It was a fantastic event. We had a great time hosting it. I'll be posting images and info on Indie Stream on the Playism blog (Playism.TV) later today.
Because no person knows about 100% of the games that they'd love. I thank my Japanese friends for forcing me to play MH with them. I absolutely love the series now.
It doubt they'll bring back quests anytime soon, and that's fine by me. Bring back achievement tracking though!
It's not the end of the world if they don't bring back quests, but it's one thing about the site I really really enjoyed. The countdown to Christmas was always a lot of fun with quests.
You level your HP by finishing a chapter, and receive stat increases by putting cards into your armor. You can still progress your character by using better cards, and better suits of armor will have more slots, allowing you to add more stat increases.
Don't worry about what happens when you finish the game. The JP version already has content with new cards and armor, and I'm sure that stuff will hit stateside before long.
Think of it more like Monster Hunter, where your stats come from what you wear.
Considering that credits in Hollywood (especially the Executive Producer credit) can sometimes be purely vanity, it's interesting to read his reasoning. I'm not sure I completely agree with it, but he has a strong point all the same.
Played the PS3 demo last night and loved it. The single player is very much a tutorial, so after playing through it, I hopped into multi. Now that really is the meat of the game. Great combat with teammates, and using melee attacks to continue combos or stun enemies is a lot of fun. The jet pack makes maneuvering much faster, and using it to dodge an attack gives you a frame of invincibility.
I'm curious to see how weapon unlocking works in the full game. I have a feeling the parts you pick up in levels will be used to forge more gear, which I'm always up for.
It's a legitimate question that has been answered plenty of times in this very thread.
If you're not into MMOs, that's cool, and this game might not sway you. However, if you like the concept of an MMO, but don't like how stagnant, boring, and inherently unsocial the genre is, Guild Wars 2 is the kind of MMO that could really get you back in.
There are very few games in existence that will get you to like a genre you already don't like, but if you have the slightest interest in the genre, you should try it out, Guild Wars 2 is not just "another MMO". To label it as such is disingenuous.
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