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therealminime

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Games played in 2017

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  • Beat in three sittings

    -great tension and atmosphere

    -very spooky

    -an impressive amalgamation of a dozen different horror tropes and moments from games and movies, it feels coherent

    -the feeling of power progression

    -the different gimmicks of the areas tied to the family members

    -the back and forth

    -the level design and keys and shortcuts

    -missed a ton of stuff, time to replay it!

    -more enemy variety of molded would have been nice

  • -incredible sense of style and humour

    -great characters

    -surprisingly strong drama

    -capture Japanese culture really well

    -gameplay is a little boring

  • -crashed constantly on PC, rendered it literally unplayable

    -great artstyle, merger of Bungie and 343 design sensibilities

    -decent story, Blur cutscenes still king

    -literally no ending at all, absolute garbage

    -plot is a total confusing mess, connections to Halo 5 and other shit are dumb

    -too many missions where you have to be scattered around in 5 different places

  • -best looking game out there, new standard for open world and games in general

    -some of the fights vs the bigger machines can be genuinely stressful and difficult, even on normal

    -superlative world, lore, and main story. uncovering the history of what has happened is fascinating

    -that huge story info dump in the tower learning about Faro and the machines origins

    -great gampeplay with good variety, bow is very fun to use

    -strong RPG systems

    -every character you meet has an original hairstyle (all the hair in this game is awesome) and unique clothing. The different cultures have distinct styles and everyone being so bespoke goes a LONG ways

    -There's this very real, very natural and organic logic to the connections between the geography, the cultures, and the interactions between those cultures. The differences between Nora, Carja, and Oseram are very obvious but those differences make sense once you spend time in their home "lands" and learn of their history. The location of their home has very clearly been a big factor in their religions, how they build armor and buildings, and what the people are like. It's all exceedingly well thought out. The world is wholly believable and feels like it has formed naturally over a very long time. It doesn't feel like some writers just came up with ideas and plopped them into the world.

    -the super slick opening

    -story is so well done. The history of the old ones and what happened is fascinating to discover. So many answers

    -the history and cultures of the modern world are fantastic to discover

    -very strong themes of feminism and naturalism and environmentalism that don't come off as push in any way, they feel perfectly handled

    -Aloy is excellent, her character has some very touching moments that work because she is so well done

    -the later main story missions feel like linear cinematic levels, not open world levels and I liked that. The tendrils of the maps hiding these bespoke levels. The exploding Meridian, etc

    -fighting the Stormbird on the side of the mountain late game, at night, in a snow storm. Incredible

    -most exciting game of the generation for me do to how fresh it feels. And the sentiment that maybe, finally we'll start seeing more new AAA IPs

    -the world is so full of neat, worthwhile things. I stumbled upon new settlements long after thinking I'd seen them all. And constantly came across new environmental hints that were cool, like the wind farm or the paintings on the mountainside

    -finding first vantage collectible which tells a story and gives you a look at the old world

    -beautiful, varied music

    -best all around open world game. Most open world games lack in an area, like story, visuals, or gameplay

    -side quests a bit lackluster, still solid though

    -has lots of quiet time wandering the world without much to do, which I love

  • -fun sense of wonder and discovery until:

    -about 15 hours in you realize that absolutely every single interesting thing you come across will either give you a shrine or korok seed

    -game just seems like they built it completely around the shrines

    -the dungeons suck

    -camel boss and elephant boss are two of the most insufferable things I have ever had to do in a game

  • -Ryder is a flat, dull, vapid young character

    -no real personality to ANYTHING

    -terrible animations and dead human faces

    -one of the most unpolished games I have ever played

    -the number of glitches is overwhelming and sad and astounding

    -the weird things like the Eos crowd audio

    -feels like it was remade and rushed out in a year

    -combat is really fun, freedom to play how you want is great

    -looks really excellent on PC at 60fps a lot of the time, but humans and lighting can be really bad sometimes, environments look nice

    -"TASKS" are utter trash, how they carried them over from Inquisition is staggering

    -no exploration whatsoever because the fetch quest tasks take you to every corner of the maps, no sense of mystery or wonder at all to any of it

    -new aliens just show up and there is no sense of discover or mystery or shock in meeting them, it just happens with ZERO fanfare

    -Tempest stuff seems decent, several crew members are pretty solid. Jaal, Drack, and Vetra all seem pretty decent, same with Kallo

    -Liam's loyalty mission had a decent sense of fun to it that the game fails to capture elsewhere

    -unable to progress certain quests due to glitches

    -cutscenes on the Tempest run sub-20fps for me

    -Drack's loyalty mission had good motivation and fun moments, especially dropping dude to oblivion.

