way that makes it feel like a more modern version of what was already an incredibly progressive game. It manages to both deliver a brilliant campaign, brimming with variety and underlaid by brilliantly redesigned progression systems, as well as best in class multiplayer, which has reinvigorated my interest in watching Starcraft 2 online. My only sorrow is that I still have not the skills for playing online. Doesn't damper my love though or change the fact Heart of the Swarm is a best in class expansion.

  • PC (March 5th, 2013) - 3/5 - Even beyond its rocky launch SimCity is unpolished & riddled with bugs & oddities that will frustrate you to no end. Make no mistake there is something engrossing about it and half the reason the server shenanigans is due to how much I want to play but at the end of the day the more I play the less I like it. The end game is not fun and it comes all too quickly.

  • 360 (February 6th, 2013) - 5/5 - Persona 4 Arena was the complete package for me. Its story was amazing, evoking everything that is wonderful about Persona 4 and Persona 3 while having enough magic moments all its own to be unmissable. It's brilliant how it manages to be its own thing and introduce its own character, Labrys, in an extremely Persona 4ish way. Beyond that the fighting is great fun though I'll never get anywhere close to mastering it. I seriously enjoyed playing through all of P4A's story and I seriously enjoyed idly burning through arcade and some versus matches. Hence full package.

  • PC (January 31st, 2013) - 5/5 - Antichamber is basically Fez's open world structure and mysterious ways mixed with Portal's puzzle design with more space bending than the both of them put together. It's extremely clever, extremely engrossing and is full of fantastic little touches. The puzzles, the aesthetic, the structure, these things never failed to make me smile as I discovered the world of Antichamber and the little lessons it wanted to impart along the way.

  • XBLA (January 2013) - 3/5 - This game is not great but fuck me, I have played a lot of this version none the less. I can't not give this game a 3/5 because it's crap but... I like it in spite of it being crap? I don't know!

  • 3DS (December 25th, 2012) - 1/5 - I have only played 10 minutes of this but it repulses me to no end that I can not stand to play more. Turns out even beyond the huge major ways they've ruined the traditional Paper Mario formula they've found many small ways to ruin things. There's 3 save slots instead of 4 now, you can't speed up text, and you can't rewind text. Those are things SPM had for Christ's sake! On top of all that it just feels wrong and I know these things are only the beginning of the betrayal that is this game. I can go no further, I hate this game.

  • 360 (December 25th, 2012) - 5/5 - XCOM succeeds at virtually every level. Not only do the combat missions and base building elements succeed on their own but they also manage to feed into each other in a way that is extraordinary. The battles are tense on their own but it is their place in a greater narrative you write yourself that makes them significant. You get to love your soldiers, cheer when they kill, cry when they are killed, reload the save, make sure they don't die next time. At least I couldn't stand to lose my soldiers. Bottom line, it's the complete package.

  • 360 (December 25th, 2012) - 4/5 - Really cool game, wish I had time to spend finishing it up.

  • 360 (December 25th, 2012) - 4/5 - On one hand I loved the writing, plot, presentation, atmosphere, characters, and progression. On the other hand I didn't like how hard it was even on easy and the shooting was a little tiring. Mixed bag but, in the end, probably worth seeing.

  • PC (December 24th, 2012) - 5/5 <3 - I saw this on Day9's Metadating show and was hooked. I've never had a foray into this genre before and it feels kind of shameful to be saying this but... I can't get enough of this game. It's amazingly well written, its characters extremely endearing and interesting, and the directions it goes in hit me in some pretty profound way thus far. I have not seen every piece of content in this but I will soon. Also, for free, it's a great time.

  • PC (December 21st 2012) - 3/5 - Meh, not really into it. I don't like how stealth killing requires a quick time event and I don't like how killing while detected works. So basically I don't like how the game plays two of the ways I would play it. I don't think I'll play much more then.

