TheOGVandalvideo said:
Your rig has almost the same specs as mine and it costs me close to $1800 (including everything like speakers and monitors+a 3 year extended warranty) back in 2006. Console games provide much better graphical quality when compared to my PC (I'm talking 1080p btw).
@ the Halo comment : Yes, I agreed with you. PC is better for RTS.
When you say the support for the PC is growing, do you mean more original, exclusive titles or just ports of console games which were usually released 2-3 months earlier ? Because that was my point - unless you have exclusive PC titles, why should I spend extra money on rigging up my computer if I can play the same game on my Xbox or PS. Also, I didn't compare The Experiment to Zelda either.
A couple of quotes from the article you mentioned :
Using information gathered back in January and February, the report separated the North American game-playing populace into the following seven categories, totaling 174 million gamers:
- Young Heavy Gamers: 22%
- Seconday Gamers: 20%
- Console Games: 17%
- Offline PC Gamers: 15%
- Online PC Gamers: 14%
- Avid PC Gamers: 9%
- Extreme Gamers: 3%
- Though PCs were "used more than any single console for gaming," NPD stressed that "Console Gamers, Young Heavy Gamers and Extreme Gamers are more likely to use consoles than a PC to play video games."
It really emphasizes by earlier point that PC gaming is shifting to a different plain and catering to a whole different kind of audience now.
And PC games are hit the hardest by piracy. There is no question about it. Its not a marketing ploy or an excuse to hide their failures. Games on the PC are the easiest to hack and distribute. Only something like the new Mass Effect anti-piracy mechanic which requires frequent internet access or an MMO can keep stop you from pirating games. Unless every single game on the platform does something similar, piracy is going to ruin it."
Then consider yourself ripped off, because I bought my rig in 2006 as well using pricewatch for 700! OH, and if you want to include monitor and speaker price with PCs, do the same with consoles! Oh and you're wrong, the vast majority of console games aren't even run in native 1080p, and come out of the box at less than 720p. Even big titles like Soul Calibur 4, Halo 3, etc are all not really in 1080p.
As far as support for the PC is growing, I'm talking about traditionally console titles making their way over to the PC. At the same time, the PC still has the most announced exclusives and highly rated ttitles from conventional PC developers as well.
Whether or not younger gamers place the PC is of little consequence. The fact remains that; THe PC is the single most popular platform. Demographics don't effect that statistics in any way, shape or form. The PC is the single highest grossing platform according to the PCGA.
And actually, every last PC developer who has spoken out about piracy has had ulterior motives; Epic: Released a rehashed game with Unreal 3, Gas Powered Games; released an extremely niche title and failed to market the game, Capcom; failed to provide service to the over half of consumers that use digital distribution, failure to stock store shelves, and failure to capture the audience, Lionhead; hasn't produced a real PC title in a long time, and their last big one was BW2 a rehash, etc. I could go on and on, but there hasn't been a single developer who isn't hiding their own failures with piracy. They haven't really used statistics to back up their arguements either. Its all sophistry.
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