I have been a naysayer about Stadia from Day 1. In addition to the presentations being extremely poor, it just feels like Google has absolutely no idea how the internet practically works for most people or the any of the issues with ownership that are currently working their way through the industry.
I don't know how things work at Google, but in the real world, a lot of people have data caps that will limit their ability to stream whenever they want. And Google's hand-waiving of the issue isn't helping them. Saying "ISPs will figure it out" feels laughably detached from reality. What makes them think that ISPs are going to suddenly remove data caps because some small segment of gamers wants a marginal upgrade in convenience? If anything, the opposite is true - ISPs will have more aggressive or expensive data caps to take advantage of people suddenly gobbling data to use Stadia.
Then there's the whole issue of who this service is supposed to be for? The whole pitch is supposed to be "play anywhere on any device" which sounds great in theory, but again, ignores the practicalities of the real world. Even if you are fortunate enough to not have data caps and have a reliable connection, you still need sufficient bandwidth to pull off streaming at any kind of acceptable quality. Does Google really think the local Starbucks is going to provide that?
Personally, the only places I would have the bandwidth to actually play games on Stadia are (1) Home and (2) Work. I don't need Stadia at home because I already have a PC and a console, and I'm not going to spend my day at work playing games, so . . . why would I buy Stadia?
And all of this is before we get into the issues of privacy that naturally come with anything online these days - issues I would note that so far Google has conspicuously failed to address.
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