  • THQ Humble Bundle (December 11th, 2012) - 3/5 - Decided to not play the game in this pack I had any interest in because I decided I didn't want to. Whatever, 6 dollars is a decent price for the Saints Row the Third theme.

  • 360 (December 6th, 2012) - 4/5 - You know there's a lot about this game which is rad as hell but I can't get past how awful the story missions were. They're the worst missions I have ever seen and I hate the game for making me finish a lot of them to unlock the 2nd half of the open world exploring. That said I really really enjoy the open world shenanigans. It's fucking great. You should play it but know the story and characters are all abominable.

  • Wii U VC (November 26th, 2012) - 5/5 <3 - My favorite Zelda game. Since the Wii U can't play Gamecube games I bought the VC version just to have in perpetuity. I love this game.

  • Wii U (November 23rd, 2012) - 5/5 - It's remarkable how solid S&ASRT is. It really is real fucking good. The campaign is long and filled with well over a half dozen event types each of which feels pretty well realized, the handling model feels right on, the items feel like improved versions of the Blur arsenal, the tracks are pretty cool and they've done great things to how progression through the game works. My only complaints are petty ones like I wish you didn't have to be super good at the game to unlock every racer. That's a common Kart Racer complaint though and one that doesn't bother me that much especially when the game is just this damn good.

  • 3DS (November 22nd, 2012) - 5/5 - Crashmo is an incredibly satisfying sequel to what was already the best 3DS game. The way it rewrites almost all the rules and creates a completely different sort of puzzle while remaining true to the basic ideas of Pushmo is incredibly impressive. The puzzles of Crashmo are both smaller and harder and every move now feels deliberate. You will not be climbing many puzzles with more than 4 to 10 pieces but you will be stumped a lot more often immediately than with Pushmo. Solutions come slower, are executed on faster, and in general make you feel a lot more clever.

  • Wii U (November 21st, 2012) - 4/5 - It's not ambitious in the least but it is a pretty solid entry in the NSMB series as far as NSMB games go and, for a game you will buy with your Wii U at launch, you will be happy with it. I found it's levels great, I found its art refreshing, I found the squirrel suit great, I found the unified map screen to be fantastic, and I found that the ability to play it in bed made me way more gungho about playing it. That was probably the best thing about it for me, that it could be brought to bed.

  • Wii U (November 21st, 2012) - 3/5 - It's worth having and a few of the minigames are actually pretty good but I feel I get a lot less out of it than others since I'll never play it multiplayer. It's definitely a big step up from Wii Sports, which was aggressively sterile, but I still feel I won't be playing much more of this.

  • 360 (November 19th, 2012) - 4/5 - I think this game tells a really interesting story really well with really good characters and expanded on Halo in a decent way. That said whenever I gave up Sprint for another Armor Ability I felt like I was having less fun with the game. Same when I had to rely on guns I found to be quite weak, like the Needle Rifle. It's strange actually, I find myself comparing Reach to Halo 4, the one I played first and the one that was built on what Reach started here, only in ways that I actually like. Reach is an extremely ambitious Halo game and I'm sorry I feel this way.

  • 360 (November 19th, 2012) - 4/5 - I like ODST a lot more in concept than I do in practice. That isn't to say that I didn't like it, it's just that the idea of a Halo side game that makes significant changes to the character, mechanics, and structure is so cool I wish they had done even more with it than they did. It's fun, it's atmospheric and at times it does some pretty cool things, only problem is part of me feels it could've been much more.

  • 360 (November 8th, 2012) - 5/5 - This was my first Halo game. I was surprised by how much I could get into Halo at this point. I found the single player fun and worth replaying on higher difficulties, I found the multiplayer to be fun and rewarding despite not having a 10 year history with the series. I know it's probably not the best Halo game and the lack of context and ambition is a little troubling but I really really enjoyed it.

