iGame

A year ago I was playing Aurora Feint, Rolando, and Word Jong, and the iPhone was starting to show what it could and couldn't do for games. I think I care more about the games now, but not a lot more. Like any other platform, iPhone has its strengths and weaknesses, and smart developers and publishers are learning how to take advantage of those to make games that are at least entertaining and easy to play. Big-name publishers however are still falling into a trap of trying to leverage the name-recognition of some of their big properties on other platforms and shove them into clumsy, lazily-designed games.

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