Collection Part 10: Pure Placeholder
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Member since Dec 6, 2025
I've never stopped playing Heroes of Storm since I started playing it one year ago. I love everything about the way it's designed, the way new characters and battlegrounds are added, the way the developers are open with the community, everything. The first time I knew Heroes was special was during AGDQ last year and I realized I really wanted to play Heroes instead of watch as much of AGDQ as I could. I love all the…
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Feb 17, 2019
Going around and deleting a bunch of old blogs that weren't very good but were only 1 or 2 pages back. Not important, thought I'd just note. If you want to see old stuff try the wayback machine or something. I don't intend to delete a ton of other stuff like forum posts or tweets or whatever, it's just that old blogs from 10 years ago were literally 4 pages back because I don't write that many...
Aug 5, 2018
Many years ago when Lists were new to the site I made a List of Games I Love . I've been adding to that list ever since but never removing from the list. Nearly 10 years is a long time. I do not feel the same way about many of these games as I did then. So, it's time to take stock. In this blog I will list the games being removed, and why so there will be some record as to what was on the list....
Aug 31, 2016
I’ve always tried to do new things with my levels and while I’ve done 40 very diverse levels (and written a blog/piece about doing so which Waypoint’s Austin Walker liked ), I’ve never done a 32 level multi-world series. So that’s what this is! Four world of four levels a piece, each world building a new locale, each level setting itself apart on top of that. #MariosConquest Avalanche Lodge is...
Mar 11, 2016
Nearly 6 months ago on the 11th of September, 2015 I got Mario Maker. Last week I reached 40 stages. Today I reached 1440 stars. Here are some things I’ve learned along the way. My first stage, Malpractice Platform, was a shorty. I made tall goomba stacks on platforms until I maxed out the editor and ended it. Come a long way since. Running is fun. Fun stuff works well Saunter/Halt Station’s go...
Sep 29, 2015
Tweaks may be as small as moving one enemy one square to the left. The hardest part of level design in Mario Maker is playtesting. You can't do any sort of limited release and you definitely can't see how everyone plays it even once it does release. All you can do is play it yourself extensively and hope for the best. This is what I've been doing. Designing levels while occasionally testing eac...
Aug 3, 2015
A lot of people are buying Rare Replay tomorrow (most preordered game of E3) and it's not hard to see why. 30 dollars for a large sack of 30 games is an incredible deal. And not just any games, huge, long, meaty games included! Games such as Conker's Bad Fur Day, Banjo-Kazooie, Banjo-Tooie, Perfect Dark, Kameo, Viva Pinata, even Banjo-Kazooie Nuts and Bolts. Any two of those games could justify...
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