    -potentially cool story bits that have nothing cool happen. Exploring a derelict ancient alien ship crashed in the desert! nothing cool happens, you just walk through it in 3 minutes. Talking to an ancient Angaran AI! All it does is complain and beg for death.

    -per above, SQUANDERED POTENTIAL AT EVERY POSSIBLE TURN

    -most of the cutscenes feel like they are from a Best of the Worst tier movie

  • -amazing music

    -this cannot continue

    -character design and animations

    -some pretty rough visuals in the open world areas

    -the settings menu sequence with audio and brightness adjusting then it being recorded and used again later from 9S's POV

    -ended up under leveled and HATING every minute of combat

    -bored/tired of the story going on and on and all their cute little "endings"

    -not enough music

    -stopped playing late in C

  • -controls are a little frustrating but it feels like I need to just get better with them

    -very tactile, satisfying feel

    -like a mid-2000s Rare game

    -Noodle is hilariously doofy

  • Switch

  • 8x m416 and dean and I (dawson died) had the flank on every team and no heals, it was insane. wiped so many. 10 kills in about 1 minute feels so good

  • -the fish game story

    -the swing!

    -the comic book story with Halloween theme

  • -feels old like SystemShock or BioShock and that is awesome

    -slow, quiet pace. Let's me move at my own speed

    -open ended gameplay and world is so satisfying, going back and forth, doing quests, finding hidden areas, fighting in creative ways

    -digestible world, the writing is simple but effective. Lacks big personalities though.

    -I wanted to read and explore every single centimeter of the game

    -zero g sections and controls and physics are best around

    -while exploring in space, find a corpse at a billboard, hack the billboard (finish what the corpse started) and billboard changes to "ESCAPE PODS ARE FAKE". much later I find several emails and TranScribes about a guy who had discovered something huge and wasn't sure how to tell everyone

    -Lots of little stories like that throughout the game

    -fun, kind of half baked story that I ended up really liking. It telegraphs the twist well, which is nice

    -freedom of choice, gameplay, quest completetion methods, etc is staggering

    -game is tracking EVERYTHING you do. I dragged a body halfway across a level to the Neuromod chair and when I came back to it 15 hours later it was exactly where I left it in the EXACT position I left it in

    -being able to kill EVERY character in the game is insane

    -it's like an old Bethesda clockwork open world where the game is tracking everything and anything is accounted for but it's a FPS game, crazy

    -number of ways a quest can be completed

    -lack of handholding on somethings like "deactivate this tracking bracelet, the number is 7654" but you have to check the number and manually enter it in. It's a small but welcome touch

    -sequel potential is incredibly exciting but unlikely to ever happen :(

    -reminds me of a 2014 game (Alien Isolation, Wolfenstein, Sunset Overdrive)

    -it never gets comfy a few hours in, you can never really relax or turn your brain off

    -is really quiet and lonely in a nice way

  • -Mountain DLC

    -Hot Wheels DLC

  • -good look, sound design (the keyboard and music especially)

    -frustrating text parsing/logic but...

    -effective, surprising story

    -I wish it had been more sci-fi and not turned into a drunk driving thing but where it went was still very effective and affecting

    -the arctic station with micro film and numbers on radio was mega awesome

    -neat escalation and merging of the stories

    -partly frustrating and partly disappointing (I wanted sci-fi) but very enjoyable, unique, creative, effective 2 hour experience

    -very mild spooks thanks to great atmosphere

  • -the player/character relationship is truly effective and creates the most unique emotional connection between me the player and Niko

    -there being an enemy (the Entity) that exists beyond the game

    -nice world and music, decent story too

    -writing is very simple and charming and is very likeable

    -magical at times. The game knowing my name was an incredible "holy shit" moment. Niko walking off outside of the game off into the toolbar and then beyond the screen was incredible.

