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triviaman09

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triviaman09

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#1  Edited By triviaman09

Thought some person's name was Amy Developer

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triviaman09

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triviaman09

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#3  Edited By triviaman09

I don't remember any boss fights in RDR, discounting duels (I wouldn't count them). I certainly consider that an amazing game.

On the whole, I agree with many of the sentiments already expressed, though. Boss fights, when they add to an experience, are exhilarating and one of the best parts of gaming. Boss fights that feel shoe-horned in, conversely, are one of the worst experiences in gaming. It's up to the game designers to know when they have crafted a memorable and fun encounter, versus when they just felt like they needed a boss fight in this part and ended up detracting from the experience.

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triviaman09

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#4  Edited By triviaman09

Probably Giant Bomb. Been thinking about that a lot lately. It's kind of a weird thing.

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#5  Edited By triviaman09

Yakuza 4 would be an amazing ER but it's never going to happen.

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#6  Edited By triviaman09

@NoelVeiga: I absolutely agree with you and there are many others who feel the same way we do.

Things can be art whether or not Jeff or Roger Ebert or anyone else takes them seriously or wants them to be so. And you can have it one or both ways. Saints Row III is the pure fun approach. Comparing it to Transformers would be a disservice because Transformers is complete garbage, but it's the equivalent of that. Where is my Heart is the equivalent of the art house film (not to say that it isn't enjoyable). Neither approach is going anywhere and neither one needs to.

Red Dead Redemption, for me, is the perfect example of a mainstream game as art. Playing as John Marston as he makes his way through this world where forces bigger than him are changing everything around him, and where everything is cruel and unfair and there is nothing he can do about it, was a transcendent experience. RDR reminds me of the naturalism of a Thomas Hardy or Fyodor Dostoyevsky but the experience of playing that game is something that could only have been realized in a video game.

I wish every developer, every game designer cared about pushing the medium forward as an art form, but as long as a few do, that's enough (the same with music, movies, lit). I don't think you'll see artistry (or fun) disappear from games anytime soon, and thank god for that.

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#7  Edited By triviaman09

VGA's are physically painful

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#8  Edited By triviaman09

The atmosphere, story, and pacing were really good but I found the combat very, very distasteful at times and the game is combat-heavy. Kind of weird given Remedy's pedigree. A lot of the time an enemy would come up behind you and hit you and there was nothing you could do about it. I think it's pretty fairly rated. I would love to see a sequel and to see more games use their setting and atmosphere the way Alan Wake does.

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#9  Edited By triviaman09

RDR, Klepek. That is all. Bully was great too though. This is great news.

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#10  Edited By triviaman09

They have said no to this multiple times. They believe the 1-5 scale serves its purpose well and I mostly agree.