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TheRealTurk

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Well, I can only speak to FFXIII on that list. You should absolutely cut bait and stop playing. Saying "it gets better" is only true in the broadest sense of the term. It's like saying the COVID numbers where I am are "getting better." Objectively that's true, but that doesn't mean it isn't still a fucking disaster. I can save you some time by summing up what happens:

  • Lightning continues to be a jerk to everyone for absolutely no reason.
  • Hope continues to be a whiny little bitch.
  • Vanille continues to be obnoxious to listen to.
  • The game continues to be a linear slog, even after it technically "opens up."
  • You fight a guy who is actually a god who is actually a machine that actuallyrepresents an existential concept.
  • Said machine-god-concept-guy is defeated through The Power of Friendship.
  • Incomprehensible Final Fantasy CG happens.
  • Everyone claims to have learned an undefined lesson about undefined things.
  • The End.

FFs VII, VIII, IX, and XII are currently on GamePass. All of those are better games than XIII if you're looking to get a Final Fantasy fix.

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TheRealTurk

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What little I remember of Dante's Inferno is that I was consistently disappointed by the lack of creativity in a lot of parts of it. I'm not going to be a snob and say that turning a literary classic into a video game is automatically in bad taste, but it really feels like they just gave up after the first two or three circles of Hell.

Both Inferno and Purgatorio are pretty brutal in a lot of their imagery (on the other hand, Paradiso is just weird and is essentially the Godfather 3 of the trilogy). Its such a rich text that it feels like there would be pretty much unlimited possibilities for environment and enemy design. Instead it very quickly degenerates into generic caves filled with generic zombies and generic horned demons.

I also remember it for this:

Loading Video...

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TheRealTurk

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So what's the European equivalent: May I suggest Problematic, Ethnocentric, Gynophobic, Intolerant- 18?

...So am I supposed to angry about something, or just have a sensible chuckle and carry on with my day?

You're always supposed to be angry about something. If you aren't angry, you should be angry you aren't angry about something.

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TheRealTurk

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I remember the best parts of AC IV being like a less cartoony version of Sid Meier's Pirates! - you just troll along the high seas pillaging everything in sight with a combat system that is just complex enough to get you to think while maintaining a visual style that lets you fulfill all your pirate-movie fantasies. On the other hand, the worst parts of ACIV are basically the worst parts of the Assassin's Creed games - terrible stealth, terrible platforming, lousy story, etc.

@eccentrix said:

@stantongrouse: Rogue is very good.

I always liked the present day parts of Assassin's Creed. It's still strange to me that they're so unpopular. I guess people just want to get back to the game.

These screenshots with the captions reminded me of gaming magazines so much that I could smell the paper. I haven't seen that kind of thing in a long time.

I really divide the games into two camps on this one. First are the games where the modern day stuff is kind of set-dressing for everything else and exists largely in the background. I put ACI and the ACIV-Unity sequence into this camp. It's there, but it's mostly used as a change of pace from the main narrative and it isn't asking to be the center of attention.

Where the series runs into trouble is when it demands that the modern day stuff be shoved in your face constantly, which was ACIII and the newer RPG based games. This doesn't work because while Ubi is capable of writing good characters, they seem incapable of identifying which ones are actually good. AC: Origins is a perfect example. Bayek is a really likeable, sympathetic character. The modern-day Layla is the most unlikeable, focused-grouped, written-by-committee character on Earth. I cared about Bayek. I didn't care about Layla. But the game is constantly treating her and what she's doing like I should care.

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TheRealTurk

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The number of times "tentacles" are mentioned in that press release makes this sound like a hentai game.

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TheRealTurk

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I've been playing a ton of Morrowind since all those Bethesda games got released on GamePass. Maybe I'm crazy, but if people asked me which game of the Elder Scrolls series is the best, I think I'd always end up looping back to that one.

I mean, Skyrim is an objectively better game in a lot of ways. It's obviously better graphically, and it's way more accessible to a newcomer. But there's something about Morrowind that, even though it has a ton of obnoxious "I can't believe people used to make games like this" moments, makes me remember it more fondly and have a lot more fun playing through it again.

On the other end of the spectrum, Sekiro, which is a game that for some reason keeps getting a ton of praise. Normally, if I don't like a game, I'm at least capable of seeing what makes other people enjoy it, even if it isn't for me. But with Sekiro I just don't think I ever will understand what people see in it.

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TheRealTurk

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TheRealTurk

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I think my problem with Axiom Verge was that it violated what I modestly call Turk's Law of Superior Similarity. If you are going to make a game in homage to another title, it needs to either do something obviously different or obviously better than the game it's trying to mimic. I'm not sure Axiom Verge really does that.

It is trying so, so hard to be Metroid. And by that measure, I think it was a success, since it largely captured the aesthetic and general feel of a Metroid game. But I don't really think it does enough different to really distinguish itself from the titles it's trying to mimic. While playing it definitely made me think of Metroid, it also made think about all the ways that Metroid was better, which just made me want to play Metroid instead.

A lot of this you touched on. There's a real sore lack of a fast travel system, which makes getting back to points you've covered previously a pain in the butt. And while there are a ton of weapons, a good 70% of them are just gimmicks you use for a few minutes and then don't really need to touch again.

I'll also call out the sound design as a major negative for me. II know that they wanted to make it sound like an 8-bit game, but there was one enemy type in particular that made a really repetitive high pitched shrieking noise that gave me a headache. I actually ended up turning the sound off entirely to avoid it.

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TheRealTurk

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Admittedly, I'm only a few hours in but I'm having a hard time determining if any of the story is actually meant to be taken seriously or not? On the one hand, the constant (and nauseating) shaky-cam in the cutscenes and the number of times your character just casually murders someone gives you the impression that this is was intended to be some super-serious meditation on war and the nature of humanity.

But then the prologue of the game has you wandering around with a guy who wears a duster and a stetson. And he is the only person who isn't wearing a sci-fi future uniform. And he has a Sam Elliot mustache. AND he talks in a Texas accent.

Or how the villain of the prologue is a totally unhinged bureaucrat who speaks in a British accent because of course he does.

I said this in another thread, but the game feels like they were trying to write Mass Effect, but only by using the worst parts of Call of Duty and Ghost Recon.

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TheRealTurk

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I just booted this up and man, did they make some *choices* with the narrative direction in this. The writing is impressively bad. It's like they someone tried to write Mass Effect but only using the worst aspects of Call of Duty and Ghost Recon.

Also, whoever made the handheld shaky cam decision for cutscenes probably . . . shouldn't be allowed to make decisions anymore.

I also don't normally care about things like screen treating and think people that complain about it are just PC nuts looking to stir up trouble, but - Jesus Christ the screen tearing.