    -documents showing up, desktop background changing, clover.exe overlay puzzle

    -surprising existentialism about robot emotions and what life is, as in do the beings in the computer exist

    -incredibly heartfelt and emotional ending. saying permanent goodbye to Niko and the world and not being able to go back. it was all utterly beautiful and magical and hit me harder then I was ever anticipating

  • -feels uniquely my own. I cannot imagine another path through the game then the one I took (though there seems to be an insane number of variations)

    -utterly incredible art/music/presentation, as usual

    -gameplay took a while to really click, it was too easy early on, but it got increasingly difficult and as the story stakes rose, so did the gameplay stakes.

    -the liberation system is so great/challenging. you are getting rid of your best players and also not allowing some of the other exiles you meet to be free (like Alhmer and his son, for example).

    -characters are all excellent. the camaraderie between them and the overall positivity of the story was very welcome

    -SIR GILMAN

    -Ti'zo is so adorable

    -they all felt like friends by the end and all their different relationships and histories were exceedingly well realized and executed

    -a very neat world and a TON of lore/reading. it's mostly a visual novel but...

    -the way the game elements increase and tie into the story was really cool

    -usual Supergiant amount of depth to the combat and how the enemies have all the same things you have (masteries, talismen, deep and complex relationships/histories)

    -end credits song lyrics are customized to your playthrough

  • -that's it? there were like 3 areas and then it was over

    -characters were boring, everyone was in love with each other

    -environment wasn't very inspired

    -story wraps up very quickly and is underwhelming

    -the AR rewind thing is really cool once. then every other time it is a chore. it results in even LESS gameplay and engagement then Gone Home. Gone Home was sort of voyeuristic in the way you creep around rummaging through someone elses home. A mild horror element to it in you not wanting to get caught. Tacoma's replay system results in you just standing there doing nothing while you watch some people talk. Very little environmental storytelling

  • -combat is good and fun in 1v1 scenarios and boss fights, otherwise it is pretty terrible. there is WAY too much combat thrown in your way for no reason at in the last 90 minutes. the spaces are too small for how many enemies are there resulting in the camera being terrible and the combat just utterly collapsing in near rage quit enducing terribleness

    -rune stuff is also good in small bursts but there is also way too much of it throughout the whole game. movement is too slow and camera too close for that stuff to be much more then a slog

    -middle section with the different trials was great and really spooky

    -absolutely stunning visuals. it regularly looks like fully pre-rendered CGI, many scenes are the best looking stuff I've seen in games, especially at 4K

    -audio is some of, if not the best I've heard. the effectiveness of all the sound design to create a psychotic hellscape is remarkable. the voices in your head are grating and incredibly unnerving

    -the overall depiction of mental illness is exceptional

    -the storytelling and how it portrays her psychosis is brave and ambitious an executed better then I've seen in movies or games. The slow learning of Senua's horrible past, her father, her mother, the slow understanding of what all the aspects of this world are representing (the darkness for example)

    -the combinations of Celtic and Norse mythology

    -the FMV video weaving into the gameplay

    -the collectibles being stories taken from Norse and Celtic mythos

    -is kind of worse/better and better/worse as the game goes on. The combat is pretty enjoyable for the first half, the rune stuff is a bit of a slog though, the story/world/setpieces are good, but then the second half the combat becomes a massive pain in the ass but the runes I found more enjoyable further on and the story/world/setpieces get substantially more incredible

    -4th wall breaking stuff is neat. Senua regularly looks at the camera and the main female voice is speaking to the player (she says she'll get nice and close so no one else hears)

  • -amazing visuals, as usual

    -fantastically well written, especially the dialogue and banter between Chloe and Nadine. They are more human then Nathan and Sully/Sam. For whatever reason, likely them being women, the writing is more laid back and more honest. Things like enjoying the fun of a bad high five.

    -felt like a perfect length, 6 hours it felt longer and more substantial but it felt exactly the right length. it didn't last a minute longer then it needed to

    -Chloe maturing over the game, the reveal with her father later with the trinket was excellent

    -reminded me a lot more of Uncharted 2 in that it is constantly FUN. Uncharted 4 deliberately is more serious and it's great and that was totally appropriate but this was just a blast

    -combat is still ok, it's way better on the easiest difficulty. dying sucks

    -final setpiece was amazing but also a touch disappointing because it's just the "all setpiece" containing well worn setpiece tropes from 2, 3, and 4. it's cool to see them bring it all together into one but I'd have liked them to do something new.

