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Topcyclist

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@ryuku_ryosake:

@nexivselecaf said:

Serious question: When did One Piece gain, plot? Like, Nami's design in the earlier days was kinda unassuming and innocuous. But at a certain point, probably due to 4Kids losing influence over the years, her and other female characters in the show kinda got a little more... y'know... "story driven". I mean, I'm not a prude, but since you're a fan of the show, would you mind telling me, a non fan, about that transition?

Funny enough this is a perfect time to get back into one piece since they are at the final part and should finish soon. One piece is heavily hinted at for those who dont know thats the objective, and the headlines and spoilers of what it is should trend any day or month now and ruin the reason to get back into it. You could also always wait for the netflix real actors version that is hinted at being more pricey to make than game of thrones.

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Hunter x hunter, trigun, knowing what will occur in attack on titan in the final season ill include that, same idea for what will occur in the final season of shows like demon slayer (dont think its possible to animate the two shows properly given the constant action and scope but ehh. Other more cerebral stuff is my liked stuff but dont care to mention it since im in the mood for silly action XD.

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Weird question i know. Anyway, I wondered how some games showcase super easily and people instantly "get" it and wanna buy it (examples like the seconds of footage for CUPHEAD causing people to love it.) Other times gameplay of the first few minutes by a YouTuber or an e3 showcase wouldn't do the game's nuances justice. Demon souls were originally hated by the higher-ups and they thought it played like clunky trash and would never catch on or sell when people wanted fast-paced easy action.

Point. What is an example of games that showcase their merits on stage or quickly the best. What games are easiest to basically elevator pitch vs those that aren't but are super special.

In my opinion: Zelda Breath of the Wild easily showcases vs something like card games or straight rpg's that are turn-based since no one but fans or those in the know will get why the game is actually engaging. Shooters/open-world slashers show well too but only come off generic as all action based material till a hook is presented.

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What would it take new PS5 games to get it consistently? I constantly hear criticism of how this or that game is good, yet not that good when games are scored well. With ghosts of Tsushima out and games like last of us 2 etc, all the big-budget games this year...they all are at least competent but for some not good enough for a 9/10 or 10/10.

So my question, what would it take to get those scores consistently. Not graphics since detail and environments are pretty nice these days. I'm guessing gameplay or puzzles, maybe a story, variety in mission design, etc. Have at it. Personally I'm cool with giving 10/10 and I don't even need the critic that nothings perfect but this is closer/a masterpiece crap. Some games were just perfectly great for me at the time. For me, games like skies of arcadia, power stone 2, etc, had flaws just cause budget and conceits at the time but fired on all cylinders at making the game they set out to make given the budget and restrictions. Cyberpunk 2077 just needs to be open world Deus ex with a good conspiracy to be 10/10 for me.

PS: I'm not easy to please just not cynical or content at looking for the worst outcome XD. Call me a cheap date if you want tho

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@panfoot: Thank you. Im a die hard so i forced myself to get into the newer ones. Blacklist was kinda a middle ground but not really a unique game. The first one that did mostly action was so hard to stealth cause it wanted you to do action so bad. Its entirely possible to do open world thou as MGSV showed so im not sure why they cant cash out. That said, a mission maker, open world game where AI is controlled by people online or something would be cool, or a nemesis system ai stealth game. Tons of easy ideas that i bet execs in their brainstorm office turn down for copy paste whats in style. Everyone skipped the class in business school about innovation leading to profits as well as status quo

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Why no new splinter cell, and only teases in other franchises by Ubisoft. Their most original franchises completely get the boot year out like Rayman origins (amazing platformer) and so on.

Also is the crew actually into a new splinter cell or is it a meme. They always seemed like they didnt enjoy stealth games besides dan and some of the fairly stealth mixed with action ones.

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As much as fans will say no, the constant need to justify with oh their older, jaded by playing too much games, the environment today, politics, go somewhere else, YouTubers etc, makes it obvious their tone is that...more negative than constructive. I think they really hate the potential future of games being more of the same. The PS5 will just not look as impressive as the leap from PS1 to PS2 or PS3 to PS4, immediately.

Yeah kinda wish just a little happy person was on it. Not fake just one of the crew's children, giving a bright laugh like on the streams. Honestly, I get the point of this post now. But you're never ever getting anyone on the literal site they pay for to say the crew they like is too cynical. Much like red letter media etc people equate calling everything another one of those and shrugging for everything but the 1% makes people think you're more legit. That said sometimes that's just people pushing for the faithful day nothing impresses them anymore. It's not the most important thing to run towards if you're into enjoying games. Games aren't gonna wow you like someone new to it. Its like people saying all movies are trash besides blah blah. It's such high standards that it's great for those who dislike most of the medium but a bummer when nothing even remotely nice can come out of anyone's mouth. (not speaking on GB now. More about the guy at a party who disagrees and says every topic is dumb and done before so its bad.) IDK. Seems people on this site enjoy it. Still want them to speak their mind even if they go on every stream and say everything is awful. That said...I dont jump on most podcast anymore since they do get a bit less fun then my mood is on a weekend when I have time to listen.

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#9  Edited By Topcyclist

@bladeofcreation: Yeah the overpressure on devs to make 11/10 games is annoying. Reminds me of the whole last of us 2 isn't perfect so its worst every blah blah VIOLENCE BADDD is DUMB and done already....so the entire game is pure trash not worthy of time or yadda. I enjoy the days' artist could do art get constructive criticism and we showed we respected their hard work instead of throwing up all over them about how awful they are and they should be doing more while execs force them to work 100 hour weeks to keep up with demand and those same execs cut them at the end of development cause sales weren't Fortnite levels while they hop on their yacht.

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I've been working on a story and noticed the several thousands of books avid readers tell me I must read after reading a chapter. It has been great advice and I read more and read opinions on reviews/critics/audiences daily. That said, tons of info on how to make a "good" story, contradict each other when I look at successful material.

Anyway. I noticed the age-old idea that you almost never tell, always show. This works well for short ideas or stories, but i feel its harder to do if you have tons of plot and have to constantly workaround to make it so the characters are showing relevant info. Example: My story needs to explain that a war is going on over children born from one of 3 dimensions cause they harness time travel potential between dimensions. (example not my idea). Instead of explaining it, it would take 4x as long to get to the point by making characters run into the situation, find out about dimensional travel, time-travel, the reason behind going after the children. It works if that's my whole story but if there is more and that's just the premise, it annoying to have to slowly build-up to the point.

I also noticed show don't tell stopped being as relevant today as story tropes are known and people get bored easier. People drop shows or games within 1 hour if they aren't getting tons of progression. Plots move a mile a minute. I always use anime for example but All systems GOKU watched 3 episodes and barely got anywhere. Today that would be dropped. In 3 episodes of a current cartoon show your already past the first arc.

Point. Is exposition, that bad. Are we harder to please? Is tik tock making us too easily....distracted!

This deals with videogames as well. Last of us 2 forgoes exposition and focuses on show. People still came off mixed to it (noncritics). Of course, I'm speaking for noncritics in this question. Critics demand more nuance takes since their so overloaded with works and need tons to get excited.... think I answered my question...