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troma

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troma

37

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#1  Edited By troma
@choffy21:@choffy21 said:

" @troma said:

" @JJWeatherman:  Well, to me the striking is more complete, distance and angles are important,  this is in my opinion one of the reason why the transition from the undisputed  franchise and EA mma is so hard to make.  It took me a few days to understand this.   You can slip punches,  If you want to slip a punch you need to time it perfectly and predict if he'll throw a right or a left. I feel the sway system is more defensive than offensive which is true to the sport, of course you can attack from a sway, but if you spam attack from sways you'll get countered hard...  JABS ARE EFFECTIVE. You can drop someone with a jab. You can also damage your opponent with leg kicks,  you don't need 80 legkicks to see a result.  the physic, the animations, the awesome looking k.o's are amazing. The ground game feel more organic to me, Undisputed 2010 has turned into a reversal contest, in ea mma, you need to work for positions. You can only reverse major transitions, so a reversal can only happen if your opponent take a chance, i like the risk/reward concept which is present in both the standup and the ground game. Submission mini-games are contextual and add to the experience. No need to shine my controller to dust, timing and precision is way better than a circular motion to me.    Sure you can bumrush your opponent and get lucky even on legend difficulty , but if you try to set your strikes up,  dodging at the right moment then you land that big combo you were looking for and not only you pull it off but it ends the fight. It's extremely rewarding to me.  This is why i think EA mma is the superior game. It is an opinion and you are free to have your own.  Try to play Overeem vs. Overeem on legend difficulty. You might get a better taste of the standup.  "

Agree 100%. There are only a few problems I have with the game: 
  • Even if you're blocking, strikes are still getting through, and you can easily knock anyone out if you're blocking while other people are wailing on you, and while it's realistic, it makes most fights end within two minutes in the first round (when fighting against human opponents).
  • Fighters should have a better chin. When me and my buddy were playing last night, if one of us weren't rocked within the first 30 seconds, we just plain weren't connecting with anything.
 
I'm not sure if these are results of both of us changing to "Classic" control mode (face buttons for punches and kicks), but either way, it was a little ridiculous.
"
Good points! I think adding a slider for the damage % while blocking would be a good idea. I kinda like it how it is though, it forces you to sway and slip punches, create distance and counter strike,  you can't count on just one aspect like good blocking skills to have a good defense. But i understand it might not be a good system for everyone, so sliders would be a good solution i think. 
 
When the fighters are fresh, especially at heavyweight, if you stand toe to toe and go all out straight from the beginning, something has to give, someone is going down. The bigger the guys, the bigger are the risks. The deeper you go in the round and then the fight... Fighters will get tired. Their k.o power won't be as good as it was early. Personally i like it ... You need to be prudent and be aware of the difference between a fresh opponent and someone you've been fighting for a while.
 
If you can weather the storm at the beginning of the rounds, you'll see it is much harder to knock someone out with a flash k.o or land a devastating blow out of nowhere. I would say the first round is the most dangerous because both fighters are fresh and eager to land something big to stop the fight early. Of course, it doesn't mean you shouldn't be prudent at the beginning of the other rounds as well. You might also use this information to your advantage.  Risk/Reward, do you go for it and end it quick or you try to play it safe?
 
Middleweights tends to conserve more of their k.o power throughout the fight. But they start at a lower level.  I can't comment on classic controls... I tried it once. Didn't liked it.
 
 On a side note, some issues were fixed from the demo built and will be included with the final version of the game on release day

hundreds of AI bugs have been fixed.
takedown frequency has been reduced.
adaptive tendencies have been improved.
We've fixed the defensive exploits with the spamming of body shots on the ground.
The career mode AI is very diverse so like someone pointed out some AI won't even go for takedowns.
We can update AI online.
Expect a more refined, intelligent AI in the final version of the game both in fight now and in career mode. 
 

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troma

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#2  Edited By troma
@gzl5000:  The meeting between the UFC and Undisputed took place back in 2006-2007. Peter Moore confirmed the meeting took place but can't say why they couldn't come to a deal as he wasn't in the company back then.
 
source:  http://www.gametrailers.com/user-movie/peter-moore-speaks-about-eas/327821 
@ 1:21 
 
 It is a known fact EA was working on an MMA game before Undisputed 2009 was released... Maybe the success of Undisputed gave EA goods reasons to spend more ressources on the game though. But it is, only a suggestion on my part.  Maybe it wasn't the case at all.
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troma

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#3  Edited By troma

I almost forgot,  i hate to break the news to you, but  UFC Undisputed has been pushed to 2012 and the next ea mma game is schedule for 2012 as well.
We are left with MMA supremacy and just by looking at the concept it's very easy to dismiss this title like a red headed step child...So let's hope both UFC 2010 and EA MMA gets a lot of support and DLCs. Because we'll be stuck with 2 games for the next 2 years.

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troma

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troma

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#5  Edited By troma

Flash ko's are in the game

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troma

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#6  Edited By troma
@JJWeatherman: 
Well, to me the striking is more complete, distance and angles are important,  this is in my opinion one of the reason why the transition from the undisputed
 franchise and EA mma is so hard to make.  It took me a few days to understand this. 
 
You can slip punches,  If you want to slip a punch you need to time it perfectly and predict if he'll throw a right or a left. I feel the sway system is more defensive than offensive which is true to the sport, of course you can attack from a sway, but if you spam attack from sways you'll get countered hard...  JABS ARE EFFECTIVE. You can drop someone with a jab. You can also damage your opponent with leg kicks,  you don't need 80 legkicks to see a result.  the physic, the animations, the awesome looking k.o's are amazing. The ground game feel more organic to me, Undisputed 2010 has turned into a reversal contest, in ea mma, you need to work for positions. You can only reverse major transitions, so a reversal can only happen if your opponent take a chance, i like the risk/reward concept which is present in both the standup and the ground game. Submission mini-games are contextual and add to the experience. No need to shine my controller to dust, timing and precision is way better than a circular motion to me. 
 
Sure you can bumrush your opponent and get lucky even on legend difficulty , but if you try to set your strikes up,  dodging at the right moment then you land that big combo you were looking for and not only you pull it off but it ends the fight. It's extremely rewarding to me. 

This is why i think EA mma is the superior game. It is an opinion and you are free to have your own. 
Try to play Overeem vs. Overeem on legend difficulty. You might get a better taste of the standup. 
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#7  Edited By troma

I think EA MMA is the superior game. BY FAR.

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#8  Edited By troma

the game should be renamed RANDY COUTURE LOST IN SPACE.
I hope we can clinch with the orks and dirty box'em lol

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#10  Edited By troma
@MrKlorox: Actually, there was 5 UFC games before undisputed 2009, The Dreamcast version of the first game of the serie "Ultimate Fighting Championship" was very well received by the critics, it was a ground breaking game back in the days. Zuffa f-up when they bought the ufc and refused to renew the deal with Anchor.
 
Anyway, i can't wait for both EA MMA & UFC 2010, it's gonna a great year for mma fans.
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