ThunderSlash Destroys His Backlog: First Target, Entry 20
By ThunderSlash 1 Comments
*Spoilers for the game Brave Fencer Musashi*
Entry the Twentieth:
The final battle awaits us now! Last time Fuhrer Flatski summoned Dark Lumina, a giant in a speedo… It is time for Musashi to seal him back into where he belongs!

The Dark Wizard chases Musashi through a series of bridges and gaps. After a few minutes of running and jumping, he reaches a small round area. Here, his longtime rival awaits him.

The princess has been kidnapped… again. Kojiro demands Musashi to a duel to the death. But before that can happen, the Dark Wizard comes along and knocks the princess somewhere far off, and then absorbs Kojiro. What the ****?!

This doesn’t look good. The giant transforms into some kind of alien lizard thing. The first thing to come out of its mouth is “DUEL…” I guess it also absorbed Kojiro’s personality to go with it. It chases Musashi as he hops his way up a tower.

The chase itself isn’t the problem though. I am more afraid that I might miss a jump and die. Who knows when was the last checkpoint. After what feels like forever, I finally make it to the top.

How convenient, the princess isn’t harmed at all. Time to face that green alien!

This can be a really easy fight, or a hard one. Depending on if Musashi has learned any special moves. For me, this fight was easy. To damage Dark Lumina 2, Musashi has to hit the jewel sitting atop that alien’s head. The thing is, with the right timing and technique, Musashi can keep on hitting that jewel in succession. Because for every smack that jewel takes, Dark Lumina 2 goes into a 2 second stun. So if you take advantage of that stun, you can easily hit it until it reveals its weak point.

After Dark Lumina 2’s health bar is depleted, it explodes (like all good endbosses), leaving behind…

Oh god, this thing is annoying. It cycles through 5 different types of attack patterns, and in between those patterns you have about 4 seconds to get him to reveal his weak spot. To get him to reveal it, you are supposed to assimilate him by using Fusion’s abilities. It takes about 5 seconds to charge up Fusion for the assimilation, which means that you cannot charge it up right after the end of an attack!

So what you have to do is charge it up whilst dodging his attacks. Kinda hard since Musashi automatically walks when he is charging. After 5 or so smacks on his weak point with Lumina, Dark Lumina 3 dies… thus ending Musashi’s journey.

Some time has passed since Dark Lumina was resealed. Fillet’s parents, the king and queen of Allucaneet, have returned from their vacation. They are still oblivious to the events that have occurred while they were gone. Musashi tells the princess that he is going to go return Lumina to its rightful spot.




And thus ends the first game in my PS1 backlog. Thank you for accompanying me through this journey. And I hope that you enjoy what I’ve written. See you next mission (when I feel like doing another one)!
