4. Outer Worlds is a fantastic satirical vision of a colonized solar system ruled by bureaucracy. A lot of people are going to go into this game with the assumption that corporations are the bad guys and those standing against them are good. With the exception of one character, people aren't presented as wholly evil. There are shades of grey everywhere.
It's possible to pick a binary side with each major decision in the game, but there is always the option to compromise. Early on in the game I nearly missed the third choice, but when I discovered it was a revelation. I played the remainder of the game choosing the mutually beneficial solution. Usually it was more work, but it was satisfying knowing I was working towards a better future for the colony. Every group of people, that is, sometimes not every individual could be convinced.
Playing on normal the combat was trivial, but I was playing for the story and didn't mind. There was fun to be has with the shooting, but the inventory management became a chore. Fortunately it's fairly easy to get around and combat sequences aren't over long and are often avoidable.
I adored the colourful humor of Outer Worlds. They commit to it. A cleaning robot that dispenses nothing but corporate catchphrases as a full companion character is brilliant. Although my favorite companions were Parvati and Max. One was a timid, self loathing mechanic that you help to find the courage to love. The other was a religious leader on a quest for knowledge and an anger problem that he comes to terms with.
The religions in Outer Wilds are scientific, but only partially right and ruled by dogma. In keeping with the overall theme. Just like in the real world, we're all just trying to do what we think is best. If we do away with snap judgement and listen to each other we can work towards a better world for us all.