I really like a lot of what P5 did, but I admit falling off pretty hard around the 4th dungeon or so. I felt like the actual level design of the dungeons never lived up to the visual design of the dungeons and none of the antagonists ever really reached the heights of loathsomeness as the first one.
A big part of it, though, was just feeling like combat was such a slog. I loved the parts of the game where the objective was just "live an honest student life." Unfortunately, the dungeons kept getting in the way. The game's emphasis on deadlines and the fact that going into a dungeon took up an entire day meant you were incentivized to complete dungeons in the fewest number of longer sessions possible rather than breaking them up into smaller chunks. I never found the combat interesting enough to pull me through those longer sessions.
I'd love to see a Persona 6 that was less obsessed with deadlines and had a much more streamlined combat system. I'd also love to see a version of a story that dealt with adults rather than a bunch of high schoolers. Generally speaking, I found the adult's storylines to be more compelling since they had more complicated problems that couldn't just be solved with some variation of "growing up and realizing who they are a person." I kept finding myself wishing there was a version of the game where your party was Coffee Not-Uncle, Goth Doctor, Slutty Teacher Lady, Gun Shop Guy and maybe the Totally Not Bernie Sanders politician.
Also, Makoto is definitely not best girl. Anyone who says so is crazy. Fuck Makoto. And not "fuck Makoto," I mean "Fuck. Makoto." I knew so many women like her in law school. Believe me, she would gladly shiv you in the back and step over your still warm corpse if it meant moving 1/4 step closer to her goal of becoming Queen of the Pigs.
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