    -I still feel done with Uncharted but also I'd 100% play another game with Chloe and Nadine

  • -looks amazing (especially in docked mode)

    -has a stellar soundtrack

    -huge amounts of weird personality (world 3 boss fight, or the animations, or the rabbids, or all the weird dumb environment stuff)

    -utterly bizarre. It's a Mario XCOM game made by Ubisoft with The Division engine on the Switch. The roomba curses. There are enemies that have gun boobs!! WAT

    -starts off a little too easy, almost worryingly easy. But ramps up really consistently as it goes on. World 3 was surprisingly tough at times. Boss 3 was kicking my ass

    -challenges can be really tough. first challenge of killing X number of enemies in 4 turns took me a long time and it was "EASY"

    -between combat world browsing puzzles and collectibles can be a little boring or repetitive but they serve as a nice thing to do. Could have been better though

    -I don't like that Mario always has to be in the party

    -not great for long sessions. Best played in 30-60 minute chunks

    -it's satisfying to go back and "perfect" every encounter and return to the zones to get more collectibles and find the secret chapter, but I wish most of the collectibles weren't simple things like music, art, and 3D models

  • -has a story with characters and events and you know what is happening in each mission and what happens through the whole story

    -main story is pretty trite and cliched but it got the job done. I've already forgotten it though. Destiny isn't about stories in the long term so I think that's ok. Their Dark Souls style lore and world building is still excellent

    -characters are mostly all still very uninteresting and most are poorly written. smartass jokey fun characters are everywhere

    -LOOKS UNBELIEVABLE, the scale and vistas in some ares are mind blowing

    -the shooting is still excellent - THIS IS IMPORTANT

    -the amount of simplification and quality of life changes are tremendous; no more gun leveling, everything just pools into different faction rep (different "currencies" but all do the same thing), almost no currencies!, no motes of light, no strange coins, no ascendant materials, no planet mat farming, no exotic mats, fast traveling between zones in patrol spaces, no more going back to orbit, it goes on!

    -way less grind. this is a good thing for me (though bad for others). very easy to get to high power level. all content is much easier to see from a "level" POV

    -I still wish there was more content and more stuff to do each week because I could play this game endlessly if there was more stuff. Having to wait a week is still a bummer but also it seems to be the type of game they want to make and I am ok with that

    -PvP is still terrible. full of HORRIBLY unbalanced games of pros vs noobs, lag (getting killed around a corner or trading happens almost 100% of the time, it's astounding), damage numbers feel incredibly inconsistent. I FUCKING HATE IT STILL

    -very curious to see where they take it

    -D1 was a very, very bad starting point and it took them until TTK to stabilize and from then onwards D1 was a very good, solid game. D2 is very much like a redux of D1 launch. It feels extremely solid and like an excellent foundation. I wish D2 was in some ways more like D1 post RoI though that is hard to ask for. Should get there way faster though

  • -never used the face steal power

    -the displace ability is slow and a bit annoying vs 2's movement abilities

    -the spirit looking ability sucks and I hate it. always when I'd want to place a displace target down I could never get the camera high enough. it was very frustrating

    -I engaged with the combat a lot more and I realizied and really do not like the combat

    -story and writing and voice work is still really bad and I was so uninterested

    -level design is still pretty solid. the second level and bank are excellent

    -level 2 feels like a little open world

    -revisiting the Royal Conservatory was neat, seeing how it's changed since 2

    -2 is a way, way more interesting game

  • -while exploring the dungeons/prison I find the room full of dogs and fight them after talking to them (they are trained to fight source people). 6+ hours later I meet a dog who is missing it's mate. he describers her and how she was taken against her will by the Magisters and how the place she is in smells of many dogs. I KILLED HER OH GOD NOOOOOOOO

    -Act 1 took 18 hours

    -loot!

    -utterly insane how deep the RPG stuff is in this

    -complete freedom (can kill anything, yay!)

