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Finishing Forza: Drivatars and Impatience

Finishing Forza

One of these days, I plan to finish everything in all of the Forza Motorsport series, and write about my thoughts regarding the series’ evolution. Today, I’m firing Forza Motorsport 4 back up with the mission of completing the game’s event list once and for all.

It’s interesting how a Drivatar can change your willingness to race.

I’m not much of a fan of direct competitive AI in racing games, but I understand their necessity. We can’t expect other people to be on call for specific races 24/7/365, after all.

It actually feels silly to state something that obvious, but stick with me here.

AI cannot perfectly emulate human driving behavior in a racing game. Even if it were to get close to driving like a human, the experience is lost. You can’t give props to lines of code for a good pass. You can’t demonstrate anger or frustration towards them for a boneheaded move in a way that leaves a lasting impression and makes them want to improve. It’s lines of code. It can’t care. It’s not made to understand. Maybe one day we’ll build AI that’s responsive to human emotion in racing, but by that point we’ll be handling far more complex problems like Skynet or some other end of humanity to a new machine race.

War-against-robots doomsaying aside, AI best serves as a metric. Assuming it plays by the same rules and physics as humans, if I can’t beat it, I’m not good enough at racing that car/class/track at that level yet. If it makes a successful pass on me through a turn, then I’m probably not handling that section of track as well. It’s there to show me my strengths and weaknesses in racing, and much like it can’t care, it also can’t judge if I decide to plow it off the road to quickly gain the lead because I’ve turned it down to the easiest difficulty. Some games might have the AI become more aggressive towards the player when it gets knocked around, but unless there’s a punishment mechanic in the game for contact or bad driving, there’s nothing much lost by trying to force my way into the lead in the first few turns.

Why race so recklessly to the front against terribly easy AI? When I’m trying to finish a single-player career, sometimes I just want to run clean laps without facing contention. I’ve earned enough credits using minimal assists that I don’t feel a need to prove anything in Forza Motorsport 4 anymore. The point isn’t having a good race, the point is finishing and winning the remaining races quickly so that I can be done with the game’s content.

…that actually sounds rather pathetic, but I’m sure other people have written about the achievement/trophy/100% completion urges to the point that there’s pieces of a well-beaten horse in a field somewhere, slowly rotting. For the sake of this whole series, let’s assume there’s some merit in wanting to complete games entirely and leave those pieces of dead horse in their stupid field.

This is not professional driving, and among friends, I shouldn't have to think twice about this kind of awesome.
This is not professional driving, and among friends, I shouldn't have to think twice about this kind of awesome.

I’m nowhere near completing the single-player in Forza Motorsport 5, despite most of the races being shorter than Forza 4 and the requirement for gold only being a podium finish in most circumstances. The latter change is very good, don’t get me wrong – having to win every race has always been unrealistic and silly – but every time I run a race I might not be prepared for, or a race where I feel a need to force myself to the front so that I can run some clean laps and just complete the race, that will reflect in my AI as my friends take on my Drivatar. They’ll face a wild, aggressive, and reckless driver who’s not afraid to scrap, and in a lot of ways, that kind of sucks for their experience, even though it’s way more human. I received a lot of messages during the early weeks of Forza from people who were experiencing frustration with my Drivatar’s behavior.

Here’s where the whole scenario of recklessly rushing through a race has consequences: When you become the AI.

This is not all bad, mind you. I’m actually a huge fan of the Drivatar system, and overall it’s created a much more realistic and human experience in single-player. It’s trying to humanize those metrics so that they aren’t so much a static metric and more a challenge similar to the kind we’d face in a multiplayer race. That helps the immersion, and although we’re still lacking the immediate feedback for poor behavior by either player or AI, it’s an interesting step in the right direction. It’s reminding me to execute proper passes and race more realistically against AI whenever possible. The cost of more refined, realistic, and professional driving, however, is extra time spent battling AI of any difficulty, focusing more on side-by-side racing with an opponent than a time trial. Again, it’s not all bad, and for a normal race, this is far more realistic, but from a completionist perspective, it can be a nuisance.

With that in mind, it would be nice to tell the Drivatar system to look away once in a while.

Even if there was a cost involved, such as car tokens or in-game credits, sometimes I’d like to race just to get through a series, and how I’m driving isn’t necessarily representative of how I want to take on human opponents. This includes the sillier races I take on with my friends during Race Nights with intentionally ill-handling cars. Driving Jeeps with excessively bouncy suspensions is fun in a sick way with friends, but that’s not exactly something I want communicated as who I am for Forza 5’s single-player mode.

In that sense, there are real consequences for not taking a race seriously in Forza Motorsport 5 and beyond. Some people might not care about these consequences, and that’s fine, but I’d rather my AI be a challenge to other players by its driving, rather than its willingness to want to force its way to the front or pick silly cars. It’s a trade-off as the Forza series moves forward, putting more of an emphasis on clean, serious driving. Maybe I’m overstating the issue this causes for those of us who just want to rush through old content, since we’re kind of an outlier at this point, but I’m less comfortable jumping into Forza 5’s races than an older game like Forza 4, which doesn’t have the Drivatar system. Every bad move is another problem I’ll create for another player, friend or otherwise.

