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ToastMan

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ToastMan

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#1  Edited By ToastMan

Wow, this was announced over a year ago already??

Anyway, Henry Cavill is confirmed for Geralt.

While he certainly wouldn't have been my first choice for this, he claims himself a big fan. I think I read somewhere that he said he finished the Witcher 3 multiple times.

I think I would have preferred an unknown for this, but having a person that is genuinely into the source material is also what I would have wanted.

We'll see.

https://io9.gizmodo.com/henry-cavill-will-lead-netflixs-witcher-series-as-geral-1828798390

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ToastMan

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@forcen: Yeah, about the CPU, I took into account the CPU doing some other minor stuff. I believe that even with that taken into account, it's probably not the bottleneck - but obviously I can't be sure without switching it for a different one which is not really an option unfortunately.

Thanks a lot for all of the different information and help! I really appreciate the time you invested towards trying to figure this out with me!

I'll keep on making some more tests including the ones that you suggested and the client settings that you use because they're a lot different then mine.

I'll also try posting on the subreddit, that's a good idea.

I'll keep updating here of any new findings.

Thanks again!

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ToastMan

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#3  Edited By ToastMan

@forcen: I actually tried automatic as well and the bitrate was around the same value regardless.

Anyway, here's an interesting find. Wiring the Link directly produces a very slight reduction of latency. Still nowhere near your numbers.

I also tried that network test while wired and got 7.57ms and 2.77ms variance.

So the real bottleneck should be somewhere in my host PC I think. I'm not sure what though. Hardware wise I should be good. Yea the CPU is old but it's not terrible by today's standards, and anyway, it doesn't do any of the encoding. The GPU does.

I'll go ahead and link to both full logs. The one from the Wired session and the one from the Wireless for comparison.

Wired

Wireless

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ToastMan

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@arjailer: The Stream Information overlay shows that the GPU is indeed doing the encoding. I also tried switching to CPU encoding but noticed no change. I will check that recording setting the GeForce Experience just in case though. Thanks!

@forcen: I'm not using automatic bandwidth, I'm capping it to 30 mbps. I tried capping it to 3 mbps and while compression was visible all over the place it had a great impact on latency.

You're totally right though, I should test the Link by wiring it directly. I can move it to the room with PC and connect it easily there. Frankly, should have done that from the start hehe... Will check after work and update here.

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#5  Edited By ToastMan

@forcen: Yeah, I actually experimented with and without V-Sync in different games and also did not notice much change. But I'll be sure to always turn it off from now on.

So your numbers are significantly lower than mine. Are you wired or wireless?

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#6  Edited By ToastMan

@jurck: Thanks for the info. Yea, I also lack the technical knowledge to properly debug this thing. This is interesting though that you get better results. Would you mind sharing your PC specs and Router model?

@forcen: I did my tests with Doom(2016) because I get consistant 60fps. But I did try just now running Gone Home which should be no problem in terms of load, but didn't see anything different. 1080p hovered around 30ms while 720p brought it down to around 17ms.

My processor is indeed very old. An i7-2600. But the rest of it is pretty ok with a gtx970 and 24GB Ram. Even my ancient CPU should be able to handle streaming Gone Home I think.

I also tried using all three streaming presets (Beautiful/Balanced/Fast), I did not notice anything different between all three of them. The only elements that affect the latency are Resolution and Bitrate.

I did the snapshot that generates this log file, but I'm not sure what to make of it even after going over the link you provided. I can see where the frame is taking more time to be processed, but without context I can't really tell if the numbers are exceptional in any way.

I'll paste one of the entries in the log file for anyone who might be able to shine some light on it:

NETWORK: Ping: 0.18ms, Server: 26399 Kbit/s, Client: 140 Kbit/s, Link: 100000 Kbit/s, Packet loss: 0.00%

Frame: 59326, 56142 bytes, k_EStreamFrameEventStart at 1027242.44ms

k_EStreamFrameEventCaptureBegin at 1027242.44ms, delta: 0.00ms

k_EStreamFrameEventCaptureEnd at 1027243.06ms, delta: 0.63ms

k_EStreamFrameEventConvertBegin at 1027243.13ms, delta: 0.02ms

k_EStreamFrameEventConvertEnd at 1027243.13ms, delta: 0.02ms

k_EStreamFrameEventEncodeBegin at 1027243.13ms, delta: 0.00ms

k_EStreamFrameEventEncodeEnd at 1027249.31ms, delta: 6.18ms

k_EStreamFrameEventSend at 1027249.31ms, delta: 0.02ms

k_EStreamFrameEventRecv at 1027251.50ms, delta: 2.20ms

k_EStreamFrameEventDecodeBegin at 1027264.06ms, delta: 12.56ms

k_EStreamFrameEventDecodeEnd at 1027265.38ms, delta: 1.28ms

k_EStreamFrameEventUploadBegin at 1027270.63ms, delta: 5.28ms

k_EStreamFrameEventUploadEnd at 1027270.63ms, delta: 0.02ms

k_EStreamFrameEventComplete at 1027270.69ms, delta: 0.03ms

total frame time: 28.21ms, result = k_EStreamFrameResultDisplayed

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ToastMan

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Hi all!

I just got a Steam Link and I would appriciate it if anyone with Steam Links could share their Display Latency numbers along side their connection type (wired/wireless).

The latency that I'm getting with my Wireless setup is ~28-38 ms in-game. ~14-19 ms in Big Picture menu.

Dropping the resolution in-game to 720p (from 1080P) drops latency considerably to around 19ms.

I'm basically trying to find out how compromised am I by using wireless (as this is my only option). Picture quality is flawless and I get no dropped frames. Estimated Bandwidth is listed at 100Mbps. Ping and Input Latency are below 1ms. Basically, display latency is the only thing that sours the experience since the lag is very much noticable.

I know that there's the latency coming from my TV that is being added, and I'm minimizing that as much as I can by using Game Mode, but when the display latency drops by lowering the resolution, lag becomes very much bearable.

Is it realistic to drop below 20ms in-game when steaming 1080/60 over wireless?

Thanks!

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ToastMan

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@corwag:

I watched all of the other F&40's with subtitles.

Honestly, this is the only way for me to actually pay attention to both the movie and their commentary. Otherwise I wouldn't be able to follow any of the dialogue in the movie while they're talking.

This is also the reason why for every video feature on the site they turn on subtitles in the games they are playing.

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ToastMan

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Sure, I'll revive this 10 months old thread.

Up on sale for 8$ on PSN. Never played, thinking about co-op with my brother. Is it a good enough port?

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ToastMan

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@quantris: Mashing right click totally works as a work around. Thanks!