  • 360 (October 30th, 2012) - 4/5 - Mechanically the jump from AC2 to AC3 feels like the jump between AC1 and AC2. They've taken the opportunity to both redo and rethink all aspects of the game and they've done a phenomenal job at that. The writing and the world, however, feel more like a step back once you're past the thrill of seeing a new era. Conner isn't a charming rogue like Ezio and comes off more as a naive whiny bitch and some really hokey missions border on National Treasure territory. Also most missions are aggressively linear, which kills replay value and makes missions that are difficult due to stealth or scripted chases suck.

  • PC (October 25th, 2012) - 5/5 - It's what you get if you were to combine Super Meatboy, Drive & speed, which are three great tastes that taste great together. The combat puzzle is really satisfying to execute, the atmosphere is impeccable, the music is sublime, and it offers a fair amount of idle replay value. The only knock against it is it's a bit glitchy.

  • 360 (October 9th, 2012) - 4/5 - I don't know how I feel about Dishonored. On one hand it feels a bit short, on the other hand the options available to you make me willing to replay it many times. On one hand it has a fantastic universe, on the other hand it really really doesn't do enough with it. On one hand the sneaking is rewarding as is the combat, on the other hand I think a bunch of the abilities are worthless and I never got the hang of escaping pursuers. In the end I'd say this: I played through it 3 times in one week and am still enjoying it.

  • PC (September 29th, 2012) - 4/5 - It's a really really cool game, really love how it's core is Star Trek styled combat (e.g. systems management) which actually works really well. I also love the nature of the progression and how each game feels like its own little voyage. If I had any complaints it's easy to forget to micromanage your crewmembers and a lot of the events can tend to have the same consequences every time.

  • PC (September 29th, 2012) - 3/5 - I don't really love the way Dustforce handles and I'm not really into platformers which score you on attributes other than speed however I still think Dustforce is kind of fun even if I don't really ever want to master its levels and get perfect scores on everything. I don't know.

  • PC (September 29th, 2012) - 4/5 - It's pretty damn nifty what Shatter is able to do with the Arcanoid Fundementals. The things it adds changes the game completley yet feels like a natural extension of "Paddle controls ball." It's fun, has some style, adds a lot of good ideas on top of the Breakout formula, and most importantly is fun.

  • PC (September 29th, 2012) - N/A - Can't be bothered to play it. Whatever.

  • PC (September 29th, 2012) - 4/5 - It's surprising just how damn cool a game that rests its hat on being a Physics Puzzle Platformer can be. Pretty damn cool turns out. Rochard is a really atmospheric game and the mechanics, as physics heavy as they may be, are satisfying to use. What more can you ask for in a puzzle platformer?

  • PC (September 29th, 2012) - N/A - Can't be bothered to play it. Whatever.

  • PC (September 29th, 2012) - N/A - Can't be bothered to play it. Whatever.

  • PC (September 29th, 2012) - 2/5 - I will be the first to admit there is something cool about the idea of an Arkanoid RPG but I just don't enjoy any aspect of this game. The Breaking out is slow, the magic quick to run dry, failure a little too harsh, and the hub town a little too uninteresting. On no level does this game speak to me.

  • 360 (September 18th, 2012) - 5/5 <3 - I played the original Borderlands and felt, in the end, that it was kind of fun Co op but was lacking played alone. It says something about the extent to which Borderlands 2 has tightened things up that I am always having a blast playing it even when alone. For this game they fixed everything. They made the loot more significantly and meaningfuly varied. They made enemy AI a lot more dynamic and fights, therefore, a lot more engaging. The 4 new classes are far more balanced than the first game. From small fixes to big fixes Gearbox made all the right decisions in making Borderlands 2 creating a really engaging, really addicting, really satisfying Diablo with Guns.

  • XBLA (August 25th, 2012) - 4/5 - There are times I really enjoy Hybrid. The combat works, the matches are tense, skillful ability use is rewarding and it's a ton of fun. However these moments can be few and far between due to decisions which effectively make it impossible to balance teams based on skill causing some terribly stacked match ups. The game also has major matchmaking issues in general. It's really a shame.

