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Thusian

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Keeping your message consistent

As gamers we all know the pain of main stream media confusing our hobby as "for children".  Problem is greed has lead publishers to add to that confusion.  Case in point Halo.  This is an M rated game, and whenever congressional hearings talk about kids playing murder simulators we point to the rating and say well they should not have it at all.  Parents should be reading the ratings, sure but what about Microsoft mixing its own messaging. 

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Case in point  above we see the toy marked 8+ and the game rated M so essentially 17+.  The message to an uninformed parent is that the franchise is for pre-adolescents and up.  Yes they should still read the rating on the game, but why confuse the message.  Why market the game to an audience which is not supposed to play it.  The answer is simple MS actually wants the game bought by as many people as possible regardless of their age.  Maybe I sound like a jerk.  Feel free to correct me.  Intentional or not the message is mixed and leaves the door open for critics of the medium to accuse MS of marketing violence to children.
 
You say "Dude its a toy its only judged by whether or not the kid will choke", not so.  Bioshock manages to keep consistent in its message to the audience. 
 
 
 
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  See the constancy?  The Rosie toy has a 17 and up sticker.  No room for assumption completely aligned with the game.  If game makers and publishers need to keep the message consent as 2K has done.  Don't give the impression that games are for kids and maybe people won't assume it as much.  At the very least we won't give ammunition to those who make that assumption.
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