Progress in Forza Motorsport 4 as of August 9th, 2015.
Progress in Forza Motorsport 4 as of August 9th, 2015.

(Forza Motorsport 6 supposedly has a method for reigning in bad Drivatar behavior, but I’ll withhold my thoughts on this feature until I’m able to try it out in about a month.)

Thankfully, I’m still enjoying Forza 4. There are no consequences for racing fast and wild for fun, and it’s still some of the most enjoyable driving the series has ever offered. The remaining races on my event list will hopefully be completed soon, though they are all 20-25 minute affairs, and there’s about 32 races remaining, by my count. I’ve been down this road before in the last few years where my resolve and patience break down before I knock the remaining races out.

It would help if I got back to that racing rather than writing, anyways. I’ve been watching my Lotus Evora run cooldown laps around the Nurburgring GP circuit for the last half hour or so.

7 Comments

7 Comments

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chaser324

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chaser324  Moderator

I really like the Forza games, but their career modes have always been way too much of a grind for me to ever finish. For all of their annoyances, seeing a friend's drivatar name on another car in FM5 actually did increase that game's pull a bit.

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snetErz

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I'm so far behind at this point I don't know what to do. I still have to complete a vast majority of the Forza 3 events. Then 4, and purchase 5 and 6 for the xbone. That's like 300+ hours of racing, if everything pans out like 3 has.

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waggs1981

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When I bought my 360 3 years ago, I started with Forza 4 and worked my way backwards. I made it a point to complete the event list in each game and got all 1000 achievement points in Forza MS 3. I earned all but 3 achievements in Forza MS 2 and can't wait until Forza MS 6. I'm trying to finish as much as I can in Horizon 2 and Forza MS 5 before Forza MS 6 comes out.

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Littleg

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I've put hours and hours and hours and hours into Forza 4 and I'd be embarrassed to post my progress on the event list - I've spent too much time in the decal editor/paint mode. Oh, and it came out shortly after my first kid was born so I kept falling asleep in the menus or occasionally mid-race as well. That didn't help with completing races...

That said, it's still my favourite of the Forzas I've played (I still haven't bought an Xbox One yet). It wasn't a massive step on from 3, had lost some of my favourite tracks and launched without Porsches but had added enough other stuff to be an improvement on what was already an utterly fantastic game.

When/if I finally make the move to the current gen consoles and buy a Forza, I'll be exactly the same as you in wanting to have a clean, representative Drivatar. I found it annoying enough back in the day when the Gran Turismo games dropped qualifying and always started you at the back, especially in the early races that were frequently 2 laps around a very short course in evenly-matched stock-spec cars, leaving you with no options but to just ram your way to the front. If that would also then affect the way my virtual representation would drive in races with friends...well, I care enough about this stuff to want my guy to drive like a professional, clean racer.

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agentboolen

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Edited By agentboolen

@littleg: I remember playing Forza 4 and having to pause it because my 1st son (only few months old at the time) would wake up. I'd get him feed him then rock him in my game chair and get him to go to sleep. Put him in the bassinet and then un-pause my game.

I also had fun in the art decal area. Great game, but I think I was one of the few that liked playing it with the Xbox speed wheel. Wish the Xbox one would get one of those, I don't like the other wheels, feel like they always wobble while playing. The speed wheel if you rest your elbows just right on your lap it was very fun experience. Also reminded me of Mario Kart Wii.

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Thiago123

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Edited By Thiago123

I'm not really tied to the Forza community or anything, so I don't know what the consensus is, but in my mind Forza 3 is the best in the motorsport series, mainly from a perspective of it being the first one to introduce certain mechanics and get it all just about right. Forza 4 came along and iterated on that formula, giving it a perfect coat of shiny wax. So, at the very least, you picked the right title to complete this grind. Good luck!

*(Looking forward to seeing if FM6 truly rights the ship that FM5 all but sank)

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Lamneth

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I'm not really tied to the Forza community or anything, so I don't know what the consensus is, but in my mind Forza 3 is the best in the motorsport series, mainly from a perspective of it being the first one to introduce certain mechanics and get it all just about right. Forza 4 came along and iterated on that formula, giving it a perfect coat of shiny wax. So, at the very least, you picked the right title to complete this grind. Good luck!

*(Looking forward to seeing if FM6 truly rights the ship that FM5 all but sank)

Forza 3 was a huge step above Forza 2 in a lot of ways but fell behind in some ways too. For instance in Forza 2 there just wasnt enough grip, it was almost like driving on ice in RWD cars, but with 3 they completely overcompensated and cars had way too much grip which was even worse, even in high powered racing cars under full throttle cars would not wheel spin and you had to actually try to get it sideways yourself to get a drift going. Forza 4 is basically the game 3 should have been in terms of physics, the handling was just right...plus the cockpit view was soooo much better in 4. It's funny because with 5 they regressed back to Forza 2 giving the cars too little grip again, but have fixed it again with 6 which feels the best in the series so far