  • 3DS (August 21st, 2012) - 2/5 - It's a banal little platformer that's hard to recommend. It's not the worst thing in the world, but it sure isn't good. The levels are super easy, the power ups aren't used effectively, the hidden stuff is sloppy and often gives the impression that they wanted it to be virtually impossible to find, and at the end of the day it's all thankless busy work. I wouldn't buy it if I were you.

  • 360 (August 15th, 2012) - 4/5 - This is a Zelda game with next to no filler, super tight combat, super tight traversal, a really engaging world and narrative, really satisfying loot drops, and a ton of great dungeons. Honestly it's kind of evolved so much it's become unfair to call it a Zelda game because it now really is it's own thing. If you have any love for Zelda games I think you owe it to yourself to check out this one.

  • PSN (August 9th, 2012) - 5/5 <3 - There's a lot about Sound Shapes to love. I love how tightly integrated the music, platforming, and visuals are. I love how tightly coupled musical progression is to level progression. I love the level I made. I love how crazy some of the levels are! I love how catchy the music can be. I like the level sharing aspect. I'd even love to buy some DLC given the choice!

  • PC (August 1st, 2012) - 3/5 - I've played this a handful of times since I bought it. Probably wasn't a great decision, I won't play this much ever. Well whatever, it's crazy and that's cool I guess?

  • PC (July 15th, 2012) - 4/5 - This game is really engrossing and satisfying. Even when there's nothing going on and it seems like all you're doing is making pointless decisions and hitting "next turn" ad infinitum there's still something oddly compelling about it. I've played a few games and really enjoyed what I've played, but it's hard to shake the feeling that I will, or should, never play another game of it. I'll always have Moscow though... Also the nuclear wasteland I turned the rest of Russia into.

  • PC (July 15th, 2012) - 3/5 - What I played is fine it's just not my thing. I'm not really into how it controls and it's not my sort of roguelike.

  • PC (July 12, 2012) - 5/5 - It says a lot that after playing QUBE I think the short hand of "Portal combined with Pushmo" is actually selling it short. Over the course of what is actually a very short game so many mechanics are introduced and explored that it's kind of crazy. On the one hand part of me feels I should fault it for being short, but on the other hand I feel that a few Q.U.B.E. puzzles go a long way and if there were more of them it'd be overly tiring.

  • PC (July 12, 2012) - 2/5 - I bought this, played it for 5 minutes, wasn't able to figure out how to do anything, abandoned it. Oh well, got it for a good price.

  • XBLA (July 8th, 2012) - 5/5 - There's something I really like in Spelunky and that's how its roguelike elements somehow manage to make decisions less stressful rather than more stressful since you always know it won't matter in 10 minutes. It's freeing almost. It's also a very fast, very rich, very fun platformy game to play with a lot of crazy shit in it, which is great.

  • PSN (June 22nd, 2012) - 4/5 <3 - I feel a little odd expressing love for a game which I watched to completion instead of playing to completion. It's true I quit when I realized I would have to grind in the dungeon for many more hours until I got back to the story. That should mean I hate the gameplay but after seeing it play out in a LP I can't help but love the game. The story is enduring and sobering. Its characters have a way of working themselves deeper and deeper into your heart. Its central theme is extraordinarily well handled and the more I think about how well it was done the more I like it. I only wish the dungeon parts didn't feel like a grind.

  • Wii (June 19th, 2012) - 4/5 - There's nothing special about NSMBW and the physics can take some getting used to, but all in all it's an enjoyable little platformer. It has no ambitions to be DKCR, Rayman Origins or Super Meat Boy, but for what it tries to be it does it pretty well.