    -endless feeling of "just one more thing"

    -being overwhelmed by an area then going to a different area and spending several hours there getting stronger then returning to the hard area and steamrolling it is so satisfying

    -45 hours in, reading a guide for a quest, "use the shapeshifter mask to transform into an elf to eat the leg to learn it's memories"

    WHAT I DIDN'T KNOW YOU COULD DO THAT. revelations like this are constant

  • -looks amazing!

    -the style is so cohesive and well realized and thorough

    -the default control scheme is not good

    -I don't like the type of game that it is because I am bad at it

  • -it's kind of miserable. Talion and Celebrimbor suck a lot, but Celebrimbor is at least pretty open about how much he sucks. Talion is written like he's supposed to be good and normal white dude. They suck. And a lot of the combat and general mechanics are just really mean for no other reason then being mean to orcs.

    -There is way too much fucking stuff in this game. Does it really need loot? Or the fort capturing stuff? Or the different tiers of orcs? Or the fight pits? etc. skill tree is WAY too big

    -combat is still fun but is often a real messy shitshow due to too many enemies all piling up on you and too many types of enemies that you can't just fight. Most of the combat encounters now, later into the game, are just kind of frustrating and not very fun

    -the elf animations are still cool, like when he comes out when you jump or counter

    -the nemesis system is still pretty cool, it has been expanded a lot. way more variety to it and way more depth, but it feels kind of meaningless. I haven't really been killed more then a couple of times in combat and so the nemesis system is somewhat hard to engage with naturally, combined with me just never remembering who the orcs are.

    -the game is incredibly bland and boring from a presentation perspective, story and writing and VO is terrible but the orcs are great. they look excellent, have a ton of personality and some really good solid writing and great VO performances.

    -the story missions are TERRIBLE. most of the time they are just "go do this thing (like poison grog or rescue dudes) then fight a captain", rinse and repeat. They are short and have almost nothing interesting or unique in them. and the ones that do, like the Balrog or Nazgul fights are just absolutely terribly unfun. And getting a game over screen is completely against what everything else in the game says

    PLUS how all the main story quest chains are just repeating the same thing over and over. Like the stuff with Bruz, you chase him and find him and encounter him and he escapes 5 different times. It’s garbage.

    -a lot more of "Assassin's Creed" moments where the character doesn't do what you want it to from a control POV. Way too often in combat when it gets frantic do things happen taht I don't want. Like, please jump up this or off that and he doesn't. Or please let me drop down from this and it takes way too long. or please let me drain this basic orc for more health and he targets the wrong dude

    -I like how small each map is because it makes completing the checklist of collectibles for each for quick. But there are seemingly only 5 maps? I am 15 hours in and have done every collectible on all the maps.

    -it's still kind of satisfying to play because it's so blatantly video gamey and it's fast to get around and do stuff

    -end game is a joke. Turns out you have to do 20 seige mission if increasing difficulty. It apparently takes upwards of 10 hours. And all you get is a 3 minute cutscene. N O P E

    -at least the game ends with them saying “no more Mordor games” because it ties directly into the Fellowship storyline. Talion becomes the main Nazgul that hunts Frodo - LOL

    -a bit like Just Cause 3, really neat sandboxy things but not a very good game built around those things. poorly using the neat mechanics

  • -5 hours in and it is quite simply not funny at all. I have basically not laughed once. I like the silent protagonist gag, it's funny and gets me every time but every other thing in the game is just not funny so far. The excessive fart and weird racism and SJW and other sociopolitical "jokes" are really actively bad

    -combat isn't very interesting, not sure why vs last game. proabbly due to playing other similar games (from a combat POV like Mario rabbids or divinity)

    -feels a bit fetch quest heavy so far

    -3 hard crashes

    -combat is just kind of boring and tedious. I don't like the different "hit X" to get more damage, or to build a bit more ultimate charge

  • -some really gross unpleasent stuff

    -I wish I could put markers down (like in Divinity. Health kit here type notes)

  • -world is mega huge

    -the speed and sound of looting is great

    -combat isn't great, needs a little bit more of a lunge forward when attacking. I am constantly swinging at air and missing

    -enjoying playing it as a stealh/bow game quite a bit

    -feels so good on PC

    -not as much of a grand scale as the old games, I do miss the giant feeling of the cities

