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tim

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tim

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#1  Edited By tim

When Ryan Davis passed i found it hard to expect Giant Bomb to be the same. The fact is Jeff, Vinny and Brad really carried the quick look void together and made it surprisingly enjoyable.

Although i respect Patrick and Alex as people, i have never enjoyed the video content they produce. I loved the work Alex did at screened.com and Patrick is an awesome journalist but they are simply not the GB crew most of us grew so fond of.

I in no way fault Vinny, this was something he had to do ( for his family ) and i wish him all the best. However i cannot help but feel like another part of Giant Bomb died today.

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tim

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#2  Edited By tim

It is a side quest, which means it is entirely optional and is not required to progress the main story line forward. You can also get a trap for this fight through another side quest, you can either choose to grab the potion and trap or simply fight him as is.

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tim

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#3  Edited By tim

Glad to see you got it fixed, and a shout out  from Dave as well ( sort of ).

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tim

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#4  Edited By tim

Never had this issue, good luck fixing it though.

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tim

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#5  Edited By tim

I can never understand how good studios that have a proven track record of making solid games go out of business, and then you have Human Head Studios coming out of know where to make a sequel to a game i am sure most people have long forgotten about or even care about. 

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tim

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#6  Edited By tim

It really goes without saying that sc2 gameplay was same old same old, but that is not what makes sc2 a good game to me.  
 
It is the online aspects of sc2 that blow any other rts game out of the water and really put sc2 in a league of its own. Which is why people will be playing it 10 years from now just like they were sc1.

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tim

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tim

38

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#8  Edited By tim

This is not news and is something you would expect to see on other websites that love bullshit like this, welcome to pc gaming.

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tim

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tim

38

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78

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#10  Edited By tim

I would never pay for weapons as it simply is not needed. 

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