  • PC (June 8th, 2012) - 4/5 - A lot of this game and its puzzles are really well designed and make for some pretty satisfying puzzle solving, however I also feel that the handling feels like shit and I couldn't care less about the narrative elements which seem really hokey. Still, cool game.

  • PC (June 8th, 2012) - 3/5 - Initially it's a very cool game however once you figure out a few things it's easy to fall into a pattern of doing the same thing on every level until you win.

  • PC (June 8th, 2012) - 3/5 - Initially it's a very cool game however once you figure out a few things it's easy to fall into a pattern of doing the same thing on every level until you win.

  • PC (June 8th, 2012) - N/A - Can't be bothered to try this game out.

  • PC (June 8th, 2012) - N/A - Can't be bothered to try this game out.

  • PC (June 8th, 2012) - 4/5 - It's a bit short and it can be a bit frustrating, however it's still very novel and a good use of an afternoon. Plus it has some user created levels which can be worth a go, including one made by Notch of Minecraft fame which was cool. If they manage to strike the right difficulty which, honestly, I doubt most do.

  • PC (May 31st, 2012) - 3/5 - I've only spent a little time with it, but I was very bored. Does not make good first impressions, PC may not be the right platform for it I suspect, controls don't feel right at all.

  • PC (May 31st, 2012) - 3/5 - The time I have spent in the game has not intrigued me. I don't think I'll be returning sadly.

  • PC (May 20th, 2012) - 5/5 <3 - I now understand the appeal of Diablo. After Torchlight completely failed to catch my interest I had my doubts but damn. Diablo 3 is an extremely well thought out, extremely compelling, extremely satisfying loot grind/dungeon exploration game.

  • XBLA (May 7th, 2012) - 4/5 - It's amazing Walking Dead works so damn well. The characters are nuanced and you grow to care for them, most of the action is really damn tense and pretty reasonable and when people die or you have to make decisions you really feel in your heart of hearts. However too often does the series' action fall flat in terribly scripted scenes that control like ass. Its happened in most episodes, sometimes bringing the game to a halt as I went to the internet to look for help and curse those responsible. I feel this is a super engaging package, make no mistake, but the action scenes just fuck everything up. My least favorite episode was 3, my most favorite 4.

  • PC (April 27th, 2012) - 2/5 - If I had any interest in hunting around the screen looking for the random thing I needed to click on to make the game proceed it might turn out to be really cool. However I can not be bothered.

  • PC (April 27th, 2012) - 3/5 - Machinarium seems like a magical game, however it's also a mercilessly slow game with puzzles that are pure trial and error which I can not abide by in a video game.

  • PC (April 27th 2012) - 5/5 - Botanicula has a ton of charm and a ton of crazy like Amanita Design's other games, however unlike their other games Botanicula is not stressful to play. Unlike their other games Botanicula's puzzles are not obnoxiously trial and error prone and, when you do run into problems, the open nature of the game makes it so you can just run away and find another puzzle to do. I think Botanicula fixes a lot of the barriers to entry Machinarium and Samorost had making it a lot easier to recommend than those two.

  • PC Free (April 27th, 2012) - I don't know if I'll ever play this but I have it installed now. Maybe my character from the Beta still exists.

  • PC Free (April 26th, 2012) - I don't know if I'll ever play this but whatever. Have it installed.

  • XBLA (April 13th, 2012) - 5/5 <3 - Fez is an incredible experience top to bottom. What makes it great is that it's a big world that's fun to explore. What makes it remarkable however is the quality of what's out there to find. You will work out everything from little mechanics to great mysteries. You will see areas rich with details and areas unlike anything you've seen before. Your mind will be bended both by the incredibly well executed perspective based puzzle platforming and simply the things you will see on your adventure. Countless times the things the game will amaze you and leave you thinking you've seen it all, but know that you really haven't. That's the magic of Fez.