    -when I thought of it as just another Ubisoft game, I was ok. aka the drone eagle is just a drone from Watch Dogs 2

  • -kingdoms are a bit all over the place, the Forest or Snow kingdoms are pretty weak. Luncheon or Desert or similar are very good

    -art is all over the place. New Donk City vs Luncheon kingdom. More artsy weirdness please, the realistic environments look very rough

    -most enjoyable part is when I can just explore freely and come across little things to earn Moons and see stuff in the distance, etc

    -enormous variety of things to do. so many little mechanics or encounters or ways to get a moon

    -2D stuff is awesome

    -satisfies me in a way BotW didn't in that everything feels constantly new, even though BotW is a more interesting game

    -least favorite parts are when I have to do precise or extended platforming

    -controls cause me problems because I am not good at 3D platformers and my brain expects different things a lot of the time

    -aiming with the hat is really shitty and inconsistent, thus making precise or fast moving hat throwing stuff not fun

  • -looks incredible, bless you idtech6 and great art.

    -incredible writing and characters

    -BJ is the best game protagonist ever, he is so exceptionally well written and performed. Brian Bloom is remarkable (the scene where he is crying on his mother's lap)

    -the insanity is off the chain, it feels like no one at any point told Machine Games "no this is not ok for this game".

    -characters characters characters!

    -Frau Engel is one of the all time best villains

    -ton of fun to play, the combat is chaotic and messy and brutal in a very satisfying way. easier is better, but harder is also fun. very different playstyles between difficulties.

    -surprising gameplay stuff like weapon upgrades, the contraptions like stilts, engima assassination side missions revisiting locations but they've been tweaked. Didn't expect any of that and it's all great.

    -so many HOLY SHIT moments

    -funniest game I've played this year too

    -astounds me in the same way that Mad Max Fury Road astounds me. It is bursting at the seams with bizarre, unhinged creativity in a way that leaves me kind of speechless and baffled at how it got made (HUGE budget)

    -feels big and extensive, bigger then it maybe actually is. only 13 hours but felt way longer in a very good way

    -should have better "hit/heath loss" feedback

  • -boring as fuck campaign

    -squad is totally lifeless and uninteresting. the whole story is so trite and cliched and so blatantly steals from good WW2 movies

    -opening is EXACTLY saving private ryan, back half is almost exactly Band of Brothers

    -America was the only faction in WW2!!! YAY AMERICA!!!

    -stealth sections are shit

    -no recharging health is just a hassle. just adds more downtime and extra button pressed to get your health back up

    -no villain, just the "krauts"

    -no interesting set pieces

    -most missions half a bit where you sit in an open area and kill endless enemies until the enemies decide to turn around and run away

    -driving sections are also shit

    -multiplayer seems fine for the most part. Destiny tower is dumb and serves no purpose. adds unnecessary loading only to get to a normal ass menu

    -most a game has crashed for me in as long as I can remember. PUBG crashed maybe 5 times for me in 200 hours.

  • -post Disney Star Wars is making the universe feel extremely small and uninspired. It's all the same 3 planet types, with the same vehicles and weapons and characters

    -no real plot

    -no ending at all, it'll be DLC in a month

    -easiest game ever on PC because headshots instakill and the AI is TERRIBLE

    -way, way way way too much HEY REMEMBER STAR WARS YOU FUCK

    -progression system is straight up one of the worst in history. it is 100% tied to loot boxes. Sure, right now you cannot buy loot boxes with real money, but it's a completely insane grind to earn loot boxes. it's like a really bad free to play game

    -also none of the guns are particularly fun, nor are any of the things from loot boxes particularly interesting

    -the third person hero stuff is not good to play and also looks really dorky

    -map design is not great. WAY too linear and too many corridors and choke points.

    -no rewards for doing well. credits earned are determined ONLY by playtime in a match

    -every time I leave a game it says "lost connection to EA servers"

    -the MVP stuff at the end of a match is completely wrong. Highest killstreak: 19, reality:11. It is always WRONG!!!

    -rubberbanding has now become a problem

    -WW2 all I thought was “this was made by people with no passion for the project”, BF2 here were parts where I thought of MEA

  • -another nice, quiet game

    -getting into areas you weren't "supposed to" yet. like hookshot slinging yourself up into jetpack areas