  • 360 (March 16th, 2012) - 5/5 - This is a really mechanically fun shooter that's a ton of fun whether you're playing alone or in a group. Sure, it's story is kind of whatever, but it doesn't matter because the gun play is barrels of fun. Playing it you feel like some sort of acrobatic wizard due to the games fantastic guns, magical hacking abilities, and simple fluidity. This applies both to the single player campaign, which I found to be of a satisfying length, and the coop, which I've thoroughly enjoyed.

  • 360 (March 9th, 2012) - 3/5 - Mass Effect 2 is a better game. This one has better combat, more satisfying and personal deaths for squad members, and a phenomenally well written Lesbian love interest, however a lot of the other things leave a lot to be desired. The ending, the fucking boy, the side quest system, its on ship dialog, all these thing feel really poorly executed. Additionally it retains the traditional Mass Effect issues of slowness and unfairness. Don't get me wrong, if you've played Mass Effect 2 there's a lot to enjoy about the game, but it's a husk of a better game.

  • 360 (February 28th, 2012) -4/5 - It's fun gameplay, great online asynchronous competitive modes, and sheer amount of content is let down by a few crippling issues with the rewind, the upgrade and loot system, and some of the messier parts of the controls. In addition its single player mode lacks a lot of the hooks the Explore and Global Event mode have and feels like a boring Tutorial that goes on way too long for its own good. While I really enjoy competing for best times with friends I have to say that its games many issues hurt the experience a lot.

  • XBLA (February 11th, 2012) - 4/5 - It's by no means the first Downloadable XBLA game that's just COD multiplayer however it's the first to have any ambition of being more than COD. This is a really fun, really fast, really cool multiplayer let down by a big issue, and that's that it sometimes makes really unbalanced teams where one side just gets worked. I tend to be on that side that gets worked because I'm not great at the game. Still, it's an enjoyable experience that I'd suggest you check out if you have time to waste.

  • 3DSware (January 24th, 2012) - 5/5 - Pushmo is a ton of fun bosh when its puzzles are easy and when its puzzles are devilishly tricky, which is a rare trait of great puzzle games. It's just really satisfying to solve just about any puzzle, and the way they allow you to scan in more is just really cool.

  • 360 (January 6th, 2012) - 4/5 - This game has its moments. It's story is engaging and fun, its combat sparse and impactful. It soils itself a bit with its poor driving, vague dialog system and a few really poorly executed elements in the plot, however at the end of the day it's still a really engaging really satisfying time in the shoes of Cole Phelps, LAPD.

  • PC (December 31st, 2011) - 3/5 - Cool little game, but doesn't run especially well on my laptop. The 2nd level is basically unbeatable because of a graphics error for me but I got it cheap so I don't hold that against it.

  • PS3 (December 25th, 2011) - 4/5 - I'm torn on this game. On one hand I think its production value is amazing and its able to deliver both amazing set pieces and a great story. On the other hand, whenever I died I found myself replaying big chunks of gunfights, which while a lot of fun the first time get so tiresome when replaying to the point where I had to force myself to finish it and even then I changed the difficulty. Still, there was a lot of to love in the game, so I will say it was pretty good.

  • 360 (December 25th, 2011) - 5/5 - It's art, animation, music, physics, tight controls, and direction all come together to create a startlingly complete and amazingly charming package. Playing the game one can meander through a level, getting every single lum, or tear through it and still have a great time either way, which is a fantastic trait in a platformer.

  • PC (December 14th, 2011) - 2/5 - Played 5 minutes of this, I don't really like it as a game. It feels like a waste of time. I'd love to watch someone else play a whole lot of this (perfectly) but as a game I feel it's just not worth my time.

  • PC (December 14th, 2011) - 1/5 - Set some settings, attempted to start the first level, crashed twice. Not going to bother trying to get it working.

  • PC (December 14th, 2011) - 3/5 - This seems like a dumb flash game. I might pull it up someday in some class in the future, but I'm not really motivated to play any more in the near future. Of the Humble Games I bought along with a PC version of Super Meat Boy this seems like the most worth wild, but it also seems completely unessential.

  • PC (December 14th, 2011) - 2/5 - I have no interest in playing this game, it seems like a bunch of boring button mashing to make lifebars go down. Sure, it looks nice, but I'm beyond giving a shit.

  • PS3 (December 13th, 2011) - 4/5 - Its combat, movement, and sandbox elements are all incredibly pitch perfect, however I have to fault it for having some really shitty missions placed in there that repeat long boring boss fights and place you against too many dudes too often for its own good. Plus guys with rocket launchers are dicks.

  • 3DS (December 9th, 2011) - 4/5 - It's a really well executed 3D 2D hybrid platformer that is both reminiscent of times of old while also being brand new. From start to finish, I describe this game as a delight, plain and simple.

  • PS3 (November 25th, 2011) - 2/5 - I don't like this game at all. As a platformer I think it's way too floaty for any actual platforming. As a puzzle platforming the handling still feels like ass and often it seems too slow. Also the dramatically different levels tend to be a lot of forced scrolling levels, which I think are the bane of platformers unless Minecarts are involved. I do think there's something neat to what this game has, but I don't really enjoy it very much and the online has no draw for me since levels take too long to download and I don't know what's good.

  • Wii (November 21st, 2011) - 4/5 - Skyward Sword has the best Dungeons in the Zelda series, and any time you're going into a new area, you're having a good time. Problem is, it has a habit of wasting your time, which does squander a lot of the good will built up by the setting and dungeons. Additionally I didn't feel that the swordplay or indeed the controls added much to the game, though it didn't hurt the game either.

  • 360 (November 16th, 2011) - 2/5 - I don't think the things they've added to the formula in this rendition improve the game, but in fact detract from it. Additionally the lack of a clear villain who is demonstrably evil makes the plot a lot less compelling, meaning the game has very little to motivate me to play through the game. In the end, while it brings back what made Brotherhood great, all the steps it takes are in the wrong direction which makes the game incredibly tedious and boring to me.

  • 360 (November 16th, 2011) - 5/5 <3 - You know, this game has a few issues here and there, and I think there are a few things that are just clumsy about it, but over all it's a damn good time. The combat works, the driving feels great, and the writing is fucking incredibly well done. While the issues do crop up more than I'd like, at the end of the day I love this game, and I think that trumps any nitpicks.

  • 360 (November 11th, 2011) - 5/5 <3 - This is incredible. A massive game made perfect by its many sublime touches, from its UI which is a joy to navigate, to the craft put into any given quest or dungeon, which often deliver compelling stories and satisfying conclusions. In addition to the world being well realized, the combat is refined as well, delivering many fights that are tense and dangerous and many that more resemble a slaughter than a fight. Overall, the simplest way to describe why Skyrim succeeds is that it's perfect on every level, both big and small.

  • 360 (October 18th, 2011) - 5/5 - This is an incredibly atmospheric and thoroughly refined sequel to Arkham Asylum. While I have to take issue with its difficulty and a few places where the game is very poor at explaining itself, I have to give it props for being such an amazing ride.

  • PC (September 25th, 2011) - 3/5 - It's debatable how good the driving is, and how fun the levels can be, but... Tracks designed by assholes can be way too hard and since the game does an incredibly poor job explaining itself in any capacity the game can be really frustrating.

  • 360 (September 19th, 2011) - 4/5 - A fine action game with some really satisfying and engaging action, only let down but a quite bland story and it falling apart when you stop fighting Orks and start fighting guys who don't charge at you stupidly.

  • 3DS (September 11th, 2011) - 3/5 - It's Star Fox 64. No more, no less. Sure, this version looks kind nicer, and yeah, the audio lost a lot of its charm, but it's still the same game at heart. Whether that's a good or bad thing depends on whether you